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new content which opens up BG city should be part of EET project


bob_veng

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a bare-bones quest that at least somewhat resolves the SoD plot and your relationship with the dukes should be a part of EETweaks

 

it should:

  • be very straightforward, robust, and dialogue based, but have some narrative substance (great writing required)
  • involve as few characters as possible
  • serve only a very narrow function - to wrap up the murder charges plotline and enable you to go back to the city of Baldur's Gate
  • be made in such a way that modders are stimulated to accept it as part of the common baseline and want to build upon it (for example add corwin in some role pertaining to the resolution)

 

it should not:

  • involve corwin (best left to other mods) or skie (- || -)
  • answer too many questions (best left to other mods)
  • have any significant rewards in itself (a little bit of xp is okay)

 

why?

 

because when EET comes out the city of Baldur's Gate won't be available past SoD.

so no one will make mods that involve Baldur's Gate and add content to this great city with those later stages of the saga in mind - at least before someone opens up BG in an authoritative and broadly acceptable way (or they do it themselves, but they might do it one way, and someone else might do it in a different, incompatible way...pretty grim)

and that's a shame. because it's the best new opportunity for interesting mods that has ever been, basically, imagine the possibility of great new higher level adventures there.

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This is the only (already existing solution at this time) that I am aware of:

 

- when you have the necessary gold for the journey to Brynlaw, the shadow thieves and Bodhi send you their contacts (Brus respectively Valen)

- Valen, when making her offer on behalf of Bodhi, gives you a souldagger as a symbol and to convince you for their side. (Bodhi received it from her brother who had no need for it after he discredited the PC Bhaalspawn).

- the dagger is identified to contain a soul which can be released by a priest in any of the Athkatla temples, except Talos'.

- The ritual releases Skie, and if you are able to interrupt her stream of endless babbling, you can convince her to return to her father and clarify that she is not dead and therefore the PC is no murderer.

- by that, (even if not restored as a hero again) you are no longer wanted for murder at BG City and the brifge is open again.

The sole background for this - minimal - episode is the fact, that I use BG City as playground for some further mod episodes in late SoA and further on.

 

PS - There is also a reference to the book you find in the Dragonspear area where Skie is killed - *An expertise on magical entrapments*.

 

 

 

I understand this variation as an interim that serves the sole purpose of my own mod. It will be disabled by am EET-provided global at the very moment any other mod opens BG by whatever story.

As mine is the only mod currently that uses the old city after BG1, I included this, but I would prefer a common solution for EET like proposed. Otherwise, as long as no other mod adds contents to the city, there is no need to return there...

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I agree that such content is desperately needed but as mentioned before I don't feel competent enough to handle it.

 

btw. BG city content would also need dialogue/NPC cleaning in later chapters which is not implemented in current EET (there were some changes related to this before SoD was released but since then content filtering has been removed since it wasn't needed due to SoD plotline).

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Roxanne, if you can extract that portion of your mod into separate component and you're interested in contributing it into EET Tweaks than of course it can be added.

I have considered it but see no need at this momen (there is no reason to re-visit the city in SoA campaign).

I think my version is too much tailored to my own needs, i.e. it is tied to the end of chapter 14 and your gaining the money for either Bodhi or Gaelan - just because my mod does not need it before that. In addition, it involves Skie and thus does not meet the requirements of the first post in this thread.

Having this in EET Tweaks would lift this to some kind of *standard* for EET and maybe force others to adjust their possible contents to it. This is not a good idea. It will block the way for something better.

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Would you still consider it again? It's true that "there's no need" in the sense you put it (there's nothing that will lose support with the current setup) but i argue that there is a need in a sense that this inaccessibility will preclude future mods' involvement with those areas in later chapters. The ideal mod in EET would be a mod that lets you come back to BGC and do something cool there. I'm sure a bunch of people would absolutely love that. I know modding is not super active right now but EET is there to change that in a sense. Please reconsider.

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Would you still consider it again? It's true that "there's no need" in the sense you put it (there's nothing that will lose support with the current setup) but i argue that there is a need in a sense that this inaccessibility will preclude future mods' involvement with those areas in later chapters. The ideal mod in EET would be a mod that lets you come back to BGC and do something cool there. I'm sure a bunch of people would absolutely love that. I know modding is not super active right now but EET is there to change that in a sense. Please reconsider.

It is not that easy to separate my solution into a stand-alone mod

it should be be very straightforward, robust, and dialogue based, but have some narrative substance (great writing required)

My version requires an NPC (ideally a priest character) to provide the required dialogues and scripts. Currently this is Sandrah herself (priestess). It could be enhanced to allow a number of other priests you may have in your party - but without any of them? Not robust, Not generic enough.

 

Anyway, I agree with you, that such a mod or tweak would enhance EET.

(great writing required)
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Roxanne, if you can extract that portion of your mod into separate component and you're interested in contributing it into EET Tweaks than of course it can be added.

 

 

 

Roxanne, if you can extract that portion of your mod into separate component and you're interested in contributing it into EET Tweaks than of course it can be added.

I have considered it but see no need at this momen (there is no reason to re-visit the city in SoA campaign).

I think my version is too much tailored to my own needs, i.e. it is tied to the end of chapter 14 and your gaining the money for either Bodhi or Gaelan - just because my mod does not need it before that. In addition, it involves Skie and thus does not meet the requirements of the first post in this thread.

Having this in EET Tweaks would lift this to some kind of *standard* for EET and maybe force others to adjust their possible contents to it. This is not a good idea. It will block the way for something better.

 

This is what I can propose:

 

Since my solution requires some joined NPC to trigger the events and respond to some dialogues (in the current version this is of course Sandrah), I offer the required files to any modmaker for use in their mod, just replace my NPC by your own (and maybe adjust the NPC dialogues to your style.). Unless you prefer to implement your own and better solution anyway.

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