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DrAzTiK

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About DrAzTiK

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    France

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  1. Oh, great mod my friend, I was looking a way for thiets to facestab for ages ! I will try it asap
  2. Hi , thanks for this mod witch add some freshness and rebalancing to the game. I have noticed 2 "bugs" in my game : - melf's fiery missile -level2 : it change the color of magic missile in to a fire color one witch is great but also change the color of the standard magic missile (level one). is it intended ? - missile storm (level 5) : need more test but the number of missiles looks quite random. Is is suposed to cast 10 missiles per enemies ? It means that it could send 100 missiles againt 10 enemies ? It would make sense in comparaison to the original spell but currently it only cast 5-10 magics missiles. The radius looks a bit small imo also I currently play on an 2.5.16.6 version of BG2
  3. also haste and slow (level 3) are doomed to be overpowed spells forever. For what is worth, I have tweaked haste level 3 to affect only one creature and it remains a no brain picking. I may try to do it also for slow but I am afraid it would make the spell too much less appealing. ( and mess SCS AI) edit : genius inside, I think it could be interesting to give slow (level3) less radius ( something between 4-10 radius)
  4. ok I can download the 1.1.2 .exe now . thanks
  5. google chrome and internet explorer do not allow me to download this mod witch look to be identified as dangerous ( at least for 1.1.2)
  6. I use : ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2060 // lefreut's 1.3-ish Dialog Box: 3.6 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5020 // lefreut's Box 5 (Dialog Box) Override: 3.6 transparent dialox box is quite usefull. Currently, I am looking for a UI allowing to get a better inventory micro management.
  7. Tbh, these random scrolls have always been unbalanced/incoherent. To remove them is the way to go. Replace them with some random gems could be more interesting
  8. Surely my last bottle in the sea but it could be nice to allow face and side backstab coz positioning behind enemies everytime you want to make a backstab need some boring micro managements, especially in BG2/TOB potion of the game. farewell friends
  9. it doesn't look touchy, it looks amazing . All that is very interesting. An affair to follow!
  10. Hi subtledoctor ! How handsome you look, with health you seem to glow.. You are the Pheonix of al who here reside. Long story short, if it is not a pain to code, I beg you to make it one day if you have time. Almost a personal request but surely a large number of player could find an interest in it. We must do good for people in spite of themselves. ¯\_(ツ)_/¯
  11. Hi friends ! Another bottle in the sea but an interesting tweak could be a mod allowing to get a gameplay a la dragon age origins meaning all your teammates just lay down if "killed" (except emprisonement and stonning oc) and "wake up if you manage to win the fight with at least one character surviving ( you still need to heal them) This way, you don't need resurrection/raise dead in case you manage to win the fight with at least one character witch is particularly usefull on BG1 where you don't have easily access to raise dead and resurrections. More importantly, it would prevent some extremly boring micromanagement : no need to equip all items on a dead character coz fallen characters would still keep equipement and items. Raise dead and resurection would still be usefull allowing to resurect teammates during the fight if you need/can afford it. It would also allow to continue the fight when your main character is dead, with no need of boring relloading or feeling cheating. I remember that Jarno has made a mod like it for the protagonist long time ago. But I think it is not updated anymore and it would be good to extend it to all characters. Is it doable with BG EE engine ?
  12. Sometimes, another way to deal with a powerfull mage is to send only one tanky fighter with very good AC and wielding your best items as possible, meaning almost only damage spells could hurt him. Not need to always fall into this no end run of dispelling magic protections witch cost a lot of spell slots.
  13. Sorry but I am just curious. Anyone know where is demivrgvs ? It looks like he has completely disappeared. Strange coz he have invested himself so much into kit/spell/item revisions. I also hope kit revision will be updated one day. The current version of kit revision is already very good, just need a few fix, Bards and thiefs still remain almost untouched unfortunately.
  14. where can we dowload the last version of this mod witch looks nice for keeping yoshimo.
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