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Protection Against Dispel Magic


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For me, solo runs with wizard is too hard with scs installed when most high level Liches, Fiends, Dragons etc spam dispel magic. 1 time protection of dispelling screen is not enough. I think it could be tweaked to protect the caster at least 2 times or another spell can provide protection against dispel magic. Any thoughts?

Edited by Hicuty
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DS is party-wide, correct? So it seems manageable:

 

Scenario 1:

- Party goes in pre-buffed with DS

- Dragon casts Dispel

- DS is gone but other protections remain

- Backup Caster B renews DS

- Dragon has to remove DS again

- Dragon goes to work undoing Caster A's other protections

- Meanwhile, Caster A has several rounds free to strip the dragon of its protections and Feeblemind it (or whatever)

 

Scenario 2:

- Solo Caster A goes in pre-buffed with DS

- Dragon casts Dispel

- DS is gone but other protections remain

- Dragon goes to work undoing Caster A's other protections, but never finishes because Caster A has cast Time Stop and destroyed the dragon

 

Scenario 3:

- Woefully under-leveled solo Caster A goes up against the dragon with no friends or support

- Woefully under-leveled solo caster A gets embarrassingly crushed by the dragon

 

I don't see any problems here. :p

Edited by subtledoctor
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Scenario 4:

 

- Solo caster carefully prepared his defences to fight against Lich

- When he approached the Lich, Lich immediately wished for timestop with improved alacrity.

- Then Lich began to summon 2 fiends and released 3 dispel magics in a sequencer as well as casting horrid whilting, meteor swarm.

- When timestop finished, Fiends ate poor caster as dinner:D

Edited by Hicuty
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You're complaining that a spell that has an AoE specifically made to target an entire party is not powerful enough for a single character? Of course not - it's an AoE effect for an entire party. Similarly, Improved Haste is pretty terrible for a solo caster as well.

Edited by Bartimaeus
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So how can a mage protect himself from dispel magic spam then? I like scs not only because of difficulty but also the chess battle between arcane casters. With SR there is little to no chess battle beause of how easily buffs can be stripped. If solo is not a thing with SR, then it is unfortunate.

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The spell deflections (and Spell Trap and Spell Shield) are immune to dispel magic, so there's that for short term protections, at least. As a mage, facing overwhelmingly higher level spellcasters by yourself seems like a pretty terrible idea. Certain tactics might make it possible (though I'm not sure what), but if this were a PvP situation where you have two solo spellcasters going at it with each other, and one of them is significantly higher level than the other, you would probably think that the higher-level caster will always win assuming optimal choice of spell memorization and utilization, right? That's what SCS is attempting to do, so it makes sense that you're getting beat. The old Spell Immunity is probably what you're looking for, but SR has had that removed for a while now (for being rather broken as well as not existing in P&P).

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Perhaps. Spell Immunity is only a 5th level spell, and Ruby Ray targets up to 8th, right? So assuming you're an OP solo level caster with a whole lot of spell slots, you could pre-cast Spell Shield, Spell Deflection (if cast in the right order), then Greater Spell Deflection...but yeah, regardless, if you get Timestop-ed, and especially if Improved Alacrity is thrown in, you're probably screwed.

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Dispel Magic removes your combat protections in one cast. That include stoneskin, prot from elements, prot from energy, other skins, remove fear etc. You can't live if these are dispelled against a high spellcaster with summons helping him. How is this balanced? You can eat a Ruby ray but still live just fine because it dispels 1 protection. You have other defences if Greater Spell Deflection removed. Globe of Inv and Spell Deflection will be more than enough to continue fight. But if you eat remove magic you are practically dead.

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Yes, when being used by a significantly higher caster level, dispel/remove magic is very effective against the player, exactly as it was designed to be, which SR makes no real changes to. What exactly are you suggesting be changed? Should Dispelling Screen grant complete immunity for 5 turns? Don't think you'll find many supporters there. You're playing an ultra-specialist build and understandably running into difficult encounters - if you can't take the heat, get out of the kitchen, :devlook:.

Edited by Bartimaeus
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I just want some form of protection against remove magic. I encountered Fiends spamming it, Lich casted 3 in a sequencer and laughed at my face. I don't think people play only with parties, i thought soloing is a massive part of BG. Right now it is near to impossible to go against those encounters without cheese. I want to hold my ground against those fiends, not to run like a chicken.

Edited by Hicuty
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- Then Lich ... released 3 dispel magics in a sequencer as well as ...

Slightly OT but wtf is this?

Davidw can we get some kind of setting in SCS to prevent enemies loading sequencers with three of the same spell?

Why? It’s perfectly legal, last time I looked.

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