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kaiiak

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  1. yep , well I think a week is too severe since your entire spell books keep refresh after sleep . BTW , the problem with this you cant control which spell get restored (would not be an issue with 5E spellcasting.) so I made another version of it that allow you cast list of spell from that level with the same max hitpoints , basically allow you to control which spell you will cast in exchange of hit points
  2. It does not work for me . it simply refresh the entire X-level slots instead of just incrementing it . So basically I made copies of d5srcXa (without the 206 effects ) , added Op321 d5zrfsh.spl and d5zprpd.spl to cancel my copies ,and modified the my spells to cast the copy and the 3 spells . anything else you can think of ?
  3. D5src1a - 9a simply modify proficiencies, I dont see an difference between them , how do you make 1a restore 1st level slot , while having 3a restoring 3rd level ? is it just a matter of applying it multiple times ?
  4. It does not explain why stoneskin was missing , unless the extra spells overwrite existing spell selection ? Sorry , I worded it poorly , how do I cancel single reduction spell from level ? It seems D5src# cancel all reduction therefore restoring all spells from that level. I'm trying to remove 1 reduction Let me explain : inspire from one of you previous mods (psionic) I create custom internal spells that allow restoring spell level but reduce the caster max hitpoint for a awhile . the idea to allow caster to "tap" into the internal health as restore spells for reducing health . In non 5E , I have spells that restore spell level and have max health cost based on the level . I'm trying to create it for 5E casting , so I need spell1 - to reduce 3 hitpoints for 5 min , and restore level 1 spell ,spell2 will reduce 6 hitpoints restoring level 2 spell... etc.
  5. I only tested it with invoker . I cant pin point the specific spells since all of them are messed up and I cant find any logic in it . e.g. I see more spells in the action bar that I memorized , and some of them match the spells I have but some some dont . Some of them are not even spells my char know. How do I cancel all of the reductions of spells from X level spells ? I saw that the Evermemory ring apply bunch of spells based on the class. so for example , let's say I want to create a 9 spells ,each restore spell slot from corresponding level (spell1- 1st level spell,etc) , which effects do I need to apply to each of them ? Sorry your mod is black magic to me
  6. @subtledoctor I noticed that with 5E opcode 261 (restore lost spells) does not seem to work (or maybe it works but the gui does not get updated) . Is there a different way to restore spells slot ? or do I need to do something to refresh the gui ?
  7. problem seems to go a way if I'm NOT specialist mage . So you are right the issue seems to be related to the specialist mage spells somehow...
  8. I prepare spells to customize other NPC spellbooks. I do it 3 to 5 min (real time) after the beginning ,so i dont think its initialization issue.does initialization require the AI to be on ?
  9. WeiDU.logAttached is my WeiDU log. Started new game . clicked on the prepare spells ability , and rested for it to refresh . after rest, I noticed that the AI did cast stoneskin as part of the auto buff AI sleep , but I could not find the spell on the action bar. I then noticed that alot of the spell I did not memorized (and did not "know" ) appear in the action bar, but some of the spell I did prepare do not. One thing of note is that I modify the bonusINT.2da ,d5cstwiz.2da and d5cstwiz_un.2da in the data folder before installation in order to give wizards more spell slots , could that have messed up to order of the spells somehow ? EDIT : uninstalled the MOD , copied the original folder (unmodified 2da) ,and reinstalled - same results. it's not related to the 2da files
  10. @subtledoctor I'm seeing some weird behavior where the spell I have can cast are different then the spells memorized . for example , notice in the screenshots I have stonskin (after sleep) , but the spells I have on the action bar are different
  11. @subtledoctor can you please point me to which regex need to be edited to incorporate more spells prefix (e.g. MEWI* ) into the 5E ?
  12. got error during installation : ERROR locating resource for 'COPY' Resource [d5zrfsh.spl] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. ERROR Installing [Change All Casters to 5E System], rolling back to previous state
  13. One more question - I already have Might and Guile installed - how critical it is for 5E to be installed before ? what impact will it have installing it last in my install order ?
  14. Wow - thank you for the detailed response @subtledoctor - this is exactly what I needed - basically I have a bunch of mods that add spells (like made-in-heaven) that dont use the SPWI / SPPR standard - I want to add them to the list of spells - so this is perfect ! . I'll give it a try and update here . thanks again !
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