mccalas Posted August 2, 2018 Share Posted August 2, 2018 Just got to SoA. When I got to the duergar table, there was a bag of holding (k#import), but the only thing in it were the golden pantaloons. No other items that are listed to be imported or created in k#telbgt.bcs. I'm trying to figure this out, any ideas? Also, when using NearInfinity to look at k#import.sto, all the items that should be are there, but for every item, the # in stock is 0. Except for the golden pantaloons ( 1 in stock ). Quote Link to comment
K4thos Posted August 2, 2018 Share Posted August 2, 2018 (edited) please upload save file right before the transition, I will take a look what's up. Edited August 2, 2018 by K4thos Quote Link to comment
mccalas Posted August 2, 2018 Author Share Posted August 2, 2018 Holy cow, that was fast. Here's the save (quicksave). Also, autosave generated on start of Irenicus' dungeon (autosave). Sorry for the delay, had to setup dropbox again... https://www.dropbox.com/s/1th8mc3qrzxjihc/000000001-%28Dickhed%29%20Quick-Save.zip?dl=0 https://www.dropbox.com/s/tvumvberplzwl3s/000000000-%28Dickhed%29%20Auto-Save.zip?dl=0 Quote Link to comment
K4thos Posted August 2, 2018 Share Posted August 2, 2018 (edited) Just got to SoA. When I got to the duergar table, there was a bag of holding (k#import), but the only thing in it were the golden pantaloons. No other items that are listed to be imported or created in k#telbgt.bcs. I'm trying to figure this out, any ideas? From what I see your Quick-Save made before the transition has just a few items in your inventory, among them Ring of Koveras stored in a (gem) bag of holding. Are you sure it's correct save? There is almost nothing to import there. I've added more items that are normally importable by default via console (Golden Pantaloons, Helm of Balduran) and they are imported just fine alongside Ring of Koveras in my game (pantalons can be found behind the portrait in Golem's room, helm found in a room close to the portal). You've mentioned duergar table, so I assume you meant a problem with "Import party items to SoA" optional EET Tweaks component? After installing it all of the remaining items can be found in the Illych's table and the additional import bag of holding is empty (as it should be in this case) Could you please upload a save made in Irenicus Dungeon? (the auto save is made before item importation happens, so the one made later manually is needed to analyze it). edit: additional save is not needed, the one you've uploaded is fine, I'm checking it out. edit2: the reason why I can't see your items is due to the fact they are stored in several bag of holdings added by mods (those with C! prefix). Do you know which mod added these bags? If no, please upload weidu.log. Without this mod I can't test it locally. Something indeed went wrong here. Edited August 2, 2018 by K4thos Quote Link to comment
mccalas Posted August 2, 2018 Author Share Posted August 2, 2018 (edited) First, let me say thanks for taking the time to help me out. Moreover, thanks for all the incredible work you've done; the game is even more enjoyable for me now. As for the items in my inventory, I'm a bit of a pack-rat. Everything I've collected throughout the game is in bags of holding or gem bags, etc. I tried simply putting the Helm of Balduran in my inventory, and it does not appear in Jon's room in Irenicus' Dungeon. The Golden Pantaloons DO appear behind the painting, but they ALSO appear in the new Bag of Holding in table2. I've tried moving importable items around in my inventory, and the previous situation is the only one i've come across. Here's the WeiDU log attached. Could there be a problem with a script? I've looked into BD6100.bcs, AR0602.bcs, and k#telbgt.bcs, and things seem like they should function correctly to me. But that doesn't mean much, lol. Edit: for solidarity, entries in k#telbgt script regarding Pantaloons and Helm of Balduran. Shouldn't they both be just placed in that bag of holding? or at least exhibit the same behavior in some fashion. IF Global("K#FrameDelay","LOCALS",0) PartyHasItem("MISC47") // Golden Pantaloons THEN RESPONSE #100 TakePartyItem("MISC47") // Golden Pantaloons DestroyItem("MISC47") // Golden Pantaloons AddStoreItem("K#IMPORT","MISC47",1,1) // Golden Pantaloons Continue() END [...] IF Global("K#FrameDelay","LOCALS",0) PartyHasItem("HELM07") // Helm of Balduran THEN RESPONSE #100 TakePartyItem("HELM07") // Helm of Balduran DestroyItem("HELM07") // Helm of Balduran AddStoreItem("K#IMPORT","HELM07",1,1) // Helm of Balduran Continue() END Edit 2: I'm pretty sure the extra bags of holding are from Tweaks Anthology component 1080: Add Bags of Holding, and may also be affected by Tweaks Anthology component 0182: Unique Containers - Unique Icons and Names. WeiDU-BGEE.log WeiDU.log Edited August 2, 2018 by mccalas Quote Link to comment
mccalas Posted August 2, 2018 Author Share Posted August 2, 2018 My last reply is expanding too much for more edits. You've mentioned duergar table, so I assume you meant a problem with "Import party items to SoA" optional EET Tweaks component? After installing it all of the remaining items can be found in the Illych's table and the additional import bag of holding is empty (as it should be in this case) Just to clarify, all the items in my inventory pre-transition DO appear in that table. The problem is that all the items listed in the k#telbgt.bcs script are removed from my bag of holding, and they do not appear in the table or in their designated location (i.e. container in Jon's room for the Helm of Balduran or the duergar dropping the Mail of the Dead). Other items in the script, such as Flametounge, the Longsword of Fire +1, are just destroyed. Items from SoD, however, do appear in SoA. I'm assuming because the bd6100 script sets globals for them. Quote Link to comment
K4thos Posted August 2, 2018 Share Posted August 2, 2018 I've just installed the same Tweaks Anthology and EET Tweaks components and this time I was able to test it localy just fine. I've managed to reproduce the issue with duplicated Golden Pantaloons showing up in the k#import bag of holding. This code in AR0602.BCS: ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) should be changed to: ActionOverride("Picture1",TakePartyItem("MISC47") so the reason for 2 items is clear (additional copy is created instead of moved). But I can't reproduce this part: but the only thing in it were the golden pantaloons. No other items that are listed to be imported or created in k#telbgt.bcs see yourself: What game version you're at currently? There was an issue on patch 2.3 described here that has been fixed in the latest patch, which may explain what happens in your game if your BG2:EE executable is still the old one. Let me know if this is the case. Quote Link to comment
mccalas Posted August 2, 2018 Author Share Posted August 2, 2018 That's it. I'm on version 2.3. I didn't want to update and bork my EET install, and I assumed I was all good. Should I update and just reinstall my modlist? Quote Link to comment
K4thos Posted August 2, 2018 Share Posted August 2, 2018 (edited) Should I update and just reinstall my modlist? no, I will PM you the exe file. I think it will be safer if you continue playing on patch 2.3 executable and just do the transition on patch 2.5 engine. Edited August 2, 2018 by K4thos Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.