K4 edit: Before participating in poll please read at least fist few posts to understand what the poll is really about. Written feedback would be also very valuable.
Most BG1 NPCs have ***
that's the way it works in vanilla BG:EE+SoD where BDBANTER.2DA is referenced in CAMPAIGN.2DA but the file doesn't exist which mean none of the vanilla NPCs have banter file assigned during SoD. Not sure why they didn't just assigned BG1 banter files there but since that was their choice than I've replicated it by assigning blank dialogue file for those particular NPCs (notice that everyone from BG1 is joinable during SoD even though only few NPCs are playable after Korlasz Tomb where most of them leaves the party.
Took me some time to discover why there are no banter files assigned during SoD.
There is the new (new does not mean improved) concept to display banters between your NPCs in stringhead texts triggered by area traps. These pseudo-banters can be easily overlooked and they are not stopping the game like normal dialogues (often they appear in between battles or other activites - really enerving).
Within the EET context, this approach separates SoD from the rest of the game where banters are done traditionally via dialogues.
So, is there some way (via mod, scripting etc) to convert those pseudo-banters into dialogues? It is more of a technical issue, I think, as the existing contents and triggers could be used - just the string texts be taken and put into the respective dialogue files and assign them to the NPCs wirh BDBANTER.2DA. Not an urgent task, but probably a large enhancement for EET's SoD campaign.
PS - Those are not occasional remarks from NPCs but full (ofter lengthy) conversations. Look for example at BDBan004.bcs for a "conversation" between Corwin and Safana.
I finally made a mod for it
Edited by Roxanne, 19 March 2017 - 02:47 PM.