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#1 CamDawg

CamDawg

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Posted 02 April 2005 - 04:35 AM

More fixes from devSin, backed out from regexps again. However, why are so many creatures being changed to gender neutral?

// gender fixes
COPY_EXISTING ~BAZLIZ01.CRE~ ~override~
              ~BAZLIZ02.CRE~ ~override~
              ~BDOCK1.CRE~   ~override~
              ~C6GOFUS.CRE~  ~override~
              ~C6KACH.CRE~   ~override~
              ~COWENF1.CRE~  ~override~
              ~DADROW2.CRE~  ~override~
              ~DADROW8.CRE~  ~override~
              ~DADROW9.CRE~  ~override~
              ~DADROW15.CRE~ ~override~
              ~DERRICK.CRE~  ~override~
              ~DORKUS.CRE~   ~override~
              ~DPMON01.CRE~  ~override~
              ~DROFOD02.CRE~ ~override~
              ~DROFOD03.CRE~ ~override~
              ~ESCORT3.CRE~  ~override~
              ~GITH05.CRE~   ~override~
              ~GITH06.CRE~   ~override~
              ~GORAPR.CRE~   ~override~
              ~GORGUA04.CRE~ ~override~
              ~GORGUA05.CRE~ ~override~
              ~HLMAGE.CRE~   ~override~
              ~JONDAL.CRE~   ~override~
              ~KAYSMG01.CRE~ ~override~
              ~KCHILD1.CRE~  ~override~
              ~KCHILD2.CRE~  ~override~
              ~KPROEN03.CRE~ ~override~
              ~KPSOLD10.CRE~ ~override~
              ~KRUIN.CRE~    ~override~
              ~KUOARC20.CRE~ ~override~
              ~LAVOK02.CRE~  ~override~
              ~OGRE01.CRE~   ~override~
              ~OGRHAL01.CRE~ ~override~
              ~OGRILL01.CRE~ ~override~
              ~PALERN.CRE~   ~override~
              ~PALKNI02.CRE~ ~override~
              ~PALKNI03.CRE~ ~override~
              ~PALKNI04.CRE~ ~override~
              ~PALKNI05.CRE~ ~override~
              ~PCAPT02.CRE~  ~override~
              ~PETTIN.CRE~   ~override~
              ~PLYOGRE.CRE~  ~override~
              ~PLYSALA.CRE~  ~override~
              ~RETHUG02.CRE~ ~override~
              ~RIFTG03.CRE~  ~override~
              ~SAHBEH03.CRE~ ~override~
              ~SAHOTY01.CRE~ ~override~
              ~SARBHA01.CRE~ ~override~
              ~SEWERM.CRE~   ~override~
              ~SHTH03.CRE~   ~override~
              ~SLVIC02.CRE~  ~override~
              ~TOBBAN01.CRE~ ~override~
              ~TOBPAR04.CRE~ ~override~
              ~TOLGER.CRE~   ~override~
              ~TOLGER2.CRE~  ~override~
              ~TOWNC01.CRE~  ~override~
              ~TRCUT06.CRE~  ~override~
              ~TRFUED02.CRE~ ~override~
              ~TRFUED05.CRE~ ~override~
              ~WINNKEEP.CRE~ ~override~
              ~YARMY03.CRE~  ~override~
  WRITE_BYTE 0x0275 1 // male
BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING ~AMMONK08.CRE~ ~override~
              ~AR18ARCH.CRE~ ~override~
              ~C6CATTI.CRE~  ~override~
              ~C6CATTI2.CRE~ ~override~
              ~C6CLER3.CRE~  ~override~
              ~C6DEL.CRE~    ~override~
              ~C6GUEN2.CRE~  ~override~
              ~CEFALD02.CRE~ ~override~
              ~CHICKDEF.CRE~ ~override~
              ~CHICKE.CRE~   ~override~
              ~CHICKER.CRE~  ~override~
              ~COPLION.CRE~  ~override~
              ~COW.CRE~      ~override~
              ~CSHECK1.CRE~  ~override~
              ~CSHECK3.CRE~  ~override~
              ~CSSUPP2.CRE~  ~override~
              ~DADROW10.CRE~ ~override~
              ~DADROW23.CRE~ ~override~
              ~DAGHAUN1.CRE~ ~override~
              ~DAGHAUN2.CRE~ ~override~
              ~DEADCOW1.CRE~ ~override~
              ~DEADCOW2.CRE~ ~override~
              ~DEER01.CRE~   ~override~
              ~DEVAGOOD.CRE~ ~override~
              ~DEVAEVIL.CRE~ ~override~
              ~DEVAST01.CRE~ ~override~
              ~DEVMON01.CRE~ ~override~
              ~DPFEMALE.CRE~ ~override~
              ~DPSTAT05.CRE~ ~override~
              ~DROFOD04.CRE~ ~override~
              ~DROW04.CRE~   ~override~
              ~DSBODY01.CRE~ ~override~
              ~FANGEL01.CRE~ ~override~
              ~FINSOL01.CRE~ ~override~
              ~GEMCH01.CRE~  ~override~
              ~GEMCH02.CRE~  ~override~
              ~GORSTA05.CRE~ ~override~
              ~HLSHYR.CRE~   ~override~
              ~HSPECTR1.CRE~ ~override~
              ~JADE1.CRE~    ~override~
              ~JAHEI1.CRE~   ~override~
              ~JAREV1.CRE~   ~override~
              ~JAMERONI.CRE~ ~override~
              ~MGKHOL01.CRE~ ~override~
              ~NCHICK.CRE~   ~override~
              ~NCOW.CRE~     ~override~
              ~PIRFSH02.CRE~ ~override~
              ~PIRSAL02.CRE~ ~override~
              ~PLANET01.CRE~ ~override~
              ~PLANGOOD.CRE~ ~override~
              ~PLANEVIL.CRE~ ~override~
              ~PLANWISH.CRE~ ~override~
              ~PPBODHI3.CRE~ ~override~
              ~PPMAG01.CRE~  ~override~
              ~PPVALEN.CRE~  ~override~
              ~REMAGE01.CRE~ ~override~
              ~SENDAI7.CRE~  ~override~
              ~SUENDEL2.CRE~ ~override~
              ~SUENDEL4.CRE~ ~override~
              ~SUENDEL6.CRE~ ~override~
              ~SUENDEL8.CRE~ ~override~
              ~TOBPAR02.CRE~ ~override~
              ~TRFTOW04.CRE~ ~override~
              ~TRSKIN01.CRE~ ~override~
              ~UDDOOR06.CRE~ ~override~
              ~UDDROW35.CRE~ ~override~
              ~VAMANC01.CRE~ ~override~
              ~VAMEMI01.CRE~ ~override~
              ~VAMMAT01.CRE~ ~override~
              ~VAMPAT01.CRE~ ~override~
              ~VAMVER01.CRE~ ~override~
              ~VAMPAER.CRE~  ~override~
              ~VAMPIRE1.CRE~ ~override~
              ~VAMPJAH.CRE~  ~override~
              ~VAMPVIC.CRE~  ~override~
              ~VVBODHI.CRE~  ~override~
              ~VVDEL.CRE~    ~override~
              ~VVPARIS.CRE~  ~override~
              ~VVSALIA.CRE~  ~override~
              ~VVTANOV.CRE~  ~override~
              ~WPWENCH1.CRE~ ~override~
              ~YARMY01.CRE~  ~override~
              ~YSMAGE02.CRE~ ~override~
  WRITE_BYTE 0x0275 2 // female
BUT_ONLY_IF_IT_CHANGES

PRINT @3
COPY_EXISTING ~ABISRED1.CRE~ ~override~
              ~ABYDEM01.CRE~ ~override~
              ~AR18SKEL.CRE~ ~override~
              ~BEHHIV01.CRE~ ~override~
              ~BHGHOUL2.CRE~ ~override~
              ~BHGHOUL4.CRE~ ~override~
              ~DACEMIST.CRE~ ~override~
              ~DDGUARD1.CRE~ ~override~
              ~DDGUARD2.CRE~ ~override~
              ~DDGUARD4.CRE~ ~override~
              ~DDGUARD5.CRE~ ~override~
              ~DDGUARD6.CRE~ ~override~
              ~DEADDEM1.CRE~ ~override~
              ~DEATHKNI.CRE~ ~override~
              ~DECK615.CRE~  ~override~
              ~DELMIST.CRE~  ~override~
              ~DEMABI01.CRE~ ~override~
              ~DEMCOR01.CRE~ ~override~
              ~DEMGLA01.CRE~ ~override~
              ~DEMPIT01.CRE~ ~override~
              ~DEMILICH.CRE~ ~override~
              ~DEMOSUM1.CRE~ ~override~
              ~DEMOSUM2.CRE~ ~override~
              ~DEMOSUM3.CRE~ ~override~
              ~DGLAB01.CRE~  ~override~
              ~DPDEM01.CRE~  ~override~
              ~DPMON02.CRE~  ~override~
              ~ELEARB01.CRE~ ~override~
              ~ELEARB02.CRE~ ~override~
              ~ELEARB03.CRE~ ~override~
              ~ELEARB04.CRE~ ~override~
              ~ELEARB05.CRE~ ~override~
              ~ELEARB06.CRE~ ~override~
              ~ELEARB07.CRE~ ~override~
              ~ELEARB08.CRE~ ~override~
              ~ELEARB09.CRE~ ~override~
              ~ELEARB10.CRE~ ~override~
              ~ELEARB11.CRE~ ~override~
              ~ELEPUZ01.CRE~ ~override~
              ~ELEPUZ02.CRE~ ~override~
              ~ELEPUZ03.CRE~ ~override~
              ~ELEPUZ04.CRE~ ~override~
              ~FIRLCH01.CRE~ ~override~
              ~FIRWRA01.CRE~ ~override~
              ~FSSKEL.CRE~   ~override~
              ~GHOGR01.CRE~  ~override~
              ~GLBEAR.CRE~   ~override~
              ~GORBAT1.CRE~  ~override~
              ~GORBAT3.CRE~  ~override~
              ~GORCAMB.CRE~  ~override~
              ~GORCHR.CRE~   ~override~
              ~GORTAN1.CRE~  ~override~
              ~GORTAN4.CRE~  ~override~
              ~GORWOM05.CRE~ ~override~
              ~GRSKEL1.CRE~  ~override~
              ~GRSKEL2.CRE~  ~override~
              ~HELLFEAR.CRE~ ~override~
              ~HELLGREE.CRE~ ~override~
              ~HELLPRID.CRE~ ~override~
              ~HELLSELF.CRE~ ~override~
              ~HGMIS02.CRE~  ~override~
              ~HGSKL01.CRE~  ~override~
              ~HGSKL02.CRE~  ~override~
              ~HGSKL03.CRE~  ~override~
              ~HGWRA01.CRE~  ~override~
              ~HLDEMI.CRE~   ~override~
              ~HLSKULL.CRE~  ~override~
              ~ICFUNG02.CRE~ ~override~
              ~ICMYC01.CRE~  ~override~
              ~ICMYC02.CRE~  ~override~
              ~IGOLFLE3.CRE~ ~override~
              ~IGOLFLE4.CRE~ ~override~
              ~KELZOMB.CRE~  ~override~
              ~KSHADOW.CRE~  ~override~
              ~LESTER.CRE~   ~override~
              ~MAGE6A.CRE~   ~override~
              ~MAGE6B.CRE~   ~override~
              ~MAGE6C.CRE~   ~override~
              ~MAGE8A.CRE~   ~override~
              ~MAGE8B.CRE~   ~override~
              ~MAGE8C.CRE~   ~override~
              ~MAGE8E.CRE~   ~override~
              ~MAGE10A.CRE~  ~override~
              ~MAGE10B.CRE~  ~override~
              ~MAGE10C.CRE~  ~override~
              ~MAGE10D.CRE~  ~override~
              ~MAGE11A.CRE~  ~override~
              ~MAGE11B.CRE~  ~override~
              ~MAGE11C.CRE~  ~override~
              ~MAGE11M.CRE~  ~override~
              ~MAGE14A.CRE~  ~override~
              ~MAGE14B.CRE~  ~override~
              ~MAGE14C.CRE~  ~override~
              ~MAGE14M.CRE~  ~override~
              ~MAGE16A.CRE~  ~override~
              ~MAGE16B.CRE~  ~override~
              ~MAGE16C.CRE~  ~override~
              ~MAGE16M.CRE~  ~override~
              ~MAGE18A.CRE~  ~override~
              ~MAGE18B.CRE~  ~override~
              ~MAGE18C.CRE~  ~override~
              ~MAGE18D.CRE~  ~override~
              ~MAGE18E.CRE~  ~override~
              ~MAGE18Y.CRE~  ~override~
              ~MAGE18Z.CRE~  ~override~
              ~MAGE20.CRE~   ~override~
              ~MAGE20B.CRE~  ~override~
              ~MAGE20C.CRE~  ~override~
              ~MISTHO01.CRE~ ~override~
              ~MISTWA01.CRE~ ~override~
              ~NEVM2.CRE~    ~override~
              ~OBSDEM01.CRE~ ~override~
              ~PMASTER.CRE~  ~override~
              ~PPDEMON.CRE~  ~override~
              ~PWARDEN.CRE~  ~override~
              ~PPNAB01.CRE~  ~override~
              ~PPNAB02.CRE~  ~override~
              ~PPNAB03.CRE~  ~override~
              ~RNGSHA.CRE~   ~override~
              ~RNGSHA01.CRE~ ~override~
              ~RNGSHA02.CRE~ ~override~
              ~RNGSHA03.CRE~ ~override~
              ~RNGSHA04.CRE~ ~override~
              ~RNGSHA2D.CRE~ ~override~
              ~RSKEL01.CRE~  ~override~
              ~RSKEL03.CRE~  ~override~
              ~RUMAR02.CRE~  ~override~
              ~SDSHADFI.CRE~ ~override~
              ~SDSHADOW.CRE~ ~override~
              ~SENDARK.CRE~  ~override~
              ~SEWSHA01.CRE~ ~override~
              ~SEWSHA02.CRE~ ~override~
              ~SEWSHA03.CRE~ ~override~
              ~SHADEL.CRE~   ~override~
              ~SHADELD.CRE~  ~override~
              ~SHADFI01.CRE~ ~override~
              ~SHADFI02.CRE~ ~override~
              ~SHADOW01.CRE~ ~override~
              ~SHAPE.CRE~    ~override~
              ~SHAWOL01.CRE~ ~override~
              ~SHAWOL02.CRE~ ~override~
              ~SKELAR01.CRE~ ~override~
              ~SKELAR02.CRE~ ~override~
              ~SKELE2.CRE~   ~override~
              ~SKELET01.CRE~ ~override~
              ~SKELHP1.CRE~  ~override~
              ~SLIFIS01.CRE~ ~override~
              ~SLIFIS02.CRE~ ~override~
              ~SWORD03.CRE~  ~override~
              ~TANARI01.CRE~ ~override~
              ~TANOMIST.CRE~ ~override~
              ~TELBAL1.CRE~  ~override~
              ~TELCOR1.CRE~  ~override~
              ~TELPIT1.CRE~  ~override~
              ~TELPIT2.CRE~  ~override~
              ~TELSLAV.CRE~  ~override~
              ~TELTAN1.CRE~  ~override~
              ~TELTAN2.CRE~  ~override~
              ~TELWRAI.CRE~  ~override~
              ~UDDEATH.CRE~  ~override~
              ~UDDEATH2.CRE~ ~override~
              ~UDNABA.CRE~   ~override~
              ~UHCREAT.CRE~  ~override~
              ~VALEMIST.CRE~ ~override~
              ~WOLFZO01.CRE~ ~override~
              ~WRAITH01.CRE~ ~override~
              ~WRASHI01.CRE~ ~override~
  WRITE_BYTE 0x0275 4 // neither
BUT_ONLY_IF_IT_CHANGES

// fixes summoned creature gender
COPY_EXISTING ~bearblsu.cre~ ~override~
              ~beargrsu.cre~ ~override~
              ~ettercsu.cre~ ~override~
              ~sumdjinn.cre~ ~override~
              ~sword02.cre~  ~override~
              ~worgsu.cre~   ~override~
              ~xvartsu.cre~  ~override~
  WRITE_BYTE 0x275 6
  BUT_ONLY_IF_IT_CHANGES

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#2 devSin

devSin
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Posted 02 April 2005 - 04:22 PM

A) Kill the MAGE* updates. The files are templates and rarely, if ever, used. Locally, I don't change them at all anymore.

B) They're either undead or freaky spellcasters. There's nothing I hate more than listening to the all-powerful lich vocho-butthole-blah... to cast their spells.

C) I changed the devas and planetars to female (I used to change them to gender: both, but this gives them male casting voices), which may or may not be accurate (with how they're used in-game, they look more like girls than boys to me).

Kish can go through the rest and tell you how misguided I am, I'm sure.

#3 Caedwyr

Caedwyr
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  • Gender:Male

Posted 02 April 2005 - 06:01 PM

Devas can be either male or female.

#4 CamDawg

CamDawg

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  • Gibberling Poobah
  • 9751 posts
  • Gender:Not Telling

Posted 01 May 2005 - 06:49 AM

B) They're either undead or freaky spellcasters. There's nothing I hate more than listening to the all-powerful lich vocho-butthole-blah... to cast their spells.

<{POST_SNAPBACK}>


Does this leave them with any casting voice?

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#5 devSin

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Posted 01 May 2005 - 07:27 AM

Nope. There are three possibilities in-game: gender set to FEMALE (2) for female casting voices, gender set to NEITHER (4) for no casting voices, and any other value for male casting voices. This is really the only effect the gender value has in-game.

Looking through the list, they're all either undead (who thinks a skeleton should have a humanoid casting voice?) or other creatures where the assignments are inconsistent with all other creatures using that animation.

Unless someone wants to go through the list and check each one, you can either toss it or drop it in and change it as specific issues come up.

#6 CamDawg

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    ALL GLORY TO THE HYPNOTOAD

  • Gibberling Poobah
  • 9751 posts
  • Gender:Not Telling

Posted 01 May 2005 - 11:46 AM

OK. These are included in alpha 4, but we should probably at least discuss whether liches casting with male voices or without nay sound at all is worse. :undecided:

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#7 Kish

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  • Location:Rohnert Park, CA

Posted 01 May 2005 - 12:16 PM

Does this include Projected Images? They always sound male.
"You are what you do. Choose again, and change."
--Miles Vorkosigan

"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real."
--Aral Vorkosigan

#8 devSin

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Posted 01 May 2005 - 12:39 PM

Note that it doesn't interfere with the casting sound, just the voice.

Does this include Projected Images? They always sound male.

If an object has a gender that isn't FEMALE (2) or NEITHER (4), then the casting sounds will always be male.

This means creatures with genders SUMMONED, ILLUSIONARY, NONE, EXTRAn, MALE, etc., will *all* have male casting voices. The only one I'm not sure about is SUMMONED_DEMON (9), but I'm guessing it defaults to male, too.

Edited by devSin, 01 May 2005 - 12:41 PM.


#9 Miloch

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Posted 13 December 2007 - 09:43 AM

Sleeping Woman (sleepfh.cre) is male - should be female (both sex and gender).

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#10 CamDawg

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Posted 17 January 2008 - 06:53 AM

sleepfh has been added, thanks.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#11 aVENGER_(RR)

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Posted 17 January 2008 - 09:47 AM

Cam, while you're at it, you might want to add the STATE_SLEEPING flag to all sleeping characters. :)

I've recently done this for RR v3.9 in my "Revised Thievery" component. My code may be a bit crude, but it does the job well enough, and it shouldn't re-flag characters in case they have already been flagged as sleeping by some other mod:

COPY_EXISTING ~SLEEPDW.CRE~ ~override~   // Sleeping Dwarf
			  ~SLEEPFH.CRE~ ~override~   // Sleeping Woman
			  ~SLEEPMH.CRE~ ~override~   // Sleeping Man
  READ_LONG  0x20 "states"
  WRITE_LONG 0x20 ("%states%" BOR 0b00000001) // add the STATE_SLEEPING flag
BUT_ONLY_IF_IT_CHANGES

Edited by aVENGER_(RR), 17 January 2008 - 10:11 AM.


#12 devSin

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Posted 17 January 2008 - 10:19 AM

No. STATE_SLEEPING prevents them from being clicked on.

For a real bug, we need to find the few CREs with STATE_INVISIBLE and fix 'em -- with just the STATE bit checked and no actual invisibility item or effect (a la MAGE01), they behave like invisibles but for the fact that they're visible! (Although you can see them, you can't actually attack them -- clicking on them does nothing -- until they "break" their "invisibility" by attacking somebody.) Unless we already have and I've forgotten yet again...

#13 aVENGER_(RR)

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Posted 17 January 2008 - 11:38 AM

No. STATE_SLEEPING prevents them from being clicked on.


Are you sure? :)

I just tested this by starting a new game and CLUA-ing my PC to the Copper Coronet (AR0406). He was able to talk to the Sleeping Dwarf in the room right across Llynis's chamber without any problems. The Sleeping Dwarf had the usual blue circle and he properly said his line (Zzzzz (snort!)....). I then saved the game and loaded it in NI to confirm that the Sleeping Dwarf indeed had the STATE_SLEEPING flag that RR assigns and - he did. :)

For a real bug, we need to find the few CREs with STATE_INVISIBLE and fix 'em -- with just the STATE bit checked and no actual invisibility item or effect (a la MAGE01), they behave like invisibles but for the fact that they're visible! (Although you can see them, you can't actually attack them -- clicking on them does nothing -- until they "break" their "invisibility" by attacking somebody.) Unless we already have and I've forgotten yet again...


Yup, I encountered a couple of those while working on Shadow Thief Improvements. For example, ARNWAR03.CRE is flagged as STATE_INVISIBLE in the unmodded game. I used to fix those guys in the older versions of RR, but since STI uses custom areas and custom creatures as of late that fix no longer applies.

Edited by aVENGER_(RR), 17 January 2008 - 11:41 AM.


#14 aVENGER_(RR)

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Posted 17 January 2008 - 12:22 PM

BTW, note that the ToB versions of sleeping characters (most of which are encountered in Amkethran) already have the STATE_SLEEPING flag. For example:

AMFSLEEP.CRE - Sleeping Woman
AMMSLEEP.CRE - Sleeping Man
AMBSLEEP.CRE - Sleeping Boy


#15 CamDawg

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Posted 17 January 2008 - 01:35 PM

For a real bug, we need to find the few CREs with STATE_INVISIBLE and fix 'em -- with just the STATE bit checked and no actual invisibility item or effect (a la MAGE01), they behave like invisibles but for the fact that they're visible! (Although you can see them, you can't actually attack them -- clicking on them does nothing -- until they "break" their "invisibility" by attacking somebody.) Unless we already have and I've forgotten yet again...

Found only six--rngsta01 is unused; obsgol02, udpent.cre, uhostile.cre, and wildzone.cre are invisible by effect/mage01.itm; only arnman11 and arnwar03 are flagged improperly.

And yeah, aVENGER's right--the sleeping flag doesn't prevent clickityness, as sleepdw speaks fine. The other two not so much, but I suspect it may be because they don't have a dialogue file assigned. :)

// add sleeping flag to sleeping creatures
COPY_EXISTING ~sleepdw.cre~ ~override~   // sleeping dwarf
			  ~sleepfh.cre~ ~override~   // sleeping woman
			  ~sleepmh.cre~ ~override~   // sleeping man
  READ_BYTE  0x20 "state"
  WRITE_BYTE 0x20 ("%state%" BOR 0b00000001) // add the STATE_SLEEPING flag
  BUT_ONLY_IF_IT_CHANGES

// add sleeping flag to sleeping creatures
COPY_EXISTING ~arnman11.cre~ ~override~
			  ~arnwar03.cre~ ~override~
  READ_BYTE  0x20 "state"
  WRITE_BYTE 0x20 ("%state%" BAND 0b11101111) // remove the STATE_INVISIBILITY flag
  BUT_ONLY_IF_IT_CHANGES

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.




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