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Typos in BGQE v7


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Looked through the tra-files and noticed the following:

 

bjornin_re.tra:

 

@71 = ~No protest. Take it. As soon as I'll have recovered I will get a new one.~

 

I'll -> I

 

@77 = ~I really like you, Bjornin. If we were to take this any futher, what would you think?~

 

futher -> further

 

c#q01001.tra:

 

@94 = ~Here, take these 30 gold pieces, they are all I can offer you. I hope it makes up to your expenses.~

 

to your expenses -> for your expenses

 

c#q02005.tra:

 

@89 = ~Well, we will go to someone we know in private... It's always not so good to do money business with people you know, but it's...~

 

always not -> not always

 

@160 = ~Family Quarrel in Beregost

 

The problem is solved. The daughter took the necklace so that it can't be sold... I gave it back to them.~

 

can't -> couldn't

 

c#q03008_9_10_11.tra:

 

@44 = ~She... well, she wasn't what I was looking for. Call me picky, but it's my children, you know... It's hard to give them to stangers. *sigh*~

 

stangers -> strangers

 

@90 = ~Eeek! See what he is doing now! Tom, you shouldn't so this!~

 

so -> do

 

setup.tra:

 

@8 = ~This is the elixir that should transform poor Elltoth into his proper self. If taken in overdose, it should give a nice strength bonus. Drinking the whole bottle should yield this effect.~

 

Elltoth -> Eltolth

 

@25 = ~This is Sarah's doll. The colors of its face are already fading, but it is dressed in a skillfuly knitted dress and shoes.~

 

skillfuly -> skillfully

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