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About zelazko
![](http://content.invisioncic.com/u284679/team_g3member.png)
Profile Information
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Gender
Male
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Location
US
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Mods Worked On
Morrowind Only:
One Hour Mods
You n'wah
Immersive Spitting
Cliff Racer Grabs You
Fighters Guild Questline Overhaul
Vvardenfell and Dark Brotherhood Crossover
Contact Methods
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Discord
zelazko#6094
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Website URL
http://
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zelazko's Achievements
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To fix the crash you will need to edit (can be done with NearInfinity) IMOEN2J.DLG Go to Edit tab (NearInfinity) and select Action (my was no. 197 yours will different) that has this in it: ActionOverride("Renal",ChangeAIScript("KishRena",RACE)) There will be yellow triangle warning that something is off. Change above to ActionOverride("Renal Bloodscalp",ChangeAIScript("KishRena",RACE)) You will still need to load the save before you reported death of Mae'Var to Renal Bloodscalp because save is corrupted. I will noticed that triggers in the area script AR0300.bcs (Docks of Athkatla) having incorrect triggers enabled/disabled. You go to the area file AR0300.ARE and look for the trigger numbers and letters. Some of them will miss a letter or b.
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Permanent death affects the Grey Dog if an attribute is drain to zero. It occurred to me when finding shadowy undead in SoD hidden cellar.
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Possible idea for recreated cut content: BD7410.are vampire hideout where you can't permanently kill vampire with a stake. Vampire coffin is there and the vampires retreat by changing into gaseous form. The vampire coffin is not interactable.
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I get locked in the ID1105 area. I added block to the area script ID1105.bcs thinking maybe it would get me out but looks like globals are not setting properly. The cutscene starts but I get teleported two times to Ulgoth's Beard and Athkatla Bridge with final destination being Athkatla Bridge ( I am in chapter 7 of EET). I changed: idtoEET to idtoEET1 It seems to worked. My party was teleported next to Maladernoth inside the Ulgoth's Beard Inn, and he started dialogue closing the IWD1 and teleported away himself after. IF Dead("EEBELHI1") // Belhifet THEN RESPONSE #100 ClearAllActions() StartCutSceneMode() FadeToColor([15.0],0) SetGlobal("Townie_Dead","GLOBAL",0) SetGlobal("Kill_Innocent","GLOBAL",0) Wait(1) StartCutScene("idtoEET") END
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I dunno why but story mode don't work when I am in Icewind dale. It works if I move to other non-IWD locations.
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Do I have to do Hjoldder expansion that takes place in Lonelywood before going to Dorn's Deep? In vanilla IWD player would get locked out from completing the expansion if they progress too far. I find that my party has too low levels as I can't defeat burrow weights without extreme buffing. ///EDIT: Should be safe as I can see when I started BG2 new game Hjollder appears in Bridge District.
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If I will start first IWD1 Easthaven adventure earlier by changing chapter requirement from 7 to 6 will it mess something up in the dialogues of the IDW1 since I will not be in chapter 7?
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https://gibberlings3.github.io/iesdp/files/ids/bgee/areatype.htm What's the limit in areatype.ids? 14? 6 plus more? Default is 8.
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Brandock the Mage NPC Mod (Kerzenburgforum)
zelazko replied to jastey's topic in Miscellaneous Released Mods
I have three suggestion regarding Brandock and his spellbook farming from other dead npcs: -Brandock does not farm spellbook from Vay-ya in Low Lantern -Brandock comments on Yago spellbook but does not mention Yago's book of curses before starting Birabella's quest -this one is more of request which can be disregarded - % chance for brandock to learn a spell when he plagiarizes others' spellbooks -
Sword Coast Stratagems v34 (edit: 34.3) now available
zelazko replied to DavidW's topic in Sword Coast Stratagems
I am not 100% sure if SCS adds fireball wand to Vay-ya of the Low Lantern. The area is tight and there is at least two important NPCs there albeit from mods: Ascolan barkeeper ( ACASC.cre ) Umbrella the Summer ( T1SumUm.cre ) Lars ( T1LARS1.cre ) I've got lucky and only a commoner got smoked in the fireball. Maybe for precaution if any of those npcs is present disable Vay-ya from casting fireballs - spell or wand and give her alternative spell instead. -
There is a syntax error in the FW0511 baf IF Global("GV#CORPSExists","%DurlagsTower_D1%",0) THEN RESPONSE #100 SetGlobal("GV#CORPSExists","%DurlagsTower_D1%",1) CreateCreature("gv#corps",[1660.1430],0) Continue() END On my playthrough experience it caused substantial lag until I 'fixed' by changing %Durla value into GLOBAL
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Breagar NPC mod for BG1 and BGII (Kerzenburgforum)
zelazko replied to jastey's topic in Miscellaneous Released Mods
No wonder my rep is lacking. Now I have to make choice continue Shar-Teel or get Breagar his arm. -
Breagar NPC mod for BG1 and BGII (Kerzenburgforum)
zelazko replied to jastey's topic in Miscellaneous Released Mods
I used the older save and replayed the event this time with saving the miners. This dialogue triggered between Yeslick and Breagar. Yeslick only attacks the party if charname refuses to save the miners but this talk takes place even before you flood the mine and it makes sense. In the dialogue Yeslick asks charname to go to Rill and let the miners escape. Breagar had no reaction bug most likely. -
Breagar NPC mod for BG1 and BGII (Kerzenburgforum)
zelazko replied to jastey's topic in Miscellaneous Released Mods
Definitely missed the event. My Charnmae flooded the mine with the slaves alive inside. Does this affect the event? What global/variables would I need to change/add for event to take place? -
Breagar NPC mod for BG1 and BGII (Kerzenburgforum)
zelazko replied to jastey's topic in Miscellaneous Released Mods
Where Breagar I feel like I missed the event.