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Alternatives: Bugs? Typos? Report them here.


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Please post any bugs or typos here. Make sure to specifiy the game you are playing (BGII, BGT, BGII:EE, or EET) and which version of the mod (Windows, Mac, Linux).
If possible, please post your WeiDU.log so we can see which other mods were installed.

Edited by jastey
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Hi there, thank-you for the very nice mod! I am playing BG2 on Windows, with lots of mods installed as per BWP v.17 by Leonardo Watson, to the best of my ability. I encountered two issues, one with Arledrian and one with AR0328.

1) Arledrian (Gaelan Bayle's house, upstairs) becomes hostile right after poisoning Vulova in his estate (Government District).
Arledrian is not hostile just before we enter Vulova's Estate to give the poison to the Cook.
Worse yet, Arledrian cannot be charmed or dire charmed once he's gone hostile. Is there a Console command I can use to get Arledrian back?
My path is the Paladin path, but the readme says you can still to the first 2 Malficus quests, so I tried them.

2) Renal Bloodscalp and Shadow Thieves are not present in area AR0328 when doing the Paladin quest 1. The area has no enemies or NPC's.

What magical loot am I missing out on? The containers are reset and there is a chest in that area that seems to require a key? Is there a Console command I can use to get the key to the chest?

The good news is I could complete Paladin quest 1. I started Alternatives after finalizing Renal's quest (kill Mae'Var) in area AR0306, and I did not accept the Thieves' Stronghold.

 

Thanks!

 

Weidu log:

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.14: v1.14
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.13
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 1.13
~TETHYRFORESTPATCH/SETUP-TETHYRFORESTPATCH.TP2~ #0 #0 // Tethyr Forest Patch: 3b
~AJOCMOD/SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu: v1.6.5
~SETUP-TTSQ.TP2~ #0 #0 // The Tortured Soul Quest - WeiDU: v7
~BWQUEST.TP2~ #0 #0 // Black Rose Part I: Market Prices
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v9
~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v5
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 9.4
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.5
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 5.5
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 6.5
~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 2.00
~DQ/SETUP-DQ.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: v3.0
~DQ/SETUP-DQ.TP2~ #0 #1 // Optional: Major character portraits: v3.0
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: 2.1
~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v4
~SETUP-AMBER.TP2~ #0 #1 // Multiplayer-friendly flirting for Amber: v4
~AJANTISBG2/SETUP-AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: 14
~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v15
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v15
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v8
~KELSEY.TP2~ #0 #0 // Kelsey: V4
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
~SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA)
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #9 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 30 Minutes: V4.2
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v15
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v15
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: V4.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: V4.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: V4.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): V4.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: V4.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: V4.2
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.2
~JANQUEST/SETUP-JANQUEST.TP2~ #0 #0 // Extension de la quete de Jan
~YESLICKNPC/YESLICKNPC.TP2~ #0 #0 // Yeslick NPC for BGII: SoA: v1.1
~BRANWEN/SETUP-BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v3
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v15
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v15
~SETUP-TURNIPGOLEM.TP2~ #0 #0 // Turnip Golem Encounter: v4
~SETUP-MDX.TP2~ #0 #0 // Xmas Mod: v1.0.3
~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v4
~SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor
~RES_FIXER/SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.2
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.2
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.2
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.2
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v13.2
~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v9
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)
~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes
~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching
~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches
~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons
~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core)
~1PP/1PP.TP2~ #0 #209 // 1ppv4: Attachable wings (core)
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core)
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects
~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #50 // Distinctive Genies: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #100 // Distinctive Fiends: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #150 // Pit Fiends -> All get the NWN animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #210 // Cambion/Isair Animation -> All cambions: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #260 // Alu-Fiend/Madae Animation -> All alu-fiends: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #410 // Skeleton Warriors -> Barrow Wight animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #490 // Svirfneblin Animations -> Animations and sounds: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #650 // More Neverwinter Nights Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #710 // More Planescape: Torment Animations -> 25% of relevant non-joinables: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #7000 // Moinesse's Avatars for IA -> 25% of relevant non-joinables: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5
~MWYVMTAN/SETUP-MWYVMTAN.TP2~ #0 #10 // Wyvern Animation Fix: v2
~MWYVMTAN/SETUP-MWYVMTAN.TP2~ #0 #20 // Tanar'ri Animation Fix: v2
~BEAR_ANIMATIONS_D2/SETUP-BEAR_ANIMATIONS_D2.TP2~ #0 #0 // Bear & Werebear animations from D2 - REQUIRES the [infinity Animation core mod] to be installed.
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5
~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #195 // Use Character Colors Instead of Item Colors -> For non-magical shields: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v4
~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #30 // Tougher Enemies -> Add +2 Thac0/AC/Save
~XPMOD/SETUP-XPMOD.TP2~ #0 #1 // Creature XP Reduction -> Reduce to 50%: 7
~XPMOD/SETUP-XPMOD.TP2~ #0 #16 // Quest XP Reduction -> Reduce to 50%: 7
~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1000 // Portraits for The Darkest Day: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1300 // Portraits for Tower of Deception: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1320 // Portraits for Dungeon Crawl: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1390 // Portraits for Jans Quest: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1410 // Portraits for Innershade: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1420 // Portraits for Fishing for Trouble: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1430 // Portraits for Eilistraees Song: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1470 // Portraits for Return to Brynnlaw: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1520 // Portraits for D0Questpack: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1530 // Portraits for Slandor: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1580 // Portraits for Ajoc: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #1590 // Portraits for ISNF: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #2010 // Portraits for Amber NPC: v3.0
~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v3.0
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v10.2.2
~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #2 // Restored BG1 Weapon Attack Sound Effects: v1.3
~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #3 // Restored BG1 Armor Hit Sound Effects: v1.3
~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #8 // Restored Gulp! Sound Effect: v1.3
~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #0 // Area Patcher: ALPHA 16
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #4000 // Restore Shadows over Soubar - AR0700 Travel Trigger: ALPHA 16
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #4001 // Restore Shadows over Soubar - AR4360 Near Areas: ALPHA 16
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #0 // Install Marker: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #100 // Gives some original game items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #102 // Gives some CtB items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #105 // Gives some Keto items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #107 // Gives some Kivan and Deheriana items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #112 // Gives some TDD items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #114 // Gives some TDD sin TDD items the Droppable Flag: ALPHA 3
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #0 // Area Stuff - MAJESTIC Area Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #1 // Creature Stuff - Creature Resource Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #2 // Creature Stuff - Inventory Unborker (removes spurious references to the item table): 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #3 // Creature Stuff - Inventory Cleaner (removes items that don't exist and converts them into already present items where applicable): 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot): 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #5 // Creature Stuff - MAJESTIC Creature Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #6 // Creature Stuff - Duplicate Creature Effect Remover: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #7 // Item Stuff - Item Resource Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #8 // Item Stuff - MAJESTIC Item Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #9 // Item Stuff - Portrait Icon Assigner: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #10 // Item Stuff - Proper Immunity Assigner: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #11 // Item Stuff - Duplicate Item Effect Remover: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #12 // Item Stuff - MAJESTIC Item Checker: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #13 // Spell Stuff - Spell Resource Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #14 // Spell Stuff - MAJESTIC Spell Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #15 // Store Stuff - MAJESTIC Store Fixer: 19022016
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2

 

 

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Thank you for the reports! In the next version, Aledrian will have the same hostile triggers as Gaelan. The one for the Maleficus' path was wrong. I don't know any way of turning a hostile creature non-hostile via cheats, though.

 

Also, in the next version there will be hostile Shadow Thieves in the guild when attacking. Renal won't be there, though, as he is also not present for the original Bodhi path. The only item of note that you missed from enemies is a Mage Robe of Fire Resistance (CLCK10.itm) one of the thieves wore.

The locked chest requires the key the PC would get when working for the Shadow Thieves. I am not sure why it would be used here as you never get this key when going this path. There is an item inside that chest which doesn't make sense, either (I don't think the player is supposed to see this). The mod is using the same area as for the Bodhi route, so it's like original content I don't feel responsible for... See it like this: it's the thieves' guild, so it's not unrealistic they have one chest the player can't open. ;)

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... I don't know any way of turning a hostile creature non-hostile via cheats, though.

Easy, just have the cheatkeys enabled and Ctrl + Q while the cursor is over the hostile creature. Yes, the cheature joins the party... making it non-hostile, and then kick out, which will make it neutral... without too many scripts controlling it. :devlook:

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Jarno: Ok - I didn't know that.

 

New version 13.3 is out.

Changes are:

  • Added check variable in case Malficus offer is turned down [Global("B!RefusedAlternaMal","GLOBAL",1)]
  • Malficus path: if revealing the plot against Harbormaster Nador to Inspector Brega, the dialogue will loop back if the PC calls a witness Brega doesn't accept until the PC choses a trustworthy witness or gives another reply.
  • Assistant Harbormaster Ballas: changed IsGabber(Player1) to InMyArea(Player1) to prevent confusion wbout "Why didn't he talk to my group".
  • Aledrian's hostile triggers adjusted - they are the same ones as Gaelan's now and he shouldn't turn hostile before the PC committed fully to Malficus' (or Aster's) path
  • If PC attacks Thieves' Guild there will be hostile thieves now in Renal's level (not Renal, though)
  • Installer updated to WeiDU v244
Edited by jastey
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Version 13.4 is available!

Changes:

  • (German version) changed Aster's dialogue slightly to make it clear that Zahl is waiting downstairs
  • When accepting either Aster or Maleficus no more guild fights should happen in the streets (SetGlobal("VampShadWar","GLOBAL",6))
  • After accepting Aster the poison vendor for Maleficus won't be present any longer.
  • Note to readme added: Edwin can only be recruited if the quests for Renal Bloodscalp are completed before accepting an alternative to Brynnlaw.
  • Installer updated to WeiDU v246
Edited by jastey
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My friend reports a bug-like issue to me during his walkthrough on BG2EE with alternatives v13.3:

 

After accepting Aster's quest and having Aran killed, he doesnt go back to Aster but go for Malficus and accept the quest of eliminating Shadow Thieves.

Apparently the quest cant be done again, and Aster refuse to continue the conversation too. The only way to sail is to pay 50,000 gp.

 

IMO, Malficus should refuse to talk to CHARNAME once other paths been taken, and set the unfinished quest from him as a failure. Just like Aster, Bodhi and Galen.

Edited by c4_angel
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Hi, I have seen in another post that someone had a double Malficus spawning... has the reason for that been found or eliminated?

I had the same problem, Malficus spawned twice (at his first appearance already, where I refused him. Both of him, actually, just to be sure).

Then I met a double Aster, too.

Also, the dialogue line with Quallo where you ask about the blood (the one that appears in the original game, too, where you ask about the order of the items and his reply is just to turn away sadly) appeared twice. Although the friendly option to get the blood worked just fine.

I'm playing BG2:EE on Windows, and my only other mod was Berelinde's Keldorn Romance, which is supposed to be compatible (but maybe I installed them in the wrong order?).

I wiped them and did a clean install, because the PID in Keldorn Romance was totally messed up, too. Will try again and then post again in both mod threads separately if it happens again.

 

Edited by Arvia
typos
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4 hours ago, Arvia said:

I have seen in another post that someone had a double Malficus spawning... has the reason for that been found or eliminated?

I am not sure what post you are referrint to.

What you describe sounds like a borked install: one install of the mod wasn't erased properly before it was installed a second time so you have everything doubled. Did you use an install tool?

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On 12/29/2019 at 3:39 PM, jastey said:

I am not sure what post you are referrint to.

What you describe sounds like a borked install: one install of the mod wasn't erased properly before it was installed a second time so you have everything doubled. Did you use an install tool?

Ah, I found the bug report now. I will look into it.

EDIT: There is no instance in the mod where Maleficus would or even could spawn a second time inside the inn - there is no script block for it.

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Hi there,

I just played the mod and was pleased with an alternative option when deciding wether to side with Bohdi or the shadow thieves. However, I found a countinuity-bug.

As requested by Aster, I decided to wipe out the vampires as well as the thieves. After paying her the 15.000 bucks, there is a cut-scene in which it is said that " Aran Lindvail kept his word" or something like that. The party is beeing transported to the docks, where a short talking-sequence between Player-Character an Aran Lindvail occurs.

That, however, is quite illogical, since I hat killed Lindvail 5 Minutes ago (as requested by Aster). How can there be a dialog with a dead guy. It seems that a script is triggered whick assumes that I sided with the shadow thieves. But I didn't.

Is this bug already known?

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