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Unkinhead

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  1. Well, console travelling to Underdark and then walking back into the Temple seemed to have triggered it. Odd.
  2. Installed EET about a week or two ago and was enjoying it muchly until I got to the end of BG1. I killed all of Sarevok's acolytes and then Sarevok and nothing happens, has anyone experienced this or know of a way to force the SoD transition? I tried CLUAConsole:SetGlobal("DeathOfSarevok","GLOBAL",1) but to no avail. Not sure if its relevant, but I also had a bug in Durlags tower where after killing all the elementals it wouldn't teleport me to the chess board. Setting the global flag for that fixed that issue though. Mods Installed via BWS: SCS + Ascension EET Tweaks - Total XP Cap Disabled/Wand Case Klatu's Tweaks and Fixes - Free Action does not prevent haste or movement rate bonus
  3. I figured the XP additions from siege and bg2+tob additions wouldn't be really much of an issue because the experience is rather exponentially increasing iirc. Meaning I don't think the extra XP from Siege or IWD would really upset the balance in the later games too much because at that point IWD quest experience is so little compared to what a level 18 char needs for any substantial progress if that makes sense. It seems to me the bigger issue would be with each other as they have a similar level range throughout (IWD and BGEE) (but to be fair I am talking with no immediate numbers/out of my ass so I could be wrong)
  4. While I really love the idea of combining IWDEE and HoW into EET (what a sick RPG mega-game it would be), it got me to thinking how it would be possible to optimize it so that no section of BG1 nor IWD is remarkably easy from the experience of the other game (assuming EET Tweaks fixes the XP cap removal). Any ideas for the most likely optimal chronology for retaining original difficulty? Maybe I'm over thinking it but that's an issue that I've been considering. Bonus Question: About how long would EET+IWD take to complete? Or rather, how many hours of gameplay would it be to finish the entire...Uh...tetralogy (pentalogy?)
  5. I actually do agree with the idea by the OP, despite the shaky somewhat hard to understand grammar (that is, assuming such an option wouldn't be exceedingly difficult to provide). xD The beamdog entry is seen by many as not being up-to-par to Black Isle quality, and by others as not even a true "canon" game to the franchise so to speak given the nature of it's release by a completely different studio. To me, the option for removing SoD seems justified, and would probably save some people money who only want to play 1 + SoA + ToB (the "canon" series so to speak) in a merged journey. EDIT: To be honest, when I saw this mod I thought "ahhh, do I have to get SoD to play this?"
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