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nmr2d2

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  1. There is no bless.spl in my mods directories. There is a blessh.bam, and a blessh.vvc, can these have anything to do with the problem? These are in the EET Tweaks. I also looked for sppr101.spl, which is the spell bless as far as I know. This exists in spell revisions.
  2. This is the problem. I looked in all tp2-s (with a tool called windows grep or something) for the string bless. I found a few hits, but that was all about the readme files saying something is blessed or other such nonsense. Otherwise, not a single mention of bless anywhere in the tp2-s. (Or I'm using the tool wrong ) (BTW you guys are really responsive, thanks for the quick answers.)
  3. Then it must be a problem with the way the SCS is coded... combined with the fact that a mod copies a "bless.spl" file to the override folder, as a regular expression probably matches the spell files name, and it causes all sorts of trouble, meaning that if you have a mod that names it's spell this way, you should burn the mod maker alive. Well, figuratively.Unfortunately the only real way to find the culprit is to extract all the mods you use to a folder, find if any of them have the bless.spl file in them, and if not, rename the .tp2 files as .txt's so Windows can search them as texts, and find the mod that copies the file as the bless.spl via a text search ... that's quite a lot of work to do. I found the following in the latest debug: ERROR locating resource for 'COPY' Resource [%BLESS%.spl] not found in KEY file: [./chitin.key] This is after I put a bless.spl in override. Apparently it's missing from chitin.key? Is such a thing possible?
  4. Well, if you wish to see what weidu mod has edited a specific file, like the spell.ids, you just need to --change-log the file, aka run a .bat file for it specific file, something to this effect: And look at the resulting files in the directory that was just made. If you look at my first comment, I posted the changelog there. Basically nothing changed it according to the changelog except the previous component of SCS. However, in another forum post I saw a similar issue, when something modified the HLA-s, but did not show up in the changelog. The guy found this out by going through the debug files for the different mods. Hence my question.
  5. Any tips what I should look for in the debug files? A lot of the installed mods load the spell.ids while installing, but I don't know what text would indicate that a particular mod also modified it. I'll try another install with every HLA affecting stuff removed. Thanks for the quick response.
  6. Hi guys, i have the following issue: ERROR: Failure("resource [%BLESS%.spl] not found for 'COPY'") Initialise AI components (required for all tactical and AI components) (Sword Coast Stratagems) was not installed due to errors. Changelog of spell.ids shows only this: [WeiDU.exe] WeiDU version 23900 Mods affecting SPELL.IDS: 00000: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 1000 // Initialise mod (all other components require this): v30 BWP Fix Weidu log: Please help, this has been annoying me for a month now... Game is 1.3 BG2EE.
  7. Hi guys, I need some help about a bug, I hope I am posting to the right forum. I am using BG2EE with a couple of mods (weidu log is attached). Most everything is fine, the only problem so far is that Improved Haste does not seem to work. Whether I cast it from a scroll or by Neera, it has a really short casting time, and nothing happens in the end. Normal Haste works fine. I would appreciate any help. WeiDU.log
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