Horred the Plague Posted April 3, 2013 Share Posted April 3, 2013 When DLTCEP adds the entry #14 to the height map, it does this with a color of 32.32.32. When it reads a hegiht map, it defines #14 as 218.218.218. Logically the 218.218.218 would be correct, but these are the game makers that included the typo reading of 54.57.57 as part of the 4-bit map. So, which is the correct color entry for height #14? Link to comment
Avenger Posted April 5, 2013 Share Posted April 5, 2013 Well, i see these values: 0,15,30,.....210,225 when dltcep generates the height map palette. Link to comment
Avenger Posted April 5, 2013 Share Posted April 5, 2013 I just changed it so it will be 0,16,32,.... 240 I think, the "normal" height map value should be 128. This is entry #8 in the original height maps. Link to comment
Horred the Plague Posted April 9, 2013 Author Share Posted April 9, 2013 Is it correct to say that as long as it remains a 4-bit file the color RGB itself is not as important as the degree of non-neutrality (variance from greyscale base)? Black Isle demonstrated that greyscale is not needed with their entry of 54.57.57. For neatness and concentricity I agree with your new ordering of 0,16,32,etc greyscale as a modder base--just wondering how much these levels can be manipulated by the user, especially in a freehand (non-generated) map. Link to comment
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