kreso Posted October 24, 2016 Share Posted October 24, 2016 I've noticed some of the items have their names changed, which results in Item Revisions not modifying them. Namely, you've got: staf08 - changed into staf08_.itm plat06 - plat06_.itm sw1h09 - sw1h09_.itm Is there a reason to do this? It's farily easy on IR side to fix this, however there may be more occurences. One more, altough this isn't modified by IR: ring08.itm - ring08_.itm (this has a side effect of giving you extra 6,500 gold btw). Link to comment
Blash2 Posted October 24, 2016 Share Posted October 24, 2016 So also Item Randomiser could be affected? So it would seem. Link to comment
subtledoctor Posted October 25, 2016 Share Posted October 25, 2016 I think that's what EET does when there are two items with the same name but they are different items. To preserve both, one needs a new name. Link to comment
Jarno Mikkola Posted October 25, 2016 Share Posted October 25, 2016 Yes, exactly like the Tutu did, and BGT did in smaller scale. Link to comment
K4thos Posted November 1, 2016 Share Posted November 1, 2016 Quote from the Modder's Notes: EET keeps the original BG:EE resource name as strictly as possible. If it doesn't conflict with BG2:EE content than the name of imported file is not changed. For conflicting resources BG1 ones have suffix with the underscore (_) added to make them unique. ring08.itm - ring08_.itm (this has a side effect of giving you extra 6,500 gold btw). these are completly different items. In BG1 you will find ring08_.itm: Ring of Wizardry: EvermemoryLong ago, a grand wizard from Amn was rumored to have defied Mystra's limitations on the magical arts. Legends spoke of this wizard being able to cast spells without the limitation of memorization. In the end it was found that his powers stemmed from the several magical rings that he had made for himself. His proclaimed "everlasting memory" was a hoax, though his rings continue to be one of the most sought after items in the realms.STATISTICS:Equipped abilities:– Can memorize double the amount of 1st-level wizard spellsWeight: 0 and in BG2: Ring of Wizardry: Reaching RingThis ring is masterfully enchanted, allowing the wearer to memorize more spells than normally possible. It was originally commissioned by spellcaster <CHARNAME>, apparently at great monetary and personal cost.STATISTICS:Equipped abilities:– Can memorize one extra 5th-level spell, one extra 6th-level spell, and one extra 7th-level spellWeight: 0 staf08_.itm, plat06_.itm, sw1h09_.itm have unique lore in BG1, so they are treated as different items in unmodded EET (IR changes it though if I remember correctly) Here is a list of renamed items: "HELM15" => "HELM15_" "LEAT07" => "LEAT07_" "MISC56" => "MISC56_" "MISC79" => "MISC79_" "MISC89" => "MISC89_" "PLAT06" => "PLAT06_" "RING08" => "RING08_" "STAF04" => "STAF04_" "STAF08" => "STAF08_" "SW1H09" => "SW1H09_" "SW2H07" => "SW2H07_" "SW2H08" => "SW2H08_" "WAND12" => "WAND12_" also keep in mind that in BG:EE content "A" versions of normal shields are used (different art). These resources already exists in vanilla BG2:EE, so no need for "_" suffix. Link to comment
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