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Bug Reports: IR v4 Beta


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#31 Bartimaeus

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Posted 16 April 2017 - 12:22 PM

I made a version of the mod that strips it of almost all 1pp graphics changes and reverts it back to vanilla (besides just a few things - a few handfuls of .bams and sprite/paperdoll colorings that I considered more or less vital...that also work just fine with 1pp already, basically) so that it's actually fully compatible with 1pp in whatever configuration you wish to install it (indeed, it should then actually be installed AFTER, not before IR) and also fixed all the things I already mentioned in my previous posts plus probably 3-5 dozen more things I found and that I forgot to document over here (holy crap, so many random bugs and inconsistencies and undocumented stuff that you basically would not ever find unless you manually waded through all the files in DLCTEP/Near Infinity...which is exactly what I did: I went through literally every single file over the course of a few months). The only issue is that I also made a few of my own changes, including making some spell-like abilities to more closely simulate Spell Revisions as necessary, but also I revised a few more items like the Shakti Warrior Figurine and Golem tomes, etc. (in what I hope is a balanced/sensible manner)...as well as did various little tweaks to already revised items. Only a few already done items received "major" revisions, and mostly everything else is just slightly tweaking and standardizing stuff (especially text), because I'm kind of a penchant for that sort of thing. I could detail and discuss, and possibly even revert such changes if there's any real interest in it. How it works is that you would just extract the normal IR package...and then you'd just extract "my" "mod" on top of it and install IR as per normal. It's a dirty and BWP Fixpack-esque method that I suppose I could eventually create my own legit mini-mod out of if I really wanted, but I just haven't really felt like doing it since it was only meant for me. Would anyone be interested in it, or at least taking a look at it?

 

The number of files changed in the item_rev/itm is quite large as a result of reverting all 1pp changes (and yes, it did take FOREVER to do this, and to subsequently test everything to make sure everything was actually as it should be especially in relation for compatibility with 1pp...but also without it, in case you don't want the 1pp graphics changes to begin with). I have a total of 1127 files in there changed - reverts all paperdoll/sprite changes, most (but not all) coloring and .bam changes (except as absolutely necessary, as mentioned before, as well as whatever 1pp doesn't handle), and of course, whatever else I changed. This is rather the issue I have with making my own mini-mod with it: it's much too difficult to create an actual patcher to patch the fixes and graphics reversions AFTER Item Revisions has already patched items with the non-main component changes, such as shield bonuses and weapon changes and such, which is why I'm not too particularly enamored with creating a proper mini-mod. It would be more or less creating the mod from the ground up again...unless you specified a VERY specific install order (i.e. main IR component, and then your mini-mod, and then the rest of the IR components), I suppose.


Edited by Bartimaeus, 16 April 2017 - 12:51 PM.


#32 kreso

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Posted 16 April 2017 - 01:07 PM

I'm not sure I understand. You removed 1pp graphics from IR, by manually editing out stuff with NI editor; so IR would be compatible with 1ppv4?



#33 Bartimaeus

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Posted 17 April 2017 - 01:05 AM

I removed graphics changes from the items themselves by setting almost all color, bam, and sprite/paperdoll changes back to vanilla (I had two copies of the game installed so I could compare directly), and then disabled the installation of the old 1pp graphics present in the IR archive entirely so that one, the mod is fully compatible with whatever configuration of 1pp you wish you install (BG2 style, BG1 style, whatever), and two, you also do not actually need to install 1pp on top of it either if, for some reason, you do not even like 1pp to begin with (i.e. it works standalone, too). Basically, the idea was to erase the mod of any 1pp stuff so that you can actually install 1pp on top of IR the way that 1pp was originally meant to be (as opposed to the hackneyed setup currently recommended)...with all the additional components that Demi/Mike recommended against installing, like additional paperdoll stuff. I really don't think trying to integrate 1pp was something IR should've ever tried to do in the first place except as absolutely necessary (for new/unique item concepts where the original graphics didn't make any sense, basically) - let the user decide what they want to do. Now, we seem to be at an impasse where it's too much work to try to fix/revert everything so that it would be fully compatible with 1pp - which is why I did it all myself.


Edited by Bartimaeus, 17 April 2017 - 01:15 AM.


#34 kreso

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Posted 17 April 2017 - 01:14 AM

I have very little knowledge of what exactly and how 1pp does, so I'd rather leave this issue for somebody with more graphic expertise than myself. One thing I do know is that I much prefer the original BG2 Axe of Unyielding bam than the new one, but that's just a minor issue.



#35 Bartimaeus

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Posted 17 April 2017 - 01:18 AM

Yes, I've always hated the IWD-style icons, too, and lobbied years ago for their removal, to no avail. The ToB icons aren't great, no, but at least they SORTA fit in.



#36 Bartimaeus

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Posted 17 April 2017 - 01:22 AM

An explanation of 1pp: it's a big concoction of graphical improvements (bams, sprites/paperdolls, colorings, spell effects, etc.), and it does it all by patching, as opposed to IR, whose main component is 100% overwriting. So it never really made sense to me that you stick the nice and dynamic patching mod before the overwriting mod - that doesn't make any sense at all, but that's what's recommended by IR because of compatibility issues as a result of IR being based on and including a very, very old version of 1pp. So the idea was to remove all the old 1pp changes so that you could just use the much more modern 1pp patcher on top of it like it was originally supposed to be. I know Salk, for example, has been working on making the two compatible for ages. Instead of trying to make mini-mods that you stick on top of both to try to fix them, I figured why not cut the problem off at its source and rebuild the IR files? So that's the approach I went with.


Edited by Bartimaeus, 17 April 2017 - 01:26 AM.


#37 kreso

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Posted 17 April 2017 - 01:32 AM

Iirc, Demi did want to include v4 per default, but it's a lot of work...



#38 Bartimaeus

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Posted 17 April 2017 - 02:03 AM

Yeah, and it forces graphics options on the user for no real good reason when it could just be left to the user to decide what to use - or to use nothing at all, if you don't like 1pp. 1pp has several customization options - Salk, for example, I know prefers BG1-style shields, but I am fine with BG2-style shields (or a mix of both). Being able to use the 1pp patcher after IR, instead of before, allows you to customize which type you want instead of IR forcing the choice for you. And yes, it would be a lot of work...almost as much as just reverting everything back to vanilla appearances, actually, haha.

 

Actually...I can think of a scheme that would probably vastly simplify updating most of IR to use 1ppv4...but really, I'm just not a fan of having 1pp inside of the IR installer to begin with.


Edited by Bartimaeus, 17 April 2017 - 02:11 AM.


#39 Salk

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Posted 17 April 2017 - 10:56 PM

Yes, I and Bartimaeus are the most vocal supporters of a sensible IR + 1PP integration, although the disintegration ( :D ) he suggests might work fine as well!

 

I use two small custom made minimods to create the graphic environment I desire and Bartimaeus was kind enough to give me some feedback about how good it works. I am satisfied with where I stand with it so I feel less urgency in promoting a solution now.

 

Unfortunately, it is somewhat BGT specific and it enforces some of my personal preferences, although I would consider them only marginally important. 


Edited by Salk, 18 April 2017 - 07:21 PM.


#40 BlackTalons

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Posted 26 April 2017 - 04:44 AM

I made a version of the mod that strips it of almost all 1pp graphics changes and reverts it back to vanilla (...) Would anyone be interested in it, or at least taking a look at it?


I would like to have a look at it and posibly integrate it into my current install.

Did you make any changes to the gauntlets of weapon expertise? In my bgee version the "bonus melee damage" effect doesn't work at all, I had to work around it by adding damage to all weapons and substracting from ranged only. While it works, it's very ugly a solution.

#41 kreso

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Posted 26 April 2017 - 11:42 AM

Did you make any changes to the gauntlets of weapon expertise? In my bgee version the "bonus melee damage" effect doesn't work at all, I had to work around it by adding damage to all weapons and substracting from ranged only. While it works, it's very ugly a solution.

 I've also noticed this. An easy workaround would be to make these give flat THAC0 & damage bonuses as in vanilla (they're called "weapon expertise", not "melee weapon expertise" anyway). Besides, it'a a rather late-game item in BG2 (ch.6) so I'd hardly call these very powerful by the time you get them.

 

P.S.

Despite the bonus damage not being mentioned in character sheet, it's there, so they're actually working fine.


Edited by kreso, 26 April 2017 - 11:51 AM.


#42 InKal

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Posted 02 June 2017 - 12:04 PM

I like druidic spells changes very much, regeneration spells and the fact that he can buff up hes own summons using somewhat unique spells - just awesome! So I play with Cernd. Well...hes stuff is kinda messed up.

 

Staff - elemental protection is actually 15%, not 10% like in description.  - 1 to casting time is not there. Actually also gives protection  from spells.

 

Cloak - No elemental protection at all - desc. says 10%. All saves -1 , AC -1. Regen as per descryption but there is no icon. Does not give protection from spells as per descryption.

 

LOL unusable by druid. Someone was nawalony jak bombowiec.



#43 Arthas

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Posted 12 June 2017 - 08:11 AM

will we never have a definitive version? It has been three years since I've started lurking in these forums and demiurgus is always away. Why doesn't he give the throne to someone else? Bartimaeus did a shitton of work with his own version and what is currently going on is complete void

 

let him release a new version if needs be, at least we will have a version that is supposed to be bug free, instead of opening the can of worms each time



#44 subtledoctor

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Posted 12 June 2017 - 08:49 PM

will we never have a definitive version?


Is there anything particularly wrong with the current version? It is freely available, it even has an up-to-date readme IIRC, and it has fewer bugs than most mods with "official" releases. Is it so important to just see the words "final release?"

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#45 Fiann of the Silver Hand

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Posted 13 June 2017 - 03:26 PM

Version 3 - August 2, 2011

 

Is there another readme besides this one in the download?





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