Sticz Posted August 28, 2004 Share Posted August 28, 2004 I wanted to make some animal summoning spells for the main character only and have them go across the board and specific for the alignment (i.e. NE gets a spider, LG gets a wolf, etc.). I thought that using the ABSTART.2da would do this as it lists the starting spells, but when edited it stays with the original starting spells. Short of re-writing the spells SPIN101 - SPIN106, is there a file I can edit that will add my spells to the list of begining spells for the hero? Sticz Link to comment
Idobek Posted August 29, 2004 Share Posted August 29, 2004 I suggest adding a block to baldur.bcs to add your spells (and remove the Bhaalspawn powers, if you wish). Link to comment
Sticz Posted August 29, 2004 Author Share Posted August 29, 2004 Ah, ok, what program do I use for that? I have never had to get that deep into the programing aspect of this game. Link to comment
Guest Seifer Posted August 29, 2004 Share Posted August 29, 2004 Look at the tutorials regarding scripting to garner a better understanding of IE coding. Near Infinity at least will be essential to you. Seif Link to comment
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