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Warning in install. Dangerous?


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#1 agnes

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Posted 08 June 2015 - 08:29 AM

Hello.

 

When I install Vynd I get this:

 

Spoiler

... then it seems to complete successfully.

 

Should I be concerned about this?



#2 Jarno Mikkola

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Posted 08 June 2015 - 09:16 AM

Should I be concerned about this?

Not really. The reason why it does it's warning is that the Enhanced Editions kit doesn't exist in the regular game, and the dialog is likely about that kit... it would of course be better that the mod itself would extent the dialog in particular if the EE is detected, but that's not of your concern ...


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#3 Glam Vrock

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Posted 09 June 2015 - 06:41 AM

 

Should I be concerned about this?

Not really. The reason why it does it's warning is that the Enhanced Editions kit doesn't exist in the regular game, and the dialog is likely about that kit...

 

 

It's actually the opposite. There's an option to ask Vynd about poisoning weapons, which assassins and blackguards don't get because they already know how to do it. I'm not sure how to exclude the blackguard check for non-EE installations short of having two separate dialogue files.

 

That said, the warning is mentioned in the readme. It's normal and it shouldn't cause any problems. Happy backstabbing!



#4 Jarno Mikkola

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Posted 09 June 2015 - 07:08 AM

I'm not sure how to exclude the blackguard check for non-EE installations short of having two separate dialogue files.

Well, like you implicated, you just compile a different dialog file in case the game is a EE game, than in the case it's not. Now you just endanger the the compilation of the whole dialog file in the case the game is not an EE game.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#5 Mike1072

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Posted 09 June 2015 - 09:51 AM

There's an option to ask Vynd about poisoning weapons, which assassins and blackguards don't get because they already know how to do it. I'm not sure how to exclude the blackguard check for non-EE installations short of having two separate dialogue files.


You can use a variable in your .d file and compile the .d using EVALUATE_BUFFER.

Instead of this:

!Kit(Player1,Blackguard)

You can use this:

%P1_NOT_BLACKGUARD%

 
And in your .tp2 file, before compiling the .d, add this:

// Blackguard kit only exists in BGEE and BG2EE
OUTER_TEXT_SPRINT P1_NOT_BLACKGUARD ~True()~
ACTION_IF (ENGINE_IS ~bgee bg2ee eet~) BEGIN
  OUTER_TEXT_SPRINT P1_NOT_BLACKGUARD ~!Kit(Player1,Blackguard)~
END


#6 Glam Vrock

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Posted 10 June 2015 - 04:41 PM

Thanks. I'll implement that.





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