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An easy way to modify the BG:EE main menus


frostysh

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Is there are any ways for the lazy and total noober man to modify the BG:EE main menu background? /////

I need to modify the some kind of an image file but where exactly is it?//////

Also I want to add some animation of Paladin's "Turn Undead" ability , where I can find the direct tutorial to it???. /////

Thanx ./////

P.S. ////

Sometimes in the game I see "Invalid: 6428716421" right above the heads of druids - how I can fix it?

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Is there are any ways for the lazy and total noober man to modify the BG:EE main menu background?

Edit the start*.mos file. Most likely the startee.mos file. Usually, you could need to export the file, Near Infinity can do this with ease, and then a program that can edit the .mos files... Photoshop is said to be able to do this, but I can't verify.

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Edit the start*.mos file. Most likely the startee.mos file. Usually, you could need to export the file, Near Infinity can do this with ease, and then a program that can edit the .mos files... Photoshop is said to be able to do this, but I can't verify.

Thanx you.

I should try it. But it seems to be difficult then I though .

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Also I want to add some animation of Paladin's "Turn Undead" ability , where I can find the direct tutorial to it???

This is not possible, and even if it was, the process would be time-consuming and complex beyond your wildest dreams.

 

Is there are any ways for the lazy and total noober man to modify the BG:EE main menu background?

Edit the start*.mos file. Most likely the startee.mos file. Usually, you could need to export the file, Near Infinity can do this with ease, and then a program that can edit the .mos files... Photoshop is said to be able to do this, but I can't verify.

To elaborate just a little more, the files you need to modify have the .MOS file extension. They can be viewed and then exported as PNGs using NearInfinity, and then edited using any graphics editor. You then need to use NearInfinity to convert them back into MOS files, and then put them in the override folder of your game to make them show up in-game.

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This is not possible, and even if it was, the process would be time-consuming and complex beyond your wildest dreams.

 

So I want to learn how to create my own game and in my own game I will make atheistic paladins with good animation. :p

To elaborate just a little more, the files you need to modify have the .MOS file extension. They can be viewed and then exported as PNGs using NearInfinity, and then edited using any graphics editor. You then need to use NearInfinity to convert them back into MOS files, and then put them in the override folder of your game to make them show up in-game.

I tried to start NearInfinity but I have no success yet. Because of "JAVA" I cannot to download in and start this program :( . My stupid in.connection disallowing it.
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