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Crossmod Banter Project: v15 Bug Reports


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#1 cmorgan

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Posted 27 July 2015 - 03:59 PM

Go here :)
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#2 hook71

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Posted 28 July 2015 - 12:49 PM

Reported some typos here. Probably still valid for v15 after doing a quick check.



#3 cmorgan

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Posted 28 July 2015 - 02:54 PM

Heh - I was looking at code, not at text! Sorry, hook71 - I'll pop those on the GitHub repo tonight. The duplicated folders you reported were removed in the realingment and renaming for AUTO_TRA, so that one is fixed :)

With the .tra files in place, proofreading in general should be easier to do.

EDIT: up on GitHub, except for the odd DV thing with { SOLA|Solafein|Solaufein }

Typos fixed and integrated into v16 TEST branch commit/hook71's Typo Hunt and Destroy

Edited by cmorgan, 28 July 2015 - 06:21 PM.

I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams

#4 oceansoul

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Posted 26 November 2015 - 12:14 AM

The test branch (at least that's what I assume this is Crossmod_Banter_Pack_for_Baldurs_Gate_II-test referring to) is missing the media folder and it's associated blank.log causing the entire install to fail (though easy enough to fix myself after which it installed fine)



#5 Cahir

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Posted 02 May 2018 - 10:30 PM

Does the Crossmod Banter Project work for EET or does it require BWP Fixpack to work with it? It's stated in Readme that it works for EET, but in the same time it's said it require BWP Patch in here: https://rawgit.com/K...ility-List.html


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#6 jastey

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Posted 03 May 2018 - 12:30 AM

Yes, it requires the BWP Fixpack changes.

The setup-crossmodbg2.tp2 seems to be compatible with EET but it doesn't consider the EET continuous journal system, so all chapter checks would be off.



#7 Cahir

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Posted 03 May 2018 - 12:40 AM

Great, thanks jastey. Is there any current Crossmod Banter Project maintainer who could update the mod for full native EET compatibility?


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#8 jastey

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Posted 03 May 2018 - 01:20 AM

No, currently there is no active maintainer. The update to EET isn't very compliacted, though (for a modder).  Integrating the so far not considered contributions and romance conflicts would be the real work.



#9 Hack'n'Slash

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Posted 05 May 2018 - 05:02 AM

I just ran this via K4thos mod converter. I'll attach the changelog and files that it picked out. Naturally it didn't touch the romance conflicts but would these changes stop the need for the fixpack?

Attached Files


Edited by Hack'n'Slash, 05 May 2018 - 05:02 AM.


#10 jastey

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Posted 05 May 2018 - 05:23 AM

Yes, I think that covers the changes needed to make it EET compatible.





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