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New v8 Beta Version of The Divine Remix Available


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#31 subtledoctor

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Posted 10 February 2015 - 07:32 AM

I ran into an odd bug with Divine Remix today. I just picked up Viconia and instead of having her Shar kit, she has the Holy Strategist kit.


It sounds like DR thinks that, Holy Strategist is, say, the 8th mod kit installed and Priest of Shar is the 9th. So it adds the 9th kit to Viconia... but if you installed another mod kit before DR? You see the problem.

In other words it sounds like this component DR is not aware of or does not allow for the addition of other kit mods beforehand. (I had a very similar problem with my a component in my own mod that gives Viconia my own Priest of Shar kit. I solved it, but I don't remember how.) So the quick answer is that you should install DR before any other kit mods. The longer answer is that Camdawg should feel free to rip out the code from my mod and use it, or something like it, in DR.

(Then again I can't really imagine a world in which Camdawg needs help from me with this stuff, so perhaps this is another bug, just a typo in the .tp2 or something...)

Edited by subtledoctor, 10 February 2015 - 07:33 AM.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#32 Mykra

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Posted 18 February 2015 - 09:33 PM

 

I ran into an odd bug with Divine Remix today. I just picked up Viconia and instead of having her Shar kit, she has the Holy Strategist kit.


It sounds like DR thinks that, Holy Strategist is, say, the 8th mod kit installed and Priest of Shar is the 9th. So it adds the 9th kit to Viconia... but if you installed another mod kit before DR? You see the problem.

In other words it sounds like this component DR is not aware of or does not allow for the addition of other kit mods beforehand. (I had a very similar problem with my a component in my own mod that gives Viconia my own Priest of Shar kit. I solved it, but I don't remember how.) So the quick answer is that you should install DR before any other kit mods. The longer answer is that Camdawg should feel free to rip out the code from my mod and use it, or something like it, in DR.

(Then again I can't really imagine a world in which Camdawg needs help from me with this stuff, so perhaps this is another bug, just a typo in the .tp2 or something...)

 

Thanks for the reply, but I had no other Cleric kits installed except for DR when I ran into this problem, and I used the options to remove kits and then replace them with all of DR's kits.

I'm very willing to accept the blame though as chances are, I messed something up :p



#33 subtledoctor

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Posted 18 February 2015 - 09:55 PM

The problem I describe doesn't depend on *cleric* kits being installed earlier; it can be triggered by *any* kits being installed earlier. I think this is a newish part of DR; it might simply have a few kinks to work out.

I'll take a look at the DR .tp2 tomorrow. If that's the problem, I should be able to supply a fix.

If that's not the problem, then my next best guess is that you've uninstalled and reinstalled mods one too many times instead of starting from a clean install. Or, you uninstalled and reinstalled something and then loaded a savegame from beforehand (which always causes problems).

Edited by subtledoctor, 18 February 2015 - 09:56 PM.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#34 subtledoctor

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Posted 19 February 2015 - 05:25 AM

Hmm.  The code is very similar, in fact I'm pretty sure Camdawg helped me figure out how to do this.  There is only a very slight difference: DR has this

Spoiler

While I have this:

Spoiler
I don't remember why I counted 8 rows instead of 9, and then set the variable to "%index%"-1 instead of "%index%"... theoretically it should reach the same result.  I *might* have done that because pre-EE games have one fewer column in kitlist.2da than the EE games do.  What game are you trying to install this on?

 

Anyway I've edited the DR .tp2, try unzipping and dropping this into the "divine_remix" folder, then install again.  If this doesn't fix the issue then it's probably a "too many uninstalls/reinstalls" thing.

https://dl.dropboxus...e_remix.tp2.zip


Edited by subtledoctor, 19 February 2015 - 05:28 AM.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#35 Vreejack

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Posted 25 February 2015 - 08:21 PM

The sphere system is interfering with installation of SCS in BGEE. Specifically it screws up the initialize component.



#36 Vlan

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Posted 04 March 2015 - 04:10 AM

Does someone know if Divine Remix is compatible with SCS3.0 in combination with Spell Revisions in a normal BGT (no EE) install?


Edited by Vlan, 04 March 2015 - 04:13 AM.


#37 Jarno Mikkola

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Posted 04 March 2015 - 04:32 AM

Does someone know if Divine Remix is compatible with SCS3.0 in combination with Spell Revisions in a normal BGT (no EE) install?

Well at least the components other than the sphere system installs. And it's a v30, not v3.0 .


Edited by Jarno Mikkola, 04 March 2015 - 04:33 AM.

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Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#38 ALIENQuake

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Posted 09 September 2016 - 05:24 AM

I'm reporting problem with "[Druid Remix] (component #200)"

 

It breaks ALIGNMNT.2DA which makes installing F&P impossible,

before installation:

Spoiler

 

after installation:

 

Spoiler

 

Without some kind of fixpack, I need to set conflicts for BWS.


Edited by ALIENQuake, 09 September 2016 - 05:26 AM.

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#39 subtledoctor

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Posted 09 September 2016 - 06:41 AM

It looks like the DR component is adding extra columns? I'm surprised - theoretically that should not break FnP but I don't remember. Can you PM me the FnP error and/or .debug?

I'll take a look at both mods when I get a chance. Maybe both of them could use adjusting.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#40 ALIENQuake

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Posted 09 September 2016 - 08:54 AM

Better make reply for other people too, install order:

 

Big World Fixpack - https://github.com/B...ck/Divine_Remix  link fixed

Divine Remix -  "[Druid Remix] (component #200)"

FAITHS_AND_POWERS - Select an installation method below: -> all the new kits and the sphere system, but kits in menus

 

ALIGNMNT.2DA

Spoiler

 

Full debug : https://www.sendspace.com/file/lto1rh

 

I think that this error is cause by somekind of wrong regexp/macro which modify ALIGNMNT.2DA


Edited by ALIENQuake, 09 September 2016 - 12:52 PM.

You cannot have progress without changes...


#41 subtledoctor

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Posted 09 September 2016 - 10:52 AM

Weird - I didn't think that FnP installation method used alignmnt.2da. But like I say, I'll take a look.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#42 Mike1072

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Posted 09 September 2016 - 02:47 PM

Line 1800 in setup-divine_remix.tp2:
  REPLACE_TEXTUALLY ~^\(DRUID\|FIGHTER_DRUID\|TOTEMIC_DRUID\|SHAPESHIFTER\|BEAST_FRIEND\)[ %TAB%]~ ~\1 0 1 0 1 1 1 0 1 0~
Should be:
  REPLACE_TEXTUALLY ~^\(DRUID\|FIGHTER_DRUID\|TOTEMIC_DRUID\|SHAPESHIFTER\|BEAST_FRIEND\)[ %TAB%]+.+~ ~\1 0 1 0 1 1 1 0 1 0~


#43 subtledoctor

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Posted 09 September 2016 - 05:18 PM

[looking up] DR is on Github? Nice. I can fix this, and the kit clab tables, and maybe the Shar thing, and do a pull request.

(I can't say the same for the sphere system - it's much more complicated and I've been too busy rolling my own to investigate the DR one... ;) )

Edited by subtledoctor, 09 September 2016 - 05:19 PM.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#44 Mike1072

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Posted 09 September 2016 - 10:09 PM

I don't think there's an up-to-date version of DR on GitHub (Ardanis has one that's pre-v8 and largely abandoned).



#45 ALIENQuake

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Posted 10 September 2016 - 12:11 AM

That shouldn't matter:

 

subtledoctor can fork Ardanis repo, clone it locally to his MAC, delete all files (commit "cleanup"), put all files from this file http://gibberlings3....ds&showfile=706 into repository (commit "version 8 BETA"), implement his fixes, Big world Fixpack fixes and you new one and finally push it. Later he can transfer repository to https://github.com/CamDawg or https://github.com/Gibberlings3/.

 

What matters is that it doesn't involve all additional work to create "gibberlings3" release and we can have fixed version instantly, not after x months. Now, since there is someone who can fix mod directly, I'm not gonna put 2x more time into creating patches for Big world Fixapck only to remove them two days after.

 

Make it happen  :beer:


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