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deratiseur

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About deratiseur

  • Birthday 08/12/1976

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  • Gender
    Male
  • Location
    GAP, Hautes Alpes, France
  • Interests
    Reading, Writing, Roleplaying, Modding, Video games.

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  1. OOOOPS ! Sorry, too tired. From the start, I should have said effect 42 instead of effect 244. Really sorry.
  2. Have you tested this on a kit with spell level 511 (1 spell of each level) and -X spell in permanent after death duration? This bug was noticed by a French user on 2 DAWAP sorcerer kits, and I tested all my kits, he was right... for the sorcerer. Either it's "permanent after death" that creates the bug, or my kits are crap. In any case, no problem for the mage kits.
  3. Also applies to effect #257 Spell: Spell Sequencer Creation On EE editions, if one of these two effects is used by a pure clerict (without mage levels), the game crashes. Note: this remark does not apply to oBG2. In this version of the game, a cleric can use these effects without any problem.
  4. This effect works very well when applied to a mage, but is buggy when applied to a sorcerer: with the sorcerer, the parameter must be X+1 for the effect to be correct. For example, if I apply -3 spells to a sorcerer, he'll only lose 2. It also works the other way round: if I apply +2 spells to a sorcerer, in-game he gains 3 spells. Tested on several mage / sorcerer kits with parameter 511 (one spell per level) and + or - spells.
  5. French translation corrected, a ~ was missing at the end of a file. Archive available via the link updated.
  6. OK, that's corrected. I worked directly on NI instead of DLTCEP. Complicated, but it's fixed. And it came from the WED once it was loaded into DLTCEP. Thanks a lot.
  7. no, i use the PSTEE WED (renamed PXD190.wed), and when i load the map in DLTECEP, in set the wed to PXD190. I've already done this on 9 PST maps without any problems, all checked by walking around in-game (BG2EE). So why does THIS one screw up?
  8. I've imported all the AR1900 (player's maze) resources from PSTEE: Are, bmp, mos, tis, wed, and it all corresponds to a square area. However, when I access it in game in BG2EE, it's rectangular, the whole bottom is missing. When I edit the Are in DLTECP, I realise that its size is set to 320x240, and this is greyed out, so I can't change it. Why this bug and what can I do? This is the 10th card I've imported from PSTEEE to BG2EE and none of the other 9 have had this problem.
  9. I can traify it if you don't know how to do.
  10. JohnBob and I are pleased to announce the translation of dark tiding into French. Get the archive here.
  11. question: why did you create the language and english directories if all the texts are in the .d files? I wanted to translate the module into French -> no trayified.
  12. BGGO does not install on the BWS : [Code]ERROR Installing [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu], rolling back to previous state Will uninstall 1436 files for [BGGO/BGGO.TP2] component 0. Uninstalled 1436 files for [BGGO/BGGO.TP2] component 0. ERROR: Failure("resource [BG3800.mos] not found for 'COPY'") Please make a backup of the file: SETUP-BGGO.DEBUG and look for support at: Yovaneth, White Agnus, Weigo Automatically Skipping [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu] because of error. NOT INSTALLED DUE TO ERRORS BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu Le fichier spécifié est introuvable. D:\Jeux\JDR\Baldur's Gate II Enhanced Edition\Data\00783> ERROR: Failure("resource [BG3800.mos] not found for 'COPY'") BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu (Baldur's Gate Graphical Overhaul) n'a pas été installé en raison d'erreurs.[/code] (error on BG3800.mos) I've got few mods installed before :
  13. I'm stuck on a quest resolution: a guy visits different universes and times thanks to an object. He loses this object somewhere in the FRs and comes across the pjs, to whom he offers a great deal if they help him get home. And quickly, because the "interdimensional travel surveillance patrol" is probably already tracking him down. Problem: what can the characters offer to help an extra-dimensional (and extra-temporal) being return to his space/time? I've already thought of modifying "Wish" to add a line of text if wisdom 15+ -> the pnj would be sent straight home and wouldn't have time to give the reward to the pjs ^^. I can't think of anything else (it takes more than planar displacement, we're talking about different dimensions and times) And not "Ribald and his 39K pos", that would make a quest too simple and redundant. And not "find the lost object in a corner of the map" either, that would make the quest far too simple.
  14. I'm using a downloaded version of iedsp. Thanks for letting me know it's out of date, and sorry :(
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