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10th anniversary of GemRB and the 0.6.2 release!


lynx

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Exactly ten years ago, the GemRB project was registered on SourceForge. Over the years this enabled multiple people to contribute, track bugs and host releases. Started by a single coder who has since moved on to other things, it is now developed by a healthy team of IE fans. To celebrate this anniversary, a new release was made. While it is minor by number, a lot of annoying bugs were fixed since 0.6.1!

 

This is also a nice chance to say "thank you" to the wider IE community. Without the continued interest and help in the exploration of various engine bugs/features, our work would be a lot more daunting and much less gratifying. So thanks and keep it up! :undecided:

 

You can get the sources from here. The windows binary unfortunately isn't available due a misterious memory-hogging issue on that platform.

 

Full changelog digest:

GemRB V0.6.2 (2010-08-21):
 New features:
- a basic SDL_mixer plugin for faster, but lower-quality audio
- dualclassing for bg1 and iwd
- new triggers, actions, infravision
- feet circle flickering on portrait hover, coloration in dialog
- wisdom xp bonus (pst)

 Improved features:
- actions, triggers, object matching
- item loading and ability selection, inventory
- projectiles, effects, subtitles, verbal constants
- the core and guiscript design was cleaned up in many places
- bugfixes

 Applied patches:
backslash check patch from anthiste
bg1 character generation patch from Maighstir
a crosscompiling fix from F.Fischer

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