khorghakh Posted February 4, 2013 Share Posted February 4, 2013 hi, i think i should start with love this mod, but it sure has made life more difficult, but i still like. i agree with the fact that the thaco system is flawed, this mod makes a little more sense of it, always seemed silly to me that heavier armour made you more difficult to hit shame its not possible to have both a damage block and a damage resistance i looked into iwd2 files and saw it has a damage block but no resistance, bg has the reverse... no way to reconcile them? but anyway, what i want to change is this is there a way to change the armour damage resistance from "set (1)" resistance to "increment (0)" resistance? ive been looking for a way but cant find it, but then my modding knowledge is basic i think its somewhere in the setup-fullplate.tp2 but all the stuff in there is gobbledygook to me help appreciated Link to comment
khorghakh Posted February 4, 2013 Author Share Posted February 4, 2013 ive actually done a hatchet job, i copied all the armour item files i could find (125), zipped em using 7z at storage xcompression level, and hex edited them, there should have been 500 changes (4 resistances) but there were 517.... hmmmmm.... ah well lets play and see what happens ps. i think id still prefer any method you can come up with Link to comment
khorghakh Posted February 15, 2013 Author Share Posted February 15, 2013 no one able to help with this? Link to comment
Jarno Mikkola Posted February 15, 2013 Share Posted February 15, 2013 i looked into iwd2 files and saw it has a damage block but no resistance, bg has the reverse... no way to reconcile them? For this thing, you would need to request Ascension64 to add in an oppcode to able to add in the damage threshold. is there a way to change the armour damage resistance from "set (1)" resistance to "increment (0)" resistance? Well, based on what I know, you need to go to the line 1947, and you should see this: // Pass #2: sum, change to static and replace armour resistance effects PATCH_IF (itemtype == 0x02) BEGIN PATCH_IF NOT ( ~%usename%~ STRING_EQUAL ~~ ) BEGIN PATCH_FOR_EACH param IN ~slashres~ ~crushres~ ~pierceres~ ~missileres~ BEGIN SET y = EVALUATE_BUFFER ~%%param%_%usename%%~ PATCH_IF NOT (y == 0) BEGIN PATCH_IF ~%param%~ STRING_EQUAL slashres BEGIN SET intopcode = 86 SET intparam = 1 PATCH_INCLUDE ~sumfx.tpp~ READ_SHORT 0x70 fxnum READ_LONG 0x6a fxoff FOR (x=0; (x < %fxnum%); x+=1) BEGIN READ_SHORT %fxoff% + 0x30 * %x% + 0 opcode READ_LONG %fxoff% + 0x30 * %x% + 0x04 param1 READ_LONG %fxoff% + 0x30 * %x% + 0x08 param2 PATCH_IF (%opcode% = 86) BEGIN PATCH_INCLUDE ~delitmfx.tpp~ END END SET opcode = 86 SET param1 = %returnval% SET param2 = 1 PATCH_INCLUDE ~additmfx.tpp~ WRITE_SHORT 0x70 %fxnum% END PATCH_IF ~%param%~ STRING_EQUAL crushres BEGIN SET intopcode = 87 SET intparam = 1 PATCH_INCLUDE ~sumfx.tpp~ READ_SHORT 0x70 fxnum READ_LONG 0x6a fxoff FOR (x=0; (x < %fxnum%); x+=1) BEGIN READ_SHORT %fxoff% + 0x30 * %x% + 0 opcode READ_LONG %fxoff% + 0x30 * %x% + 0x04 param1 READ_LONG %fxoff% + 0x30 * %x% + 0x08 param2 PATCH_IF (%opcode% = 87) BEGIN PATCH_INCLUDE ~delitmfx.tpp~ END END SET opcode = 87 SET param1 = %returnval% SET param2 = 1 PATCH_INCLUDE ~additmfx.tpp~ WRITE_SHORT 0x70 %fxnum% END PATCH_IF ~%param%~ STRING_EQUAL pierceres BEGIN SET intopcode = 88 SET intparam = 1 PATCH_INCLUDE ~sumfx.tpp~ READ_SHORT 0x70 fxnum READ_LONG 0x6a fxoff FOR (x=0; (x < %fxnum%); x+=1) BEGIN READ_SHORT %fxoff% + 0x30 * %x% + 0 opcode READ_LONG %fxoff% + 0x30 * %x% + 0x04 param1 READ_LONG %fxoff% + 0x30 * %x% + 0x08 param2 PATCH_IF (%opcode% = 88) BEGIN PATCH_INCLUDE ~delitmfx.tpp~ END END SET opcode = 88 SET param1 = %returnval% SET param2 = 1 PATCH_INCLUDE ~additmfx.tpp~ WRITE_SHORT 0x70 %fxnum% END PATCH_IF ~%param%~ STRING_EQUAL missileres BEGIN SET intopcode = 89 SET intparam = 1 PATCH_INCLUDE ~sumfx.tpp~ READ_SHORT 0x70 fxnum READ_LONG 0x6a fxoff FOR (x=0; (x < %fxnum%); x+=1) BEGIN READ_SHORT %fxoff% + 0x30 * %x% + 0 opcode READ_LONG %fxoff% + 0x30 * %x% + 0x04 param1 READ_LONG %fxoff% + 0x30 * %x% + 0x08 param2 PATCH_IF (%opcode% = 89) BEGIN PATCH_INCLUDE ~delitmfx.tpp~ END END SET opcode = 89 SET param1 = %returnval% SET param2 = 1 PATCH_INCLUDE ~additmfx.tpp~ WRITE_SHORT 0x70 %fxnum% END END // if param END // for param END // if usename END // if type = armour If you change the "SET param2 =1" values to "SET param2 = 0", it should install as you want... as increments. Ouh, and hope that this doesn't create a loop in the program. Link to comment
khorghakh Posted February 16, 2013 Author Share Posted February 16, 2013 thank you kindly sir, ill look into the ascesion64 and i will also try out what you said about the change to the 0, (why didnt i see this! i had deduced it was param2 and was searching for all param2... i think its time to get glasses for my eyes) cant test it out until i re-install the game, i tried an experiment... (unrelated) and well... it didnt go so well, even the backups i made didnt fix it, ah well thanks again good sir Link to comment
khorghakh Posted February 17, 2013 Author Share Posted February 17, 2013 it worked! thanks Jarno Link to comment
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