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Something is wrong with Edwin!


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I'm having an issue with the Edwin romance mod in an EET install. Whenever he initiates dialogue in SoD, it is blank and the only response is "Edin, you look odd." Which, if I remember correctly, was a PID option in the Edwin romance mod in case his avatar got messed up during the sex change shenanigans.

He is constantly initiating this dialogue, probably because the game is trying to advance his conversations and quest in SoD.

Any suggestions on how to fix this? I'm thinking the easiest solution is to advance whatever global is reponsible for his dialogue. What would that be, or how can I find it? I'm open to other suggestions of course.

This installation has otherwise been bug and crash free, apart from one other problem- In SoD, Jaheira's voice set is playing voice clips from late in ToB when selecting her or giving orders. Wouldn't mind a solution to that, but it's not exactly a gamestopping bug either.

 

Weidu.log is attached below.

 

Cheers!

WeiDU.log

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In your BG2EE/override folder will be a file BDBanter.2da. It would be helpful to post it here.

Or you may just try to put this substitute there

BDBANTER.2DA

 

About Jaheira, you have this

~HQ_SOUNDCLIPS_BG2EE/SETUP-HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.1

This mod is not on the compatibility list. I am just guessing here, but EET merges the ToB dialogues of continuous NPCs with their other dialogues, this may not be considered by that mod? Although the author is pretty familiar with EET - it may be an issue that the mod is installed after EET_end?

 

If none of the above help, a save game posted here would be helpful.

Edited by Roxanne
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As far as I can tell, there is the following issue with the Edwin romance mod

The romance should not be initiated prior to the start of SoA.

 

This in Edwin.baf should be ammended

IF
GlobalGT("Chapter","GLOBAL",%bg2_chapter_1%)  //which the BGFixpack patch would translate to GT chapter 13 for EET
  Global("EdwinMatch","GLOBAL",0)
  Global("CheckEdwinMatch","GLOBAL",0)
  Gender(Player1,FEMALE)
  CheckStatGT(Player1,13,INT)
  !Global("AnomenRomanceActive","GLOBAL",2)
  !Global("EdwinRomanceActive","GLOBAL",3)
  OR(5)
  Race(Player1,HUMAN)
  Race(Player1,HALF_ELF)
  Race(Player1,ELF)
  Race(Player1,HALFLING)
  Race(Player1,GNOME)
THEN
  RESPONSE #100
    SetGlobal("CheckEdwinMatch","GLOBAL",1)
    SetGlobal("EdwinMatch","GLOBAL",1)
END

You can validate this by

C:GetGlobal("CheckEdwinMatch","GLOBAL")

C:GetGlobal("EdwinMatch","GLOBAL")

 

If BOTH checks give you result 1, then

 

C:SetGlobal("EdwinMatch","GLOBAL",o)

 

Just remember that once you are in SoA to set it back

C:SetGlobal("EdwinMatch","GLOBAL",1)

Edited by Roxanne
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Thanks for the quick reply! I will give that file a try and report back.

 

original bdbanter.2da is attached.

 

Here's a link to the save, as it's just over the attachment size: https://www.dropbox.com/sh/wi4tna9u5sk6kg6/AAD87TKipc21GkRiVQ3CGoLPa?dl=0

 

In regards to:

~HQ_SOUNDCLIPS_BG2EE/SETUP-HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.1

 

As far as I can recall, it was one of the options in the BWS tool, and there was no warning like there is for some advanced content that may be buggy or incompatible. Perhaps the install order needs to be updated? In which case I should post over in the BWS thread. Or maybe I was tired, it's one of the last checkboxes in BWS and I tend to get a little cross-eyed by that point ;-)

Do you think it will lead to further problems down the line?

BDBANTER.2DA

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We narrow it down. Edwin's SoD settings are correct. We can eliminate the Edwin romance mod as possible source of problem. It is not running yet, because Edwin has another script active in SoD that is not affected by the mod.

I can load your game without problem, There is nothing wrong with your Edwin in my install.

Try this

C:SetGlobal("bd_edwin_reputation_warning","GLOBAL",2)

 

This is the dialogue Edwin starts with me when loading your game. He is not happy that you are such a good girl. You miss nothing crucial here.

Edited by Roxanne
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About the Jaheira issue.

 

I propose that you report the issue to the soundclip mod's forum directly. Argent77 is best suited to look at it. Since he maintains his own mods in BWS directly, I would assume that he decided on the mod position in install sequence and will correct it if necessary.

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"Time for more experiments...*

 

Just to summarise

1. You played half of SoD already when those issues started?

2. You did not install/uninstall new stuff during the game?

 

Q1 - Did you receive a reputation increase shortly before the issues started?

Q2 - Can you please post the file BG2EE/override/DPlayer2.bcs

 

And do this

1. Unpack the zip to your BG2EE directory

logchanges.zip

2. Start the change-log.bat file from BG2EE diectory

3. After it finished (window closes), go to the change-log folder and post the two txt files here. (keep all the other files, we may need them for repair).

 

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1: I think Edwin's been like this for all of SoD, although he did have normal banters with other npcs. It took me a while to catch on to the fact that his actual banters weren't going to show. HOWEVER, he did provide the same "you look odd" dialogue if I tried initiating conversation with him in the BG1 portion of the game. His banters were working just fine in BG1.

2: No mods added or changed since installing everything with BWS. I did change Edwin's portrait with eekeeper, as I decided that I liked the BG1 version better.

 

Pretty sure I got a reputation increase in Coast Way crossing from helping the refugees, but I can't recall exactly. That would have been shortly after recruiting Edwin.

 

DPlayer2.bcs: https://www.dropbox.com/s/jgppdjlph3208ji/DPLAYER2.BCS?dl=0

 

Change logs are attached. I chose the BWS option to install everything in a third directory (called Big World), so the files and weidu.log are from there. Running in the BG2EE directory produces nothing as there shouldn't really be any mods installed there.

 

Heh, to be honest I expected to have a much lower reputation at this point, but my wild mage has somehow avoided fireballing random citizens.

 

Thanks for all the help thus far!

change-log.txt

change-log1.txt

Edited by Fruits of the sea
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Change logs are attached. I chose the BWS option to install everything in a third directory (called Big World), so the files and weidu.log are from there. Running in the BG2EE directory produces nothing as there shouldn't really be any mods installed there.

 

Can you elaborate this a bit?

Is this referring to the *Alternatively an independent installation can also be provided*?

 

With the previous analysis we have eliminated almost every possibility for the error. Fact is that your joined dialogue files appear to be in a state I have never encountered before.

 

I have no idea what the BWS does with the above option for an EET install. I am not even sure that was ever tested for EET, The configuration of the language files and resources in EE is quite different from what it was for classic games (this option was designed for those games).

 

I will try to get in contact with Alien - the last remaining expert for BWS with knowledge deep enough for this. It may take a bit to get his response (if at all). But currently this is my only clue about what went wrong in your install.

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I chose the BWS option to install everything in a third directory (called Big World), so the files and weidu.log are from there. Running in the BG2EE directory produces nothing as there shouldn't really be any mods installed there.

Please provide more details, which third directory? Proper EET installation puts everything inside BG2EE directory.

Edited by ALIENQuake
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So yes, I used the independent installation assistant. It gave me a choice of creating an entirely new folder for the EET installation. Meaning I have a folder for each of the Baldurs Gate games and a 3rd for the modded EET installation. I chose the option thinking it would be convenient if I wanted to start a game with a different mod configuration. There are some mods that were apparently installed in the BG2 directory anyways, which I assumed was a part of the BWS installation process.

 

Sounds like this was maybe not so good an idea! Looking more closely, it looks like all (ok, many but not all) of the mods were also installed in the BG1 and BG2 folders, rendering the exercise pointless.

 

Pictures say more than words, so here we go:

Independent installation: https://imgur.com/a/fASwb

BG1: https://imgur.com/a/o8LzL

BG2: https://imgur.com/a/0ZCZA

Edited by Fruits of the sea
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@Fruits of the sea

 

Well, atleast we know what the issue is. I don't remember any other case when somebody used this 'feature' which is broken. Using it with the combination of EE games, especially with EET will mess up everything. I'm sorry but the best option for you is to follow this guide: https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows/p1 and make a new install.

 

I've removed "Independent Installation Assistant" from BWS to save future players from it's flaws.

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