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Ajantis BG1: Problems and Bug Reports


jastey

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The mod updates to v13!

 

Changes:

+ Leaving in SoD: Ajantis will no longer leave in Imoen's SoD dialogue, i.e. will not give party all equipment, but leaving will be handled in script as it is common for SoD
+ leaving in BGT in Duke Belt's dialogue: corrected kickout variable
+ crossmod comment on Symbol of Helm (NtotSC) fires properly and doesn't lead to stutter
+ all interjections translated to German
+ update to WeiDU v. 246

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I have a problem with the Ajantis friendship mod,  I did the romance from the BG npc project up to love talk 9 then ended it with the PID option.  The friendship talks have now begun but they have started from the first one. So Ajantis is once again asking me why I am hunting bandits and I have to tell him again about Gorion.  I thought the friendship talks weren't meant to repeat the romance talks - that they should start later if the part of the romance had been done but it isn't working in my game.  Looking at the readme, it seems that the first 10 or so friendship talks are very similar to the romance talks and I really don't want to have the same conversations again.  Is there a way to fix this or do I need to shut down the friendship talks?

I am playing on the enhanced edition and I have attached my WeiDU log

Thanks

 

WeiDU.log

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Also another minor thing, when I picked up Rasaad, Ajantis had a conversation about how I shouldn't be distracting Rasaad from his mission. It seemed strange because Rasaad had literally just joined so I'm not sure how I could have distracted him from anything.  I think this conversation would make more sense if it happened later.

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@grainne6 The friendship dialogues starting from the start should not happen, I integrated a whole bunch of script blocks to prevent that - which obviously did not do what they were supposed to. Would you send me a safegame after ending the romance to my username at web.de, or would you please tell me the values of the following variables:

GetGlobal("X#AjantisLoveTalk","GLOBAL")

GetGlobal("X#AjantisRomanceActive","GLOBAL")

Rasaad: thanks, I thought I restricted Ajantis' reaction until after Rasaad's first LT but I see I made the trigger too widely. Will be fixed in the next version.

 

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2 hours ago, jastey said:

@grainne6 The friendship dialogues starting from the start should not happen, I integrated a whole bunch of script blocks to prevent that - which obviously did not do what they were supposed to. Would you send me a safegame after ending the romance to my username at web.de, or would you please tell me the values of the following variables:

GetGlobal("X#AjantisLoveTalk","GLOBAL")

GetGlobal("X#AjantisRomanceActive","GLOBAL")

Rasaad: thanks, I thought I restricted Ajantis' reaction until after Rasaad's first LT but I see I made the trigger too widely. Will be fixed in the next version.

 

Thanks for replying. I have emailed you my save game and the variables are:

X#AjantisLoveTalk is 19, X#AjantisRomanceActive is 3

Also I really liked the dialog about Rasaad, it was really well written and it is great than Ajantis now talks to the EE npcs. I almost always take Ajantis in BG so more content is always good. Thanks

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@grainne6 Thanks for the kind words!

I found my mistake, not to call it bug. For your game, best you use the cheat console to set SetGlobal("C#AjantisPCTalk","GLOBAL",25). Then the friendship talks will go on where the romance broke off. This will be fixed in the next version.

Thank you for your interest in the mod!

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@Cahir I already received those from you, thank you again for your work. But: all items in the Ajantis BG1 Expansion are for BG:TotSC only (romance items, romance gets only added to original BG1 whith which the BG1NPC Project is not compatible). There is no new items for the EE, so EE style desription is not needed. I forgot to inform you about this. Cheers!

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4 minutes ago, jastey said:

@Cahir I already received those from you, thank you again for your work. But: all items in the Ajantis BG1 Expansion are for BG:TotSC only (romance items, romance gets only added to original BG1 whith which the BG1NPC Project is not compatible). There is no new items for the EE, so EE style desription is not needed. I forgot to inform you about this. Cheers!

Oh, shoot. I completely forgot that I already sent those to you. No worries, then. Just forget about my previous post 😀I'm getting too old for this...

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This is most probably Ajantis BG1. Is this a DisplayStringHead, meaning not a real dialogue? EDIT: Hmm, but it's his idle line? That's weird. I thought at first it's his "yay we are done" line.

You could install the Stutter Debug Tool and see ingame which script block is firing. Then look up the script and post the relevant block here.

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