deratiseur Posted February 14, 2011 Share Posted February 14, 2011 Help me please. When i summon a lizard man, his weapon (sword or halberd) doesn't appear on the sprite. I remenber lizard mens with visible weapons on the planar sphere, so why aren't this weapons visible on a summoned lizard man ? Is there a way to made thems appear ? Edit : Export the bams "MSKTS..." and change thems to "MLIZS..." doesn't work, this give the squeleton animation to the lizard man. Link to comment
DavidW Posted February 15, 2011 Share Posted February 15, 2011 Help me please. When i summon a lizard man, his weapon (sword or halberd) doesn't appear on the sprite. I remenber lizard mens with visible weapons on the planar sphere, so why aren't this weapons visible on a summoned lizard man ? Is there a way to made thems appear ? You're misremembering, I think. The lizard man animations are identical to the ones in IWD but the weapon animations of the latter seem to have been left out of the former. If you've got IWD installed you can just move the files from there. They're also included in Sword Coast Stratagems II (Abazigal's Lair component - or just dump the contents of scsii/abazigal/lizards into the override). Link to comment
deratiseur Posted February 15, 2011 Author Share Posted February 15, 2011 Ok, thanks I have forget this, oops. I think i have watched the lizard mens from the planar sphere with scs II installed (i always install it) I will take the file from IWDII, they are more compressed. Note : the MLIZC (club) crash the game. Link to comment
Miloch Posted February 23, 2011 Share Posted February 23, 2011 Infinity Animations also installs the missing weapons (and makes all 3 lizardmen available - green, brown and lizard king). Not sure about the clubs crashing... clubs tend to crash the game unless they're coded as mace animations. Link to comment
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