DavidW Posted November 18, 2018 Author Share Posted November 18, 2018 Those are both IWDification issues, yes (though your fix to acid storm is probably going to break other things; the Z is there for a reason!) Will look at the NOC stuff - thanks. Link to comment
michtoen Posted November 18, 2018 Share Posted November 18, 2018 np, i really like your stuff - i buyed and played the original games nearly 20 years ago and played it now again with a full modded version of EE and its fantastic to see how all still had so much support. I for sure speak for ALOT people who never rised their voice - thank you! Link to comment
Filippo Posted November 18, 2018 Share Posted November 18, 2018 Throari and Filippo: the compatibility bug you're both finding with 'IWD arcane spells' is quite elusive. I've just installed every mod component that's present in *both* your installs, but the component still installs fine for me. Can you find the file "override/25spell.sto", zip it, and attach it to a comment? Maybe I can find what's wrong directly from the file... Hi David, Just replying quickly. I'll upload the 25spell.sto later today. Need to do a re-install with the same mods installed. I have gotten it to work by omitting Spell Revisions(!) AFAIK I'm using the latest versions of all the mods. Checking back later today. Cheers. Link to comment
DavidW Posted November 18, 2018 Author Share Posted November 18, 2018 @Filippo: can you reproduce the bug with *just* Spell Revisions and SCS? Link to comment
DavidW Posted November 18, 2018 Author Share Posted November 18, 2018 I think BUFF_ENHANCEMENT may be extraneous here, since it's primarily for stuff like DUHM, Tenser, Fire Shield etc. most of which are not breachable. TRIGGER=BreachTarget OR(4) CheckSpellState(scstarget,BUFF_PRO_WEAPONS) CheckSpellState(scstarget,BUFF_PRO_DAMAGE) CheckSpellState(scstarget,BUFF_ENHANCEMENT) CheckSpellState(scstarget,BUFF_PRO_EFFECTS) I think Fire Shield is stripped by Breach (it's SPECIFICPROTECTIONS) - but then, Fire Shield is also flagged with BUFF_PRO_DAMAGE, so your point stands. Will tweak, thanks. (I assume you're the author of these useful BUFF_XYZ flags?) Link to comment
DavidW Posted November 18, 2018 Author Share Posted November 18, 2018 ...and unfortunately I can install IWD Arcane Spells with Throari's version of 25spell.sto. Filippo: if you do upload a copy, can you make sure it's the one from after all mods except SCS have been installed? I think Throari's is from after SCS, so it's possible SCS is fixing it. It's also possible this is something else entirely; this one is really puzzling me. Link to comment
Filippo Posted November 18, 2018 Share Posted November 18, 2018 @Filippo: can you reproduce the bug with *just* Spell Revisions and SCS? I'll check. I'll go about uploading the correct 25spell.sto (before SCS) later today. Link to comment
DavidW Posted November 18, 2018 Author Share Posted November 18, 2018 Thanks - I'm increasingly pessimistic that's the problem, but it's worth checking. Link to comment
DavidW Posted November 18, 2018 Author Share Posted November 18, 2018 np, i really like your stuff - i buyed and played the original games nearly 20 years ago and played it now again with a full modded version of EE and its fantastic to see how all still had so much support. I for sure speak for ALOT people who never rised their voice - thank you! Thanks, I appreciate that. Link to comment
DavidW Posted November 18, 2018 Author Share Posted November 18, 2018 Eureka - I can now reproduce the Filippo/Throari bug. (How do you tell players from modders? Player: Hooray! I managed to get it to install. Modder: Hooray! I managed to get it to not install.) Link to comment
Filippo Posted November 18, 2018 Share Posted November 18, 2018 Thanks - I'm increasingly pessimistic that's the problem, but it's worth checking. So I tried the SR (v4 beta 16) + SCS install and it didn't work unfortunately (same error msg). It seems there's no 25spell.sto in the override folder. Is SRv4b16 the version you're using or is it some other? If so, my bad. I'll redo the full install and upload 25spell.sto... Link to comment
DavidW Posted November 18, 2018 Author Share Posted November 18, 2018 (edited) Don't worry - that's enough for me to work with direct now. Thanks for the help. (I tested this fairly extensively with SR so I'm a bit puzzled - working hypothesis is that I tested with v4b15 and v4b16 has changed.) EDIT: aaaand yes, there's a change in the SRv4b16 scroll structure that's breaking SCS, though TBH I ought to be more robust against that happening, so blame me, not them. Edited November 18, 2018 by DavidW Link to comment
Filippo Posted November 18, 2018 Share Posted November 18, 2018 Don't worry - that's enough for me to work with direct now. Thanks for the help. (I tested this fairly extensively with SR so I'm a bit puzzled - working hypothesis is that I tested with v4b15 and v4b16 has changed.) EDIT: aaaand yes, there's a change in the SRv4b16 scroll structure that's breaking SCS, though TBH I ought to be more robust against that happening, so blame me, not them. Aah cool - glad it worked out. Looking forward to testing the changes in the new SCS. Link to comment
michtoen Posted November 18, 2018 Share Posted November 18, 2018 (edited) Hi I used the Excellent/Fine option for weapons. Works good so far but may i suggest to use a slightly more recolored icon for the weapons? Because the eye goes from up to down a different hilt color would be great. Its really not easy to see them in bigger fights in the quick loot slot, alot less visible as the original +1 weapon icons. So its a bit a decrease in usuability for the player. I also noticed that the size did not match for me. A excellent long sword looks more like short sword from the size now. Edited November 18, 2018 by michtoen Link to comment
DavidW Posted November 18, 2018 Author Share Posted November 18, 2018 I've played a bit with SR + v32. You've outdone yourself...great work. Seeing enemies use Sound Burst, True Strike etc. is awesome. Mulahey fight...wow. SRDetectInvisibility trigger is the best thing in SCS ever since v21's removal of Misleads.... Terrific. (What did Mulahey do? I didn't specifically mess with that fight beyond what was in v30.) As per changes: - in kill_maze_stun; SR Disintegrate is magic damage, so you can put a check for magic damage resistance there - in IR lib, L1 safe and L2 safe can be deleted, armor will be reworked and these checks arent needed - for clerics, smite and blight don't care about alignment in SR, they affect all enemies regardless - Nature's beauty is a charm spell in SR, it doesn't blind anyone Great. I think I'm catching smite and blight already - the NotGood/NotEvil triggers are wiped in the SR library, and it's TRIGGER_REPLACE so it replaces rather than supplements the vanilla one. Implemented the rest. Link to comment
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