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smeagolheart

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About smeagolheart

  • Birthday 01/01/1975

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  1. WeiDU since v240 can fetch files of MENU type (along with LUA, TTF and PNG) from biff archives automatically.Maybe an error with that feature of weidu with macs though? Probably not a ton of other mods attempting to edit ui.menu on macs maybe?
  2. Yes mine changes during Thalantyr's dialogue at the point where he's transformed from chicken to man. Cool that there's no conflict. Glad you like it.
  3. wow, you've actually implemented the random portrait assigning? If I remember correctly I offered you help to write something like this but became distracted with these RC releases. Congratulations! I'm looking forward to try it out. here is cpmvars file for IWD-in-EET : https://dl.dropboxusercontent.com/u/35433122/iwd_in_eet_cpmvars.tpa As you can see only 9 CRE files have been renamed, so probably nothing has to be changed in your mod. As for IWD2 content nothing is since almost all IWD2 resources already have 2 number prefix, so they don't conflict with other games. About half the 4K+ speakers are specifically assigned and about half can be randomly (or sequentially) assigned. It runs through all the possibilities first before reusing portraits. (thanks argent77 and others here). It's pretty cool.
  4. Agree with Argent. If they fix it later at Beamdog then your custom fix might Bork things up. Suggest reporting it as a bug on bd forums ...
  5. @K4thos I just released this:Portraits Portraits Everywhere. It's primarily for EET though it can install on IWDEE, BG1EE, or BG2EE also. I'm not sure how it will handle IWDinEET, if you are planning on renaming creatures or not. For my tests, I've been installing after EET-End. It patches a couple of dialogue triggers, but mostly just adds a portrait on small portraits of all speaking actors in EET.
  6. If a level 20 party is going to the vale of shadows, maybe they should just chunk everything and cruise along until they get to a point in the story that challenges them. But yeah iwd is so linear you don't have a choice but to run through everything in order. Your idea of average party level and different tiers of upgrades sounds good. How it will work in practice will have to be tested. Again suggest options being available. No increase, encounters scaled by average party level adjustment, and maybe a flat increase of the tiers as well (1, 2, 3,4). If you offer the flat increase, people can plan their attack of iwd at a certain point in their adventure and expect a certain level of difficulty.
  7. I see what you are saying about things like the Saradush guard soloing bg1. IWDEE and BGEE + BG2EE are for overlapping character levels. Maybe it'd be good to be able to hop back and forth between campaigns. Maybe a gem that allowed travel between the north and the south instantly or something would be a good idea. Also if scaling is to be introduced, perhaps an install option to add 2 hit dice to all creatures, 5 levels or automatic scaling which k4thos was already talking about.
  8. I'm not a huge fan of the scaling idea, suggest making it optional in IWDinEETTweaks.
  9. I agree with what Roxanne was saying above especially about Trials of the Luremaster. To me, I see Trials as very similar to the Firkang quest except a bit higher level. At one point I wanted to mod Hobbart or Hrothgar into the Copper Coronet but I never got around to it and it was beyond my modding skill at the time.
  10. How about putting the boat guy on the ice island? The guy could be there fishing or whatever and be like, whoah I didn't expect to find anyone here, want a ride to town? " " ok but what about the other people inside this cave? " " No way those guys freak me out" Or maybe there's some other reason to go from the ice island. Basically the ice island is as close as you get physically in BGEE to Icewind Dale
  11. IWDinEET still on hold while work goes on ironing out EET for 1.0 right? We aren't likely to see IWDinEET any time soon correct?
  12. Any chance that this mod works https://forums.beamdog.com/discussion/50357/mod-dragonspear-ui-v2-13#latest I noticed that the installer lets you pick the SOD gui
  13. I got an error at some point since my install is on my d: drive. It wanted to do d:\documents\something I think looking for the saves in eet-end
  14. I thought it (idwineet) was never included but an optional additional install. I was asking if it didn't work
  15. So uh, EET... Anybody got it running after agonizing about the Release vs. Master question first? IWDinEET coming later along with EET Tweaks as well right? It's not in the thing now right?
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