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Bug Reports: IR v4 Beta


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#121 subtledoctor

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Posted 03 April 2018 - 03:01 AM

Fixed.


Edited by subtledoctor, 03 April 2018 - 06:21 AM.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#122 kreso

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Posted 03 April 2018 - 08:53 AM

Bug report: IRv4 makes axes and short bows unusable by Shamans.

 

I'm attaching a quick-and-dirty hotfix mod, which consist of this:

I'm stealing it



#123 Ulb

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Posted 03 April 2018 - 10:12 AM

Thanks Doc, already fixed it manually on my install but that will come in very handy next time!



#124 subtledoctor

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Posted 03 April 2018 - 12:57 PM

I'm stealing it


I wrote it for you to steal it. ;)

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#125 Jarno Mikkola

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Posted 04 April 2018 - 03:20 AM

I'm stealing it

I wrote it for you to steal it. ;)

It's not stealing if it's given as a gift, there needs to be a backstab, or at least some kind of hostility to abdicate such an action.


Edited by Jarno Mikkola, 04 April 2018 - 03:20 AM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#126 geg_Ma3gau

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Posted 05 April 2018 - 05:29 AM

Is it possible to introduce a fix that forces spell-like items and scrolls to follow improved invisibility targeting rules, similar to those whuich apply to the spells?

 

For example, in Spell revisions you can only target improved invisible creatures if you have true seeing active. Would be ideal if all spell like items and scrolls were fixed to work just like that.



#127 Jarno Mikkola

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Posted 05 April 2018 - 05:47 AM

Would be ideal if all spell like items and scrolls were fixed to work just like that.

Right, and how do you kill a Lich then ?
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#128 subtledoctor

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Posted 05 April 2018 - 06:39 AM

Is it possible to introduce a fix that forces spell-like items and scrolls to follow improved invisibility targeting rules, similar to those whuich apply to the spells?

 

For example, in Spell revisions you can only target improved invisible creatures if you have true seeing active. Would be ideal if all spell like items and scrolls were fixed to work just like that.

 

I don't follow what the problem is.  Are you saying that, say, a Wand of Magic Missiles or a Scroll of Acid Arrow can target Imp. Invisible enemies?? 

 

If so, I did not know that.  Maybe I just never thought to try...


Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#129 kreso

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Posted 05 April 2018 - 11:38 AM

It has always been like that. Casting from scrolls also doesn't abide targeting rules about invisibility.

That being said, it's not something I like. I think TobEx has an option to change that, maybe EEs also.


Edited by kreso, 05 April 2018 - 11:39 AM.


#130 Sharsek

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Posted 27 October 2018 - 01:55 PM

I'm not sure if it's related to my mods setup, but the component "Revised Shield Bonuses" didn't install correctly: Bucklers and Small Shields retained their old abilities (Medium and Large Shields got updated as expected).



#131 Mike1072

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Posted 30 October 2018 - 03:47 PM

If you're using IRR rather than IR, use the IRR thread to report bugs.  If the bug is confirmed to affect IR as well, then it can be reported here.



#132 Sharsek

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Posted 31 October 2018 - 02:18 AM

If you're using IRR rather than IR, use the IRR thread to report bugs.  If the bug is confirmed to affect IR as well, then it can be reported here.

I'm using standard IR. However I also tried IRR, on a different installation, with the same result.

 

My weidu.log:

Spoiler



#133 Bartimaeus

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Posted 31 October 2018 - 04:09 AM

Uh...you don't seem to actually have Spell Revisions or Item Revisions (besides the one shields subcomponent) actually installed, though.

 

I'm a dummy.


Edited by Bartimaeus, 31 October 2018 - 04:29 AM.


#134 Jarno Mikkola

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Posted 31 October 2018 - 04:21 AM

Uh...you don't seem to actually have Spell Revisions or Item Revisions (besides the one shields subcomponent) actually installed, though.

Then perhaps this should be prevented... k, if the main aka the component zero, needs to be installed to install the rest... if the other components don't work without it. Or try to make them to work.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#135 Bartimaeus

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Posted 31 October 2018 - 04:27 AM

(e): Again, I'm a dummy. Feel free to ignore. Unsure why that subcomponent didn't work fully without the main component - perhaps it had trouble updating the descriptions without IR's main component installed, but its abilities are actually correct?


Edited by Bartimaeus, 31 October 2018 - 04:29 AM.




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