Wisp Posted July 23, 2012 Share Posted July 23, 2012 Originally from here. When Valygar dies irreversibly he jettisons his body, so you can still open the sphere. Problem is, he does it when he is imprisoned as well, even though that is reversible death. When you then free him, you have Valygar and his body. Script: IF Die() !InPartyAllowDead(Myself) !StateCheck(Myself,STATE_STONE_DEATH) OR(2) Allegiance(Myself,ENEMY) Allegiance(Myself,NEUTRAL) !Dead("Tolger") Global("DropValygar","GLOBAL",0) THEN RESPONSE #100 CreateItem("misc7l",0,0,0) // Valygar's Body SetGlobal("DropValygar","GLOBAL",1) DropInventory() END Since there is no STATE_IMPRISONED or equivalent, this problem strikes me as rather hard to fix. Does anyone else have any bright ideas, or is this one for the 'unfixable' pile? Link to comment
cmorgan Posted July 24, 2012 Share Posted July 24, 2012 ToBEX request? Or is this perhaps a place where the scripting should be moved to dialog, where you have to actually murder him in order to gain the body - if he just ...wait - what about a script addition that runs and looks for both Vaygar being alive and the body being present, and deletes the body if he is alive? in Valygar's script - IF Global("DropValygar","GLOBAL",1) !StateCheck(Myself,CD_STATE_NOTVALID) !Dead("Tolger") PartyHasItem("misc7l") // Valygar's Body THEN RESPONSE #100 TakePartyItem("misc7l") // Valygar's Body DestroyItem("misc7l") SetGlobal("DropValygar","GLOBAL",0) END Without referencing InParty, you get a hostile or kicked-out Vally stealing back his body, but It still has the loophole of the body showing up on the ground, though, if the party doesn't pick it up. Which argues for a baldur.bcs placement. Except I am not sure master scripts like that can actually take items and destroy them... and it gets more complicated if you start using the invisible creature shell game. Link to comment
Wisp Posted August 17, 2012 Author Share Posted August 17, 2012 Well, don't I feel stupid. He doesn't actually drop his body the moment he is imprisoned. He does it the moment he is freed, which makes the fix very simple: COPY_EXISTING valygar.bcs override DECOMPILE_AND_PATCH BEGIN REPLACE_TEXTUALLY ~\(Global("DropValygar","GLOBAL",0)\)~ ~Dead("Valygar") \1~ END BUT_ONLY The result is that he only drops his body when Die() is true and his death var is set. But since Freedom clears his death var, he won't drop his body after being imprisoned. Link to comment
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