Athos Posted November 16, 2009 Share Posted November 16, 2009 Hum... Something strange happened at the windspear hills, right after I delivered the dryads acorns, though I think this has nothing to do with it. Sarah just triggered three consecutive banthers (two with Aerie and one with Minsc) and then stoped walking. Her music keeps playing and if I try to give her any command she stops immediatly and stares at the protagonist. The PC doesn't halt her action but also keeps stoping and facing Sarah, then returning to do what she was doing, repeatedly. It's like a love talk should be happening but it doesn't begin. I tryed asking Sarah is she's ok, but that didn't help =/ Reloading was no good either. Link to comment
theacefes Posted November 16, 2009 Author Share Posted November 16, 2009 Stutter bug...though I have no idea why the NPC banters triggered like that...those are left up to the game. I'll check it out. Can you check your variables and tell me what the the romance variables are set to? Or at least what talk you had last? Also, if you can post your debug file. I'd appreciate it if you could also tell me of any console commands you last did (example: trying to accelerate the romance by setting variables yourself) Link to comment
Athos Posted November 16, 2009 Share Posted November 16, 2009 One more thing: the banthers and lovetalks are happening inside dungeons. Is this supposed to happen? K#SarahRomanceActive is 1. I believe the last talk was the one she pokes you and tells you to stop pretending to be no fun (cute ). I wonder how she did that through my full plate though... I didn't mess with the console for romances. I did mess with her in SK, but just altered a few weapon proficiencies and changed her portrait. As for the debug file, is this it? WeiDU v 21100 Log C:\Jogos\Black Isle\BGII - SoA\setup-sarahtob.exe [./CHITIN.KEY] loaded, 590551 bytes [./CHITIN.KEY] 182 BIFFs, 41793 resources [dialog.tlk] loaded, 10936763 bytes [dialog.tlk] 87686 string entries [./Autorun.ini] loaded, 1452 bytes [./baldur.ini] loaded, 3658 bytes Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\] Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD1\] Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD2\] Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD2\] Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD3\] Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD4\] Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD5\] [./Keymap.ini] loaded, 5615 bytes [./Mplaynow.ini] loaded, 230 bytes [C:\Jogos\Black Isle\BGII - SoA\setup-sarahtob.exe] Using scripting style "BG2" [dialog.tlk] claims to be writeable. [dialog.tlk] claims to be a regular file. Would you like to display the readme? [Y]es [N]o SETUP-ASCENSION.TP2 0 0 Installed SETUP-ASCENSION.TP2 0 1 Installed SETUP-ASCENSION.TP2 0 2 Installed SETUP-ASCENSION.TP2 0 3 Installed SETUP-ASCENSION.TP2 0 4 Installed SETUP-ASCENSION.TP2 0 5 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 0 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 1 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 100 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 101 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 102 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 103 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 104 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 106 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 107 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 108 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 109 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 110 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 111 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 112 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 113 Installed ITEM_REV/ITEM_REV.TP2 0 0 Installed ITEM_REV/ITEM_REV.TP2 0 1 Installed AURENASEPH/SETUP-AURENASEPH.TP2 0 0 Installed AURENASEPH/SETUP-AURENASEPH.TP2 0 1 Installed Install Component [Sarah NPC Romance Mod for BG2:ToB]? [I]nstall, or [N]ot Install or [Q]uit? Installing [Sarah NPC Romance Mod for BG2:ToB] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [31 SpellRES(S:RES*,O:Target*)...] to [ACTION.IDS] because it DOES contains [31 SpellRES(S:RES\*,O:Target\*)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [95 SpellPointRES(S:RES*,P:Target*)...] to [ACTION.IDS] because it DOES contains [95 SpellPointRES(S:RES\*,P:Target\*)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [113 ForceSpellRES(S:RES*,O:Target)...] to [ACTION.IDS] because it DOES contains [113 ForceSpellRES(S:RES\*,O:Target)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [114 ForceSpellPointRES(S:RES*,P:Target)...] to [ACTION.IDS] because it DOES contains [114 ForceSpellPointRES(S:RES\*,P:Target)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [147 RemoveSpellRES(S:Spell*)...] to [ACTION.IDS] because it DOES contains [147 RemoveSpellRES(S:Spell\*)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [160 ApplySpellRES(S:RES*,O:Target)...] to [ACTION.IDS] because it DOES contains [160 ApplySpellRES(S:RES\*,O:Target)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [181 ReallyForceSpellRES(S:RES*,O:Target)...] to [ACTION.IDS] because it DOES contains [181 ReallyForceSpellRES(S:RES\*,O:Target)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [191 SpellNoDecRES(S:RES*,O:Target*)...] to [ACTION.IDS] because it DOES contains [191 SpellNoDecRES(S:RES\*,O:Target\*)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [192 SpellPointNoDecRES(S:RES*,P:Target*)...] to [ACTION.IDS] because it DOES contains [192 SpellPointNoDecRES(S:RES\*,P:Target\*)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [240 ReallyForceSpellDeadRES(S:RES*,O:Target)...] to [ACTION.IDS] because it DOES contains [240 ReallyForceSpellDeadRES(S:RES\*,O:Target)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [318 ForceSpellRangeRES(S:RES*,O:Target)...] to [ACTION.IDS] because it DOES contains [318 ForceSpellRangeRES(S:RES\*,O:Target)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [319 ForceSpellPointRangeRES(S:RES*,P:Target)...] to [ACTION.IDS] because it DOES contains [319 ForceSpellPointRangeRES(S:RES\*,P:Target)] Appending to files ... [./override/ACTION.IDS] loaded, 13104 bytes Not appending [337 ReallyForceSpellPointRES(S:RES*,P:Target*)...] to [ACTION.IDS] because it DOES contains [337 ReallyForceSpellPointRES(S:RES\*,P:Target\*)] Copying and patching 1 file ... [./override/action.ids] loaded, 13104 bytes BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/25DEFLT.BIF] [C:\Jogos\Black Isle\BGII - SoA\/DATA/25DEFLT.BIF] 2818187 bytes, 160 files, 0 tilesets Appending to files ... [./override/TRIGGER.IDS] loaded, 7905 bytes Not appending [0x00A1 SpellCastOnMeRES(S:Spell*,O:Caster*)...] to [TRIGGER.IDS] because it DOES contains [0x00A1 SpellCastOnMeRES(S:Spell\*,O:Caster\*)] Appending to files ... [./override/TRIGGER.IDS] loaded, 7905 bytes Not appending [0x0091 SpellCastRES(S:Spell*,O:Object*)...] to [TRIGGER.IDS] because it DOES contains [0x0091 SpellCastRES(S:Spell\*,O:Object\*)] Appending to files ... [./override/TRIGGER.IDS] loaded, 7905 bytes Not appending [0x00A6 SpellCastPriestRES(S:Spell*,O:Object*)...] to [TRIGGER.IDS] because it DOES contains [0x00A6 SpellCastPriestRES(S:Spell\*,O:Object\*)] Appending to files ... [./override/TRIGGER.IDS] loaded, 7905 bytes Not appending [0x00A7 SpellCastInnateRES(S:Spell*,O:Object*)...] to [TRIGGER.IDS] because it DOES contains [0x00A7 SpellCastInnateRES(S:Spell\*,O:Object\*)] Appending to files ... [./override/TRIGGER.IDS] loaded, 7905 bytes Not appending [0x4031 HaveSpellRES(S:Spell*)...] to [TRIGGER.IDS] because it DOES contains [0x4031 HaveSpellRES(S:Spell\*)] Appending to files ... [./override/TRIGGER.IDS] loaded, 7905 bytes Not appending [0x40D5 ActuallyInCombat()...] to [TRIGGER.IDS] because it DOES contains [0x40D5 ActuallyInCombat()] Copying and patching 1 file ... [./override/trigger.ids] loaded, 7905 bytes Appending to files ... [./override/STATE.IDS] loaded, 1581 bytes Appending [0x80101FEF CD_STATE_NOTVALID...] to [STATE.IDS] because it does NOT contain [CD_STATE_NOTVALID] override/STATE.IDS copied to SarahToB/backup/0/STATE.IDS, 1581 bytes Appended text to [STATE.IDS] Clearing the IDS map. Copying and patching 1 file ... [SarahToB/CREs/k#SARAH.cre] loaded, 2312 bytes Copied [SarahToB/CREs/k#SARAH.cre] to [override/k#SARAH.cre] Copying and patching 1 file ... [SarahToB/CREs/k#GURIEN.cre] loaded, 1732 bytes Copied [SarahToB/CREs/k#GURIEN.cre] to [override/k#GURIEN.cre] Copying and patching 1 file ... [SarahToB/CREs/k#ANNA.cre] loaded, 3072 bytes Copied [SarahToB/CREs/k#ANNA.cre] to [override/k#ANNA.cre] Compiling 1 dialogue file ... [./override/TRIGGER.IDS] loaded, 7905 bytes [./override/OBJECT.IDS] loaded, 1735 bytes BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/DEFAULT.BIF] [C:\Jogos\Black Isle\BGII - SoA\/DATA/DEFAULT.BIF] 5847739 bytes, 444 files, 0 tilesets [./override/ACTION.IDS] loaded, 13104 bytes Processing 1 dialogues/scripts ... Adding K#SARAH to internal list of available DLGs Adding K#SARAHP to internal list of available DLGs [K#SARAHP.DLG] saved 7 states, 11 trans, 3 strig, 0 ttrig, 5 actions [K#SARAH.DLG] saved 51 states, 68 trans, 3 strig, 7 ttrig, 16 actions Compiling 1 dialogue file ... [./override/GENDER.IDS] loaded, 228 bytes [./override/RACE.IDS] loaded, 1018 bytes [./override/AREATYPE.IDS] loaded, 181 bytes Processing 1 dialogues/scripts ... Adding K#SARAHB to internal list of available DLGs [./override/BMAZZY.DLG] loaded, 8762 bytes [BMAZZY.DLG] loaded [./override/BAERIE.DLG] loaded, 39839 bytes [BAERIE.DLG] loaded [./override/BJAHEIR.DLG] loaded, 39719 bytes [BJAHEIR.DLG] loaded [./override/BANOMEN.DLG] loaded, 47227 bytes [BANOMEN.DLG] loaded BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/DIALOG.BIF] [C:\Jogos\Black Isle\BGII - SoA\/DATA/DIALOG.BIF] 4557664 bytes, 2729 files, 0 tilesets [BIMOEN2.DLG] loaded [BJAN.DLG] loaded [./override/BVALYGA.DLG] loaded, 10786 bytes [BVALYGA.DLG] loaded [./override/BKELDOR.DLG] loaded, 11552 bytes [BKELDOR.DLG] loaded [./override/BYOSHIM.DLG] loaded, 8624 bytes [BYOSHIM.DLG] loaded [./override/BVICONI.DLG] loaded, 47181 bytes [BVICONI.DLG] loaded [./override/BMINSC.DLG] loaded, 8434 bytes [BMINSC.DLG] loaded [BAERIE.DLG] saved 463 states, 612 trans, 37 strig, 31 ttrig, 88 actions override/BAERIE.dlg copied to SarahToB/backup/0/BAERIE.dlg, 39839 bytes [BMAZZY.DLG] saved 140 states, 143 trans, 13 strig, 0 ttrig, 15 actions override/BMAZZY.dlg copied to SarahToB/backup/0/BMAZZY.dlg, 8762 bytes [BKELDOR.DLG] saved 160 states, 176 trans, 16 strig, 2 ttrig, 28 actions override/BKELDOR.dlg copied to SarahToB/backup/0/BKELDOR.dlg, 11552 bytes [BJAN.DLG] saved 122 states, 122 trans, 9 strig, 0 ttrig, 11 actions [BJAHEIR.DLG] saved 478 states, 654 trans, 55 strig, 5 ttrig, 75 actions override/BJAHEIR.dlg copied to SarahToB/backup/0/BJAHEIR.dlg, 39719 bytes [BMINSC.DLG] saved 109 states, 109 trans, 20 strig, 0 ttrig, 23 actions override/BMINSC.dlg copied to SarahToB/backup/0/BMINSC.dlg, 8434 bytes [BVICONI.DLG] saved 584 states, 853 trans, 53 strig, 13 ttrig, 62 actions override/BVICONI.dlg copied to SarahToB/backup/0/BVICONI.dlg, 47181 bytes [BVALYGA.DLG] saved 157 states, 205 trans, 9 strig, 2 ttrig, 16 actions override/BVALYGA.dlg copied to SarahToB/backup/0/BVALYGA.dlg, 10786 bytes [K#SARAHB.DLG] saved 567 states, 706 trans, 38 strig, 5 ttrig, 114 actions [BIMOEN2.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [BYOSHIM.DLG] saved 97 states, 133 trans, 15 strig, 0 ttrig, 24 actions override/BYOSHIM.dlg copied to SarahToB/backup/0/BYOSHIM.dlg, 8624 bytes [BANOMEN.DLG] saved 598 states, 820 trans, 40 strig, 26 ttrig, 105 actions override/BANOMEN.dlg copied to SarahToB/backup/0/BANOMEN.dlg, 47227 bytes Compiling 1 dialogue file ... Processing 1 dialogues/scripts ... Adding K#VMPSRH to internal list of available DLGs [./override/BODHIAMB.DLG] loaded, 3135 bytes [BODHIAMB.DLG] loaded [./override/K#SARAHB.DLG] loaded, 46254 bytes [K#SARAHB.DLG] loaded [./override/C6BODHI.DLG] loaded, 5507 bytes [C6BODHI.DLG] loaded [./override/C6ELHAN2.DLG] loaded, 14606 bytes [C6ELHAN2.DLG] loaded [./override/DOGHMA.DLG] loaded, 2422 bytes [DOGHMA.DLG] loaded [IMNBOOK1.DLG] loaded [OGHMONK1.DLG] loaded [SUDEMIN.DLG] loaded [WARSAGE.DLG] loaded [./override/K#SARAHP.DLG] loaded, 964 bytes [K#SARAHP.DLG] loaded [K#SARAHP.DLG] saved 19 states, 27 trans, 4 strig, 0 ttrig, 11 actions [SUDEMIN.DLG] saved 60 states, 119 trans, 5 strig, 28 ttrig, 7 actions [WARSAGE.DLG] saved 13 states, 20 trans, 1 strig, 7 ttrig, 0 actions [BODHIAMB.DLG] saved 23 states, 36 trans, 1 strig, 17 ttrig, 8 actions override/BODHIAMB.dlg copied to SarahToB/backup/0/BODHIAMB.dlg, 3135 bytes [C6BODHI.DLG] saved 33 states, 65 trans, 2 strig, 27 ttrig, 5 actions override/C6BODHI.dlg copied to SarahToB/backup/0/C6BODHI.dlg, 5507 bytes [K#VMPSRH.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [DOGHMA.DLG] saved 18 states, 40 trans, 1 strig, 15 ttrig, 2 actions override/DOGHMA.dlg copied to SarahToB/backup/0/DOGHMA.dlg, 2422 bytes [C6ELHAN2.DLG] saved 86 states, 180 trans, 4 strig, 51 ttrig, 29 actions override/C6ELHAN2.dlg copied to SarahToB/backup/0/C6ELHAN2.dlg, 14606 bytes [IMNBOOK1.DLG] saved 12 states, 24 trans, 1 strig, 2 ttrig, 1 actions [K#SARAHB.DLG] saved 568 states, 707 trans, 38 strig, 5 ttrig, 114 actions [OGHMONK1.DLG] saved 10 states, 12 trans, 6 strig, 0 ttrig, 0 actions Compiling 1 dialogue file ... Processing 1 dialogues/scripts ... Adding K#SARAHJ to internal list of available DLGs [./override/BOANASTE.DLG] loaded, 1271 bytes [BOANASTE.DLG] loaded [./override/BRAT2.DLG] loaded, 1473 bytes [BRAT2.DLG] loaded [./override/C6ELF1.DLG] loaded, 1593 bytes [C6ELF1.DLG] loaded [./override/C6ELHAN2.DLG] loaded, 14672 bytes [C6ELHAN2.DLG] loaded [./override/CSGAAL.DLG] loaded, 906 bytes [CSGAAL.DLG] loaded [./override/YOSHJ.DLG] loaded, 19821 bytes [YOSHJ.DLG] loaded [./override/PPIRENI2.DLG] loaded, 8971 bytes [PPIRENI2.DLG] loaded [./override/ARAN.DLG] loaded, 21580 bytes [ARAN.DLG] loaded [./override/BODHI.DLG] loaded, 28474 bytes [BODHI.DLG] loaded [./override/BODHIAMB.DLG] loaded, 3767 bytes [BODHIAMB.DLG] loaded [./override/BELMIN.DLG] loaded, 2241 bytes [BELMIN.DLG] loaded [./override/BHEYE.DLG] loaded, 371 bytes [BHEYE.DLG] loaded [./override/PLAYER1.DLG] loaded, 39229 bytes [PLAYER1.DLG] loaded [./override/GUARD1.DLG] loaded, 579 bytes [GUARD1.DLG] loaded [./override/HELLJON.DLG] loaded, 26877 bytes [HELLJON.DLG] loaded [./override/NALIAJ.DLG] loaded, 54184 bytes [NALIAJ.DLG] loaded [./override/TRSKIN02.DLG] loaded, 5101 bytes [TRSKIN02.DLG] loaded [./override/TRCUT07.DLG] loaded, 1440 bytes [TRCUT07.DLG] loaded [./override/VICONI.DLG] loaded, 6069 bytes [VICONI.DLG] loaded [./override/SALVANAS.DLG] loaded, 2535 bytes [SALVANAS.DLG] loaded [ARAN.DLG] saved 113 states, 228 trans, 11 strig, 87 ttrig, 43 actions override/ARAN.dlg copied to SarahToB/backup/0/ARAN.dlg, 21580 bytes [BOANASTE.DLG] saved 11 states, 19 trans, 1 strig, 2 ttrig, 8 actions override/BOANASTE.dlg copied to SarahToB/backup/0/BOANASTE.dlg, 1271 bytes [SALVANAS.DLG] saved 35 states, 41 trans, 12 strig, 0 ttrig, 2 actions override/SALVANAS.dlg copied to SarahToB/backup/0/SALVANAS.dlg, 2535 bytes [GUARD1.DLG] saved 4 states, 6 trans, 3 strig, 2 ttrig, 3 actions override/GUARD1.dlg copied to SarahToB/backup/0/GUARD1.dlg, 579 bytes [VICONI.DLG] saved 28 states, 50 trans, 5 strig, 21 ttrig, 20 actions override/VICONI.dlg copied to SarahToB/backup/0/VICONI.dlg, 6069 bytes [TRSKIN02.DLG] saved 36 states, 55 trans, 3 strig, 11 ttrig, 11 actions override/TRSKIN02.dlg copied to SarahToB/backup/0/TRSKIN02.dlg, 5101 bytes [NALIAJ.DLG] saved 325 states, 516 trans, 21 strig, 130 ttrig, 90 actions override/NALIAJ.dlg copied to SarahToB/backup/0/NALIAJ.dlg, 54184 bytes [BODHIAMB.DLG] saved 23 states, 37 trans, 1 strig, 18 ttrig, 9 actions [PPIRENI2.DLG] saved 69 states, 112 trans, 6 strig, 19 ttrig, 21 actions override/PPIRENI2.dlg copied to SarahToB/backup/0/PPIRENI2.dlg, 8971 bytes [CSGAAL.DLG] saved 12 states, 14 trans, 1 strig, 2 ttrig, 3 actions override/CSGAAL.dlg copied to SarahToB/backup/0/CSGAAL.dlg, 906 bytes [PLAYER1.DLG] saved 60 states, 215 trans, 14 strig, 135 ttrig, 67 actions override/PLAYER1.dlg copied to SarahToB/backup/0/PLAYER1.dlg, 39229 bytes [BODHI.DLG] saved 135 states, 265 trans, 16 strig, 72 ttrig, 60 actions override/BODHI.dlg copied to SarahToB/backup/0/BODHI.dlg, 28474 bytes [TRCUT07.DLG] saved 10 states, 12 trans, 2 strig, 2 ttrig, 8 actions override/TRCUT07.dlg copied to SarahToB/backup/0/TRCUT07.dlg, 1440 bytes [C6ELHAN2.DLG] saved 86 states, 181 trans, 4 strig, 52 ttrig, 30 actions [BHEYE.DLG] saved 2 states, 4 trans, 2 strig, 2 ttrig, 2 actions override/BHEYE.dlg copied to SarahToB/backup/0/BHEYE.dlg, 371 bytes [BELMIN.DLG] saved 21 states, 31 trans, 7 strig, 2 ttrig, 7 actions override/BELMIN.dlg copied to SarahToB/backup/0/BELMIN.dlg, 2241 bytes [HELLJON.DLG] saved 11 states, 90 trans, 1 strig, 76 ttrig, 16 actions override/HELLJON.dlg copied to SarahToB/backup/0/HELLJON.dlg, 26877 bytes [BRAT2.DLG] saved 9 states, 12 trans, 7 strig, 3 ttrig, 6 actions override/BRAT2.dlg copied to SarahToB/backup/0/BRAT2.dlg, 1473 bytes [YOSHJ.DLG] saved 152 states, 221 trans, 5 strig, 69 ttrig, 10 actions override/YOSHJ.dlg copied to SarahToB/backup/0/YOSHJ.dlg, 19821 bytes [K#SARAHJ.DLG] saved 134 states, 486 trans, 7 strig, 376 ttrig, 70 actions [C6ELF1.DLG] saved 9 states, 27 trans, 1 strig, 9 ttrig, 3 actions override/C6ELF1.dlg copied to SarahToB/backup/0/C6ELF1.dlg, 1593 bytes Compiling 1 dialogue file ... Processing 1 dialogues/scripts ... Adding K#GURIE to internal list of available DLGs [./override/K#SARAHJ.DLG] loaded, 95323 bytes [K#SARAHJ.DLG] loaded [K#GURIE.DLG] saved 20 states, 20 trans, 3 strig, 0 ttrig, 2 actions [K#SARAHJ.DLG] saved 140 states, 492 trans, 7 strig, 376 ttrig, 70 actions Compiling 1 dialogue file ... Processing 1 dialogues/scripts ... Adding K#ANNA to internal list of available DLGs [./override/K#SARAHJ.DLG] loaded, 95611 bytes [K#SARAHJ.DLG] loaded [K#ANNA.DLG] saved 25 states, 25 trans, 1 strig, 0 ttrig, 2 actions [K#SARAHJ.DLG] saved 151 states, 503 trans, 7 strig, 376 ttrig, 70 actions [./override/K#AurenB.dlg] loaded, 26811 bytes Compiling 1 dialogue file ... Processing 1 dialogues/scripts ... [./override/K#SARAHB.DLG] loaded, 46302 bytes [K#SARAHB.DLG] loaded [./override/K#AURENB.DLG] loaded, 26811 bytes [K#AURENB.DLG] loaded [./override/BNALIA.DLG] loaded, 11821 bytes [BNALIA.DLG] loaded [K#AURENB.DLG] saved 381 states, 394 trans, 44 strig, 0 ttrig, 47 actions override/K#AURENB.dlg copied to SarahToB/backup/0/K#AURENB.dlg, 26811 bytes [K#SARAHB.DLG] saved 575 states, 714 trans, 39 strig, 5 ttrig, 115 actions [BNALIA.DLG] saved 219 states, 219 trans, 7 strig, 1 ttrig, 15 actions override/BNALIA.dlg copied to SarahToB/backup/0/BNALIA.dlg, 11821 bytes Compiling 1 script ... [./override/SPELL.IDS] loaded, 24043 bytes Processing 1 dialogues/scripts ... Compiling 1 script ... [./override/STATE.IDS] loaded, 1611 bytes Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Extending game scripts ... [SarahToB/Scripts/AR1100.baf] loaded, 142 bytes [./override/AR1100.BCS] loaded, 19954 bytes override/AR1100.bcs copied to SarahToB/backup/0/AR1100.bcs, 19954 bytes Extended script [AR1100.bcs] with [SarahToB/Scripts/AR1100.baf] Copying and patching 1 file ... [SarahToB/CREs/K#VMPSRH.cre] loaded, 1116 bytes Copied [SarahToB/CREs/K#VMPSRH.cre] to [override/K#VMPSRH.cre] Extending game scripts ... [SarahToB/Scripts/CLEANSE.baf] loaded, 1127 bytes BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/SCRIPTS.BIF] [C:\Jogos\Black Isle\BGII - SoA\/DATA/SCRIPTS.BIF] 6510477 bytes, 2825 files, 0 tilesets Extended script [CLEANSE.bcs] with [SarahToB/Scripts/CLEANSE.baf] Extending game scripts ... [SarahToB/Scripts/VAMPAMB.baf] loaded, 672 bytes Extended script [VAMPAMB.bcs] with [SarahToB/Scripts/VAMPAMB.baf] Extending game scripts ... [SarahToB/Scripts/BODHIAMB.baf] loaded, 142 bytes Extended script [BODHIAMB.bcs] with [SarahToB/Scripts/BODHIAMB.baf] Compiling 1 script ... Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Extending game scripts ... [SarahToB/Scripts/AR0809.baf] loaded, 146 bytes Extended script [AR0809.bcs] with [SarahToB/Scripts/AR0809.baf] [*.IDS] forgotten Appending to files ... [./override/STATE.IDS] loaded, 1611 bytes Not appending [0x80101FEF CD_STATE_NOTVALID...] to [STATE.IDS] because it DOES contains [CD_STATE_NOTVALID] Copying and patching 1 file ... [SarahToB/Items/k#cure.itm] loaded, 114 bytes Copied [SarahToB/Items/k#cure.itm] to [override/k#cure.itm] Copying and patching 1 file ... [SarahToB/Items/K#SRHBDY.itm] loaded, 114 bytes Copied [SarahToB/Items/K#SRHBDY.itm] to [override/K#SRHBDY.itm] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/25CREATURES.BIF] [C:\Jogos\Black Isle\BGII - SoA\/DATA/25CREATURES.BIF] 1463444 bytes, 807 files, 0 tilesets Copying and patching 1 file ... [SarahToB/CREs/K#SARAH1.cre] loaded, 2312 bytes Copied [SarahToB/CREs/K#SARAH1.cre] to [override/K#SARAH1.cre] Copying and patching 1 file ... [SarahToB/CREs/K#ANNA1.cre] loaded, 3052 bytes Copied [SarahToB/CREs/K#ANNA1.cre] to [override/K#ANNA1.cre] Copying and patching 1 file ... [SarahToB/CREs/K#LOVES.cre] loaded, 1096 bytes Copied [SarahToB/CREs/K#LOVES.cre] to [override/K#LOVES.cre] Compiling 1 dialogue file ... [./override/TRIGGER.IDS] loaded, 7905 bytes [./override/OBJECT.IDS] loaded, 1735 bytes [./override/ACTION.IDS] loaded, 13104 bytes Processing 1 dialogues/scripts ... Adding K#SARA25 to internal list of available DLGs [K#SARA25.DLG] saved 17 states, 21 trans, 2 strig, 0 ttrig, 4 actions Compiling 1 dialogue file ... Processing 1 dialogues/scripts ... Adding K#SAR25B to internal list of available DLGs [K#SAR25B.DLG] saved 167 states, 225 trans, 10 strig, 0 ttrig, 34 actions Compiling 1 dialogue file ... [./override/GENDER.IDS] loaded, 228 bytes [./override/RACE.IDS] loaded, 1018 bytes Processing 1 dialogues/scripts ... [./override/FATESP.DLG] loaded, 4104 bytes [FATESP.DLG] loaded [FATESP.DLG] saved 11 states, 36 trans, 2 strig, 21 ttrig, 27 actions override/FATESP.dlg copied to SarahToB/backup/0/FATESP.dlg, 4104 bytes Compiling 1 dialogue file ... [./override/AREATYPE.IDS] loaded, 181 bytes Processing 1 dialogues/scripts ... Adding K#SAR25J to internal list of available DLGs [./override/SARVOLO.DLG] loaded, 7229 bytes [SARVOLO.DLG] loaded [./override/HGWRA01.DLG] loaded, 4757 bytes [HGWRA01.DLG] loaded [./override/GORDEMO.DLG] loaded, 8165 bytes [GORDEMO.DLG] loaded [./override/HGNYA01.DLG] loaded, 6477 bytes [HGNYA01.DLG] loaded [./override/ABAZIGAL.DLG] loaded, 1294 bytes [ABAZIGAL.DLG] loaded BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/25DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/25DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/25DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/25DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/25DIALOG.BIF] [C:\Jogos\Black Isle\BGII - SoA\/DATA/25DIALOG.BIF] 705847 bytes, 299 files, 0 tilesets [GROMG01.DLG] loaded [./override/FINMEL01.DLG] loaded, 7525 bytes [FINMEL01.DLG] loaded [./override/SOLAR.DLG] loaded, 10668 bytes [SOLAR.DLG] loaded [./override/MELISS01.DLG] loaded, 2291 bytes [MELISS01.DLG] loaded [./override/FINSOL01.DLG] loaded, 11419 bytes [FINSOL01.DLG] loaded [GORDEMO.DLG] saved 36 states, 96 trans, 8 strig, 25 ttrig, 34 actions override/GORDEMO.dlg copied to SarahToB/backup/0/GORDEMO.dlg, 8165 bytes [SARVOLO.DLG] saved 43 states, 99 trans, 3 strig, 74 ttrig, 4 actions override/SARVOLO.dlg copied to SarahToB/backup/0/SARVOLO.dlg, 7229 bytes [HGNYA01.DLG] saved 33 states, 76 trans, 7 strig, 25 ttrig, 15 actions override/HGNYA01.dlg copied to SarahToB/backup/0/HGNYA01.dlg, 6477 bytes [FINSOL01.DLG] saved 41 states, 126 trans, 6 strig, 93 ttrig, 17 actions override/FINSOL01.dlg copied to SarahToB/backup/0/FINSOL01.dlg, 11419 bytes [FINMEL01.DLG] saved 40 states, 69 trans, 19 strig, 40 ttrig, 22 actions override/FINMEL01.dlg copied to SarahToB/backup/0/FINMEL01.dlg, 7525 bytes [K#SAR25J.DLG] saved 103 states, 550 trans, 2 strig, 464 ttrig, 43 actions [HGWRA01.DLG] saved 30 states, 57 trans, 4 strig, 20 ttrig, 21 actions override/HGWRA01.dlg copied to SarahToB/backup/0/HGWRA01.dlg, 4757 bytes [GROMG01.DLG] saved 6 states, 7 trans, 1 strig, 1 ttrig, 2 actions [ABAZIGAL.DLG] saved 6 states, 13 trans, 2 strig, 4 ttrig, 5 actions override/ABAZIGAL.dlg copied to SarahToB/backup/0/ABAZIGAL.dlg, 1294 bytes [MELISS01.DLG] saved 20 states, 35 trans, 2 strig, 5 ttrig, 14 actions override/MELISS01.dlg copied to SarahToB/backup/0/MELISS01.dlg, 2291 bytes [SOLAR.DLG] saved 71 states, 142 trans, 7 strig, 16 ttrig, 67 actions override/SOLAR.dlg copied to SarahToB/backup/0/SOLAR.dlg, 10668 bytes Compiling 1 dialogue file ... Processing 1 dialogues/scripts ... Adding K#SAR25P to internal list of available DLGs [K#SAR25P.DLG] saved 7 states, 11 trans, 3 strig, 1 ttrig, 5 actions Compiling 1 dialogue file ... Processing 1 dialogues/scripts ... Adding K#ANNA1 to internal list of available DLGs [./override/K#SAR25J.DLG] loaded, 55983 bytes [K#SAR25J.DLG] loaded [K#SAR25J.DLG] saved 119 states, 568 trans, 2 strig, 464 ttrig, 43 actions [K#ANNA1.DLG] saved 15 states, 17 trans, 1 strig, 0 ttrig, 2 actions Compiling 1 dialogue file ... Processing 1 dialogues/scripts ... Adding K#LOVES to internal list of available DLGs [./override/K#SAR25J.DLG] loaded, 56815 bytes [K#SAR25J.DLG] loaded [./override/HGWRA01.DLG] loaded, 5130 bytes [./override/HGWRA01.DLG] loaded, 5130 bytes [./override/HGWRA01.DLG] loaded, 5130 bytes [./override/HGWRA01.DLG] loaded, 5130 bytes [K#SAR25J.DLG] saved 123 states, 575 trans, 2 strig, 464 ttrig, 43 actions [K#LOVES.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions Copying and patching 1 file ... [SarahToB/2DAs/BlankEpilogue.2da] loaded, 1134 bytes Copied [SarahToB/2DAs/BlankEpilogue.2da] to [override/K#SARAD.2da] Copying and patching 1 file ... [SarahToB/2DAs/BlankEpilogue.2da] loaded, 1134 bytes Copied [SarahToB/2DAs/BlankEpilogue.2da] to [override/K#SARAD1.2da] Copying and patching 1 file ... [SarahToB/2DAs/BlankEpilogue.2da] loaded, 1134 bytes Copied [SarahToB/2DAs/BlankEpilogue.2da] to [override/K#SARAD2.2da] Copying and patching 1 file ... [SarahToB/2DAs/BlankEpilogue.2da] loaded, 1134 bytes Copied [SarahToB/2DAs/BlankEpilogue.2da] to [override/K#SARAD3.2da] Copying and patching 1 file ... [SarahToB/2DAs/BlankEpilogue.2da] loaded, 1134 bytes Copied [SarahToB/2DAs/BlankEpilogue.2da] to [override/K#SARAD4.2da] Compiling 1 script ... [./override/STATE.IDS] loaded, 1611 bytes Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Extending game scripts ... [SarahToB/Scripts/AR6200.baf] loaded, 1906 bytes [./override/AR6200.BCS] loaded, 52138 bytes override/ar6200.bcs copied to SarahToB/backup/0/ar6200.bcs, 52138 bytes Extended script [ar6200.bcs] with [SarahToB/Scripts/AR6200.baf] Copying 1 file ... [SarahToB/audio/K#blank.mus] loaded, 22 bytes music/K#blank.mus copied to SarahToB/backup/0/K#blank.mus, 22 bytes Copied [SarahToB/audio/K#blank.mus] to [music/K#blank.mus] Copying and patching 1 file ... [./override/songlist.2da] loaded, 2900 bytes override/songlist.2da copied to SarahToB/backup/0/songlist.2da, 2900 bytes Copied [songlist.2da] to [override/songlist.2da] Copying 3 files ... [SarahToB/Portraits/sarahs.bmp] loaded, 3476 bytes Copied [SarahToB/Portraits/sarahs.bmp] to [override/sarahs.bmp] [SarahToB/Portraits/sarahm.bmp] loaded, 56496 bytes Copied [SarahToB/Portraits/sarahm.bmp] to [override/sarahm.bmp] [SarahToB/Portraits/sarahl.bmp] loaded, 208616 bytes Copied [SarahToB/Portraits/sarahl.bmp] to [override/sarahl.bmp] Appending to files ... [./override/PDIALOG.2DA] loaded, 3588 bytes Appending [K#Sarah K#SarahP K#SarahJ K#SarahD...] to [pdialog.2da] because it does NOT contain [K#Sarah] Not appending [K#Sarah K#SarahP K#SarahJ K#SarahD...] to [pdialog.2da] because it DOES contains [25POST] Appending to files ... [./override/INTERDIA.2DA] loaded, 596 bytes Appending [K#Sarah K#SarahB...] to [interdia.2da] because it does NOT contain [K#Sarah] Not appending [K#Sarah K#SarahB...] to [interdia.2da] because it DOES contains [25FILE] Appending to files ... [./override/PDIALOG.2DA] loaded, 3588 bytes Appending [K#Sarah K#SarahP K#SarahJ K#SarahD K#Sar25P K#Sar25J K#Sar25D K#Sara25...] to [pdialog.2da] because it does NOT contain [K#Sarah] Appending [K#Sarah K#SarahP K#SarahJ K#SarahD K#Sar25P K#Sar25J K#Sar25D K#Sara25...] to [pdialog.2da] because it DOES contain [25POST] override/pdialog.2da copied to SarahToB/backup/0/pdialog.2da, 3588 bytes Appended text to [pdialog.2da] Appending to files ... [./override/INTERDIA.2DA] loaded, 596 bytes Appending [K#Sarah K#SarahB K#Sar25B...] to [interdia.2da] because it does NOT contain [K#Sarah] Appending [K#Sarah K#SarahB K#Sar25B...] to [interdia.2da] because it DOES contain [25FILE] override/interdia.2da copied to SarahToB/backup/0/interdia.2da, 596 bytes Appended text to [interdia.2da] Saving This Log: SETUP-ASCENSION.TP2 0 0 Installed SETUP-ASCENSION.TP2 0 1 Installed SETUP-ASCENSION.TP2 0 2 Installed SETUP-ASCENSION.TP2 0 3 Installed SETUP-ASCENSION.TP2 0 4 Installed SETUP-ASCENSION.TP2 0 5 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 0 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 1 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 100 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 101 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 102 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 103 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 104 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 106 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 107 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 108 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 109 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 110 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 111 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 112 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 113 Installed ITEM_REV/ITEM_REV.TP2 0 0 Installed ITEM_REV/ITEM_REV.TP2 0 1 Installed AURENASEPH/SETUP-AURENASEPH.TP2 0 0 Installed AURENASEPH/SETUP-AURENASEPH.TP2 0 1 Installed SARAHTOB/SETUP-SARAHTOB.TP2 0 0 Installed ~Sarah NPC Romance Mod for BG2:ToB~ [ascension/american/ascension.tra] has 67 translation strings [bg2fixpack/english/setup.tra] has 101 translation strings [item_rev/languages/english/setup.tra] has 25 translation strings [item_rev/languages/english/item_descriptions.tra] has 1319 translation strings [item_rev/languages/english/masterwork.tra] has 13 translation strings [item_rev/languages/english/proficiencies.tra] has 11 translation strings 103814 characters, 1399 entries added to DIALOG.TLK [dialog.tlk] created, 89085 string entries SUCCESSFULLY INSTALLED Sarah NPC Romance Mod for BG2:ToB WeiDU Timings adding translation strings 0.000 OUTER_INNER_PATCH 0.000 READ_* 0.000 COPY 0.000 load TLK 0.000 APPEND 0.000 DEFINE_PATCH_MACRO 0.000 AT_UNINSTALL 0.000 resolve labels 0.000 DEFINE_ACTION_MACRO 0.000 find local string 0.000 AT_INTERACTIVE_UNINSTALL 0.000 parsing .log files 0.000 PATCH_IF 0.000 CLEAR_IDS_MAP 0.000 INCLUDE 0.000 process_patch2 0.000 BUT_ONLY 0.000 DEFINE_PATCH_FUNCTION 0.000 strings to add 0.015 unmarshal BIFF 0.016 resolve strings 0.016 eval_pe 0.016 parsing .baf files 0.016 parsing .ids files 0.031 Parsing TPA files 0.031 parsing .bcs files 0.031 EXTEND_BOTTOM 0.031 COMPILE 0.032 unmarshal DLG 0.045 EXTEND_TOP 0.046 parsing .tra files 0.047 unmarshal KEY 0.047 marshal BCS 0.048 add strings to TLK 0.078 parsing .d files 0.094 saving files 0.094 marshal and save TLK 0.109 marshal DLG 0.110 process .D files 0.141 loading files 0.170 unmarshal TLK 0.219 Parsing TP2 files 0.391 AT_NOW 29.125 stuff not covered elsewhere 45.360 TOTAL 76.359 Link to comment
theacefes Posted November 16, 2009 Author Share Posted November 16, 2009 Yeah they can happen in dungeons. I'll check her scripts again to make sure the code was fixed correctly (or if anyone else is having this issue). Link to comment
theacefes Posted November 16, 2009 Author Share Posted November 16, 2009 Hmm...okay I'm not seeing anything in her code that would cause a stutter at that point, though I've looked at the code so many times I could easily be missing it. I will run a test myself when I can. Link to comment
theacefes Posted November 16, 2009 Author Share Posted November 16, 2009 Okay just ran a test and I was not able to reproduce your error. The banter following the poking dialogue triggered fine. I'm unsure as to why this happened to you. Link to comment
Athos Posted November 17, 2009 Share Posted November 17, 2009 Well, here are all the globals for her so you can see if something is not as it should be: K#BANTERO - 5 K#FRIENDSHIP - 2 K#SAERIEBANTER - 2 K#SARAHFRIENDSHIPACTIVE - 3 K#SARAHPRETALK - 7 K#SARAHROMANCEACTIVE - 1 K#SARAHTALKFRIEND - 7 K#SARAHTALKROMANCE - 2 K#SARAHTIMERFRIEND - 429621 K#SARAHTIMERPRE - 313453 K#SARAHTIMERROMANCE - 429622 K#SMISBANTER - 1 Maybe setting sarahtalkromance or sarahtimerromance to 1 will activate the next talk and return things to normal? EDIT: This is right AFTER the bug. Right BEFORE the bug K#SARAHTALKROMANCE is 1, so I believe it has something to do with this. EDIT2: Meh, not working... for some reason, when I alter the global (both with the console or with SK) it imediatly goes back to 2 ¬¬ Link to comment
Jordoo Posted November 18, 2009 Share Posted November 18, 2009 Damn, I'm also getting a stutter bug. I'm in the deArnise keep and I get music and a Minsc banter about a batte cry. The music never stops and when the banter is over Sarah and the PC keep stoppong and looking at each other no mater what you have them do. The lst Sarah talk I had with the PC was when she asked me about my mother. Let me know if you want me to post variables or anything. Link to comment
theacefes Posted November 18, 2009 Author Share Posted November 18, 2009 Yeah go ahead and post your variables. It's odd that the talks are being triggered fine on my game but not in yours. Can you post your variables and tell me what other mods you have installed? Link to comment
Jordoo Posted November 18, 2009 Share Posted November 18, 2009 friendshipactive 3 pretalk 7 romanceactive 1 talkfriend 7 talkromance 2 timerfriend 188376 timerpre 77379 timerromance 188377 svicbanter 1 Mods: Full Install Soa/Tob Official Patch G3 Fixpack Banter Pack Flirt Pack Dungeon Be Gone Viconia Relationship Sarah Pretty sure thats the install order as well. Link to comment
theacefes Posted November 18, 2009 Author Share Posted November 18, 2009 Found it. The little s*#% was hiding from me. Give me a moment and I shall post the fix. Link to comment
Athos Posted November 25, 2009 Share Posted November 25, 2009 I'm glad that is out of the way. So... this is not a bug, but still, I thought this would be the right place to post it. Because of the LTs triggering in dungeons, some of them are kind of bad timed (for exemple, Sarah declaring herself right after some slaughter inside Firkraag's dungeon during my paladin's quest to regain her honour), but some are actually pretty inconsistent. Sarah just stopped to observe an ordinary plant... in the sewers o.O Anyway, just wanted to bring this to your attention. Maybe some of the talks could be set to happen only outdoors. Link to comment
theacefes Posted November 25, 2009 Author Share Posted November 25, 2009 Thanks for pointing that out. Yeah, a lot of talks were either altered or deleted or just thrown into the main timer when I was first creating the mod...but this is something that could be adjusted for 3.1 Link to comment
Athos Posted November 25, 2009 Share Posted November 25, 2009 Glad to be of assistance Since I'm aparently into the pointing out business now, here's another one. When Nalia gets arrested by Isaea, Sarah's complaint line ("You cannot just take Nalia against her will") appears twice in a row. Link to comment
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