ckoe Posted February 20, 2017 Share Posted February 20, 2017 Hello everybody, I am not sure this is really an EET issue, but eventually this would be of interest nevertheless. And perhaps it is easy to fix ? From the attached screenshot you can see that two areas are basically on top of each other. One is the wild magic area from Neeras quest, the other one appears to be Innershade. This is a bit hard to spot. It is probably not a functionality issue, clicking on the area text still seems to makes it possible to select the right area. Maybe it would be possible to move one of the areas a little bit so that they do not overlap any more ? I had a similar issue in SOD where it took me some time to figure out how to actually select the Dragonspear Castle exterior area. Clicking on the icon (not the text !) alsways selected Dead Man's Pass for me. Again, moving one of the areas so that they do not overlap any more would be great and probably would avoid confusion for new players. This is a "standard" EETbeta7 install, if a Weidu.log is needed I should be able to find it. Best Regards Christof Link to comment
Roxanne Posted February 20, 2017 Share Posted February 20, 2017 Hello everybody, I am not sure this is really an EET issue, but eventually this would be of interest nevertheless. And perhaps it is easy to fix ? From the attached screenshot you can see that two areas are basically on top of each other. One is the wild magic area from Neeras quest, the other one appears to be Innershade. This is a bit hard to spot. It is probably not a functionality issue, clicking on the area text still seems to makes it possible to select the right area. Maybe it would be possible to move one of the areas a little bit so that they do not overlap any more ? I had a similar issue in SOD where it took me some time to figure out how to actually select the Dragonspear Castle exterior area. Clicking on the icon (not the text !) alsways selected Dead Man's Pass for me. Again, moving one of the areas so that they do not overlap any more would be great and probably would avoid confusion for new players. This is a "standard" EETbeta7 install, if a Weidu.log is needed I should be able to find it. Best Regards Christof This seems to be rather an issue of the Innershade mod - (which was made before the EE release adding Neera's quest area.) Since it is a mod added area, its positioning on the map is defined by the mod itself, not by EET. Link to comment
ckoe Posted February 20, 2017 Author Share Posted February 20, 2017 Hello, thank you ! Then I will try to report it on the forum of the mod. I assume the sub-optimal icon placement of the SOD areas (Dead Man's Pass shadowing Dragonspear Caste Exterior if you click on the icon) is a Beamdog introduced issue then. Cheers Christof Link to comment
Roxanne Posted February 20, 2017 Share Posted February 20, 2017 is a Beamdog introduced issue then. Not really - in the vanilla game you have the small extra map (BGMap.wmp) during SoD and no access to the worldmap. So this second one is an EET issue. Link to comment
ckoe Posted February 22, 2017 Author Share Posted February 22, 2017 Hello, just to finish this. I just read the "SoD Map Icons missing" thread on the forum. After seeing the pictures in the thread I have to say that you are right, it is wrong icons. Beamdog is blameless then, my apologies to them. Cheers Christof Link to comment
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