Lundar Posted July 26, 2018 Share Posted July 26, 2018 Hello, how to INSTALL on a Mac ? I always install on Win (Bootcamp) and then move it to Mac Side for playing (Mac Version is an emulated Win after all....(GoG Version)) Quote Link to comment
K4thos Posted July 26, 2018 Author Share Posted July 26, 2018 (edited) Lundar, you can install it directly on Mac via .command file distributed with mod or use subtledoctor's installation tool (should be somewhere on Beamdog forums). Also please read the EET readme file. No idea what Bootcamp is or how it works. Etamin, not sure if it's fixed, didn't play SoD with patch 2.5 engine yet. RC 10.2 is up on Github. Changelog: fixed problem with in-game days tracking (Issue #23 on GitHub, code by repus7) fixed regression with PVRZ importation (in previous versions few items may had incorrect art due to several pvrz files being overwritten) updated BG:EE resource importation list taking into account patch 2.5 (missing ttf files; existDELETE, KEY: Duplicate problems) updated BIGLOGO.BAM and TITLE.BAM Mac OS .command files are now generated for EET_end and EET_gui Edited July 26, 2018 by K4thos Quote Link to comment
K4thos Posted August 5, 2018 Author Share Posted August 5, 2018 (edited) RC 10.3 is up on Github. Changelog: fixed regression in custom kit importation code (only affected NPCs installed on BG:EE that uses custom kit, not sure which RC introduced this bug) Black Pits logo no longer rendered on top of buttons in Esc GUI menu CONTAINR.2DA importation/patching Here is a hotfix for Sirene (BG1/SoD NPC) for those using older versions: https://www.dropbox.com/s/xhxm9k6478lwjsh/fixSirene.zip?dl=1 Edited August 5, 2018 by K4thos Quote Link to comment
argent77 Posted August 10, 2018 Share Posted August 10, 2018 I've tried a test installation of EET 10.3 on a Linux VM. It worked, but I found one EET-specific issue in EET_end: /bin/sh: 1: ./eet/weidu_unix: not found It's printed pretty much at the end of the installation procedure.Another issue is probably WeiDU-specific, but I have to test it further to be certain. You cannot specify an absolute path to the BGEE+SoD installation. Using relative paths works though. Quote Link to comment
K4thos Posted August 10, 2018 Author Share Posted August 10, 2018 (edited) argent77, thanks, I forgot to change the weidu reference for macOS and Linux in EET_end.tp2. To be more precise this line refers to not existing weidu file: AT_NOW ~./EET/weidu_%WEIDU_OS% --noautoupdate --no-auto-tp2 --traify-tlk --min %str_min% --out "%USER_DIRECTORY%/save/saves.tra"~ The problem affects only saves.tra exportation (used by the optional save updating feature). Will fix it soon. edit: Another issue is probably WeiDU-specific, but I have to test it further to be certain. You cannot specify an absolute path to the BGEE+SoD installation. Using relative paths works though. hmm, works on windows, I'm always installing like this: setup-EET.exe --force-install 0 --skip-at-view --language 0 --args-list p "D:/Games/00806" not sure what makes it different on linux. Maybe this code that alters the user typed path have something to do with it? OUTER_PATCH_SAVE bgee_dir ~%bgee_dir%~ BEGIN PATCH_IF ~%WEIDU_OS%~ STR_EQ ~win32~ BEGIN //Win32 REPLACE_TEXTUALLY ~[*?"<>|]~ ~~ //invalid characters in a path REPLACE_TEXTUALLY ~\~ ~/~ //change slashes REPLACE_TEXTUALLY ~[\\/]*$~ ~~ //remove terminal slashes END ELSE BEGIN //osx, unix REPLACE_TEXTUALLY ~\\~ ~~ //remove quotes REPLACE_TEXTUALLY ~^"\(.*\)"$~ ~\1~ //if the whole text is quoted, remove quotes REPLACE_TEXTUALLY ~/*$~ ~~ //remove terminal slashes END END edit: just to be sure, there is no way to get weidu path that is used for installation from within tp2 file, right? I don't see constant variable like that in weidu documentation. Edited August 10, 2018 by K4thos Quote Link to comment
argent77 Posted August 10, 2018 Share Posted August 10, 2018 After some more tests I'm pretty certain it's a WeiDU issue. I've only noticed it on Linux. Windows and macOS don't appear to be affected. Quote Link to comment
K4thos Posted August 20, 2018 Author Share Posted August 20, 2018 (edited) Version 1.0 Release Candidate 11 support for BG:EE+SoD patch v2.5.17.0 SoD and BG2:EE UI.MENU patching instead of overwriting, GUI code less intrusive (SoD text style now assigned via M_K#GUI.lua external file) biffing can be skipped with --args-list b flag fixed Mac OS/Linux path to weidu in EET_end component removed changes related to quick saves count Edited August 20, 2018 by K4thos Quote Link to comment
Jarno Mikkola Posted August 25, 2018 Share Posted August 25, 2018 (edited) biffing can be skipped with --args-list b flagWhy not make it a optional component... the EE's don't need biff's at all ! How many of us use a manually made .bat to install files ? And besides, this just hides the files... and EATS HARD DRIVESPACE at the cost of ease customization. As you can actually just edit .2da files for example by hand with Notepad without this stupidity. With it, you need Near Infinity... or intimate knowledge of what you are doing .. Edited August 25, 2018 by Jarno Mikkola Quote Link to comment
K4thos Posted August 26, 2018 Author Share Posted August 26, 2018 (edited) Why not make it a optional component... the EE's don't need biff's at all ! because when someone new to modding would see a question: "Should we biff art resources?" "yay! " "nay! " such person would have no idea what it means. The option is there, so that subtledoctor can test PVRZ conversion to format that is supported by mobile devices, nothing else. And besides, this just hides the files... and EATS HARD DRIVESPACE at the cost of ease customization. As you can actually just edit .2da files for example by hand with Notepad without this stupidity. With it, you need Near Infinity... or intimate knowledge of what you are doing .. only wav and art sources are biffed. Stuff that will be edited by other mods always lands in override directory. Edited August 26, 2018 by K4thos Quote Link to comment
skellytz Posted August 26, 2018 Share Posted August 26, 2018 Do modmerge and DLC-Merger have to be updated to support GOG-edition v2.5? I'm getting the pbenda.2da error mentioned on the github and Roxanne's website. This is with BGEE v2.5.17.0 and BG2EE v2.5.16.6, both from GOG. Quote Link to comment
K4thos Posted August 26, 2018 Author Share Posted August 26, 2018 skellytz, doubt it. Hope it doesn't mean that there are now differences between different versions of BG:EE+SoD in different stores Latest EET version is based on Beamdog store distribution. Please run this code after using DLC-merger in your BG:EE+SoD directory and post what is printed: https://www.dropbox.com/s/3249aea2f8bl0bk/BPENDA_check.zip?dl=1 Quote Link to comment
Kaliesto Posted August 26, 2018 Share Posted August 26, 2018 (edited) How long should we wait until 2.5 is safe to mod? Also I forgot about that Merger tool, I hope that didn't get affected negatively since it is a major tool that is needed. I'll keep a eye out for any more reports besides what has been posted here in Gibberlings 3 EET forum, I guess those hotfixes posted in other topics will need to be integrated into EET later? Edited August 26, 2018 by Kaliesto Quote Link to comment
argent77 Posted August 26, 2018 Share Posted August 26, 2018 Hope it doesn't mean that there are now differences between different versions of BG:EE+SoD in different stores Latest EET version is based on Beamdog store distribution. I can't say if there are functional differences between the distribution versions, but there are definitely content-related differences. According to NI, my Beamdog version of BG:EE+SoD contains 54637 files and my Steam version contains 55877 files. That's a difference of 1240 files. I don't have access to the GOG version. I have attached screenshots of the resource tree overview from NI of both distribution versions for comparison: Beamdog / Steam Quote Link to comment
Jarno Mikkola Posted August 26, 2018 Share Posted August 26, 2018 (edited) I can't say if there are functional differences between the distribution versions, but there are definitely content-related differences. According to NI, my Beamdog version of BG:EE+SoD contains 54637 files and my Steam version contains 55877 files. That's a difference of 1240 files. I don't have access to the GOG version.A lot of that data could easily be a exclusive data/character package, say a "Baldur's Gate: Faces of Good and Evil". One of the folders also has the override folder, while the other doesn't... and an extra .wav file. Edited August 26, 2018 by Jarno Mikkola Quote Link to comment
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