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rrchristensen

Member Since 23 Jun 2013
Offline Last Active Feb 15 2017 10:57 AM

Posts I've Made

In Topic: One-handed spears for Tweaks Anthology?

06 February 2017 - 12:54 AM

Nah, I was just trying to build precedence for spears being one-handed in PnP and show the damage and speed factor relevant to implementing it in BG. Javelins are not on the table here.


In Topic: should I use V3 hotfix 17 or V4 beta 9?

25 December 2016 - 12:27 PM

I went with the Beta release and am very happy with the result.


In Topic: BG2 tweakpack request: two-handed axes?

06 July 2013 - 12:11 AM

Well, I've got this coded up, but the ranged abilities of axes complicates things some. Transforming a stack of axes only yields one on the other side, and the 2H versions look and animate as halberds. Otherwise, seems to work fine.




I don't know much about coding, but would it be possible to assign this modification to battle-axes (those that do 1d8 damage when wielded in one hand), while not assigning it to throwing-axes (that do 1d6 damage whether thrown or held)? Perhaps by excluding axes that already have the "can be held or thrown" ability from also gaining the "can be wielded in one hand or two" ability. That could be a way around the problem you describe. It also makes aesthetic sense to disntinguish between these two types of axes, as Mike1072 points out above.

Thank you very much for looking into this. I think it'll be a great addition to the game, both for reasons of coolness and for tactical reasons: those fighter-types with proficiency points in excess will be able to specialise in axes, axe-and-shield style, AND two-handed weapon style, and switch according to need. This adds much variety and utility to a somewhat bland (if powerful) category of weapons.

In Topic: BG2 tweakpack request: two-handed axes?

23 June 2013 - 09:42 AM

(and for some reason my PC/this forum won't let me do line breaks, so I apologise for the wall of text above)