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Two questions on this mod


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#1 DragonRider

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Posted 01 September 2015 - 02:59 PM

Well, very much as the title says - two questions I have about this mod, namely:

 

1. Do I understand correctly that the IWD-in-BG2 installation is not in the IWD folder, and not in BG2, but in a third locatioin, and

 

2. Approximately how much space could one expect it to take up on the disc?

 

Thanks. :)



#2 Jarno Mikkola

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Posted 01 September 2015 - 03:05 PM

1. Correct.

2. About five to ten Gigabytes. It's a bit more that both of the games combined, but not a whole a lots, and you can the uninstall both of the games after the install is complete.


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#3 DragonRider

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Posted 01 September 2015 - 04:40 PM

2. 5 to 10 GB, I assume, only the new installation, not combined with the two original games?



#4 Jarno Mikkola

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Posted 01 September 2015 - 04:46 PM

Yes.


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#5 DragonRider

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Posted 01 September 2015 - 04:54 PM

Thanks.



#6 DragonRider

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Posted 02 September 2015 - 06:57 PM

Umm, ok - what if I have mods installed in the original IWD directory (in fact, only the Fixpack)?


Edited by DragonRider, 02 September 2015 - 07:23 PM.


#7 Jarno Mikkola

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Posted 03 September 2015 - 01:53 AM

I wouldn't recommend such a thing, as it's not according to the instructions of the mods install help:

3. Ensure that you have a full (and preferably unmodded) install of IWD, including both Heart of Winter and Trials of the Luremaster (the converter doesn't work without both)

You can always uninstall it if it's the G3 weidu mod...


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#8 DragonRider

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Posted 03 September 2015 - 06:30 PM

That's exactly the one, but I was hoping to avoid all the uninstalling/reinstalling...

 

On top of all, it occurs to me now that my BG2 is also modded a bit, even though not heavily.

 

I'll have to see how to go about this - at any rate, thanks for the information.



#9 DragonRider

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Posted 10 December 2016 - 02:23 AM

Not sure if I shouldn't start a new topic on this, but because it is closely enough related to the above, I will keep it in the same thread.
 
Long story short, trying to install IWD-in-BG2 as per the instructions here: http://gibberlings3....showtopic=25597, I first got some error messages during installation (files not found, etc.), then, upon trying to start the game, got an Assertion Failed message about a missing resource, and was referred to a Baldur.log file; now, this file does exist in the directory, but appears to be completely blank.
 
I am unable to find any other installation log either, so, first - if there is one, where would it be; second, to be honest, I did try to install with the games very minimally modded - these logs are in their places and can be provided if necessary - so maybe this could have caused the problem; also, during installation there was a prompt for the paths to the two games typed "without terminal slashes" - I entered them as, say, C:\Users\Whoever\Games etc, without a slash at the end, but could I have misunderstood/mistyped what was asked for?
 
Any suggestions on how to proceed would be welcome, and if any further information is necessary, please let me know.
 
Thanks.


#10 DragonRider

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Posted 14 December 2016 - 12:35 AM

No idea, then? In case it would be helpful, here is a copy of the message found in a file called TobEx.log, which is exactly what I get when I try to start the game:

 

-----TobEx: Throne of Bhaal Extender build 0.23.2.12 (Sat 10 Dec 2016 06:53:07)
[Sat 10 Dec 2016 06:53:31] ASSERTION FAILED! Return Address: 0x98F677 File: ChDimm.cpp Line: 1246 Expression: FALSE Message: ChDimm.cpp CDimm::Demand(): CRes pointer invalid (Check Baldur.log for missing resource)
 
Baldur.log, as I already mentioned, is there, but apparently blank. Another installation log I don't see anywhere, provided there is supposed to be one. I am not even sure how to properly uninstall the mod, should it come to that...  :undecided: - the readme doesn't go into much detail. :)
 
Again, any suggestions would be appreciated. 


#11 agb1

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Posted 14 December 2016 - 12:45 AM

Try editing TobEx\TobEx_Core.ini and setting all of the Debug options to 1, then re-run to the crash and look at the TobEx log again.

 

Also, make sure you've enabled 3D Animations as ChDimm assertions are sometimes related to graphics.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#12 DragonRider

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Posted 15 December 2016 - 01:09 AM

First, thanks for the reply; second, there is a folder called TobEx_ini, containing a file called TobExCore.ini - I assume that should be the one in question? The Debug options, then, would be everything under the [Debug] header?

 

Also, how to check whether 3D animations are enabled, although I have run other games on the same computer (TES Oblivion, for example, and so on), and they don't seem to have problems with graphics rendering.

 

On a possibly related note, it occurs to me that the antivirus might have obstructed the installation - are files called k.bat, crc.exe and hds_control_remove.vbs related to this mod, for example, as I see them placed in the restricted programmes. If that is the case, perhaps the mod should be reinstalled with AV disabled - should I try something like this, or follow the previous post?

 

Thanks.



#13 Jarno Mikkola

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Posted 15 December 2016 - 02:44 AM

Also, how to check whether 3D animations are enabled ... ?

You go to your IWDinBG2 game folder and open the baldur.ini file with Notepad and check what's written... although you might do better by copying the files content and post it as a post.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#14 DragonRider

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Posted 15 December 2016 - 04:58 AM

As far as I can tell by looking at it, it is enabled, but just in case, here is the file (with very slightly edited paths):
 

Spoiler

 

Edit: Just for completeness - while, as said above, the installed mod had to take up 5 GB or more, the size of the one I have now is 2.6 GB, I suppose some part must be missing... :)


Edited by DragonRider, 15 December 2016 - 05:25 AM.


#15 Jarno Mikkola

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Posted 15 December 2016 - 06:36 AM

Did you install the Widescreen mod to this directory: My Games\Black Isle\Icewind Dale in BG2\
?
Cause if you didn't, your BG2 game has it:
Screen Position X=645
Screen Position Y=44

...and it could be a reason some of the games install might throw errors.
Yep. Like said above, your games need to be clean installs... here's how you can do it without uninstall ... you COPY the ENTIRE BG2 folder somewhere else, and do not touch it, until* ... then you uninstall the game, and clean the install folder, while leaving the copy folder intact(it now then also contains the savegame -folder). Then you reinstall the game, then you can make the IWD-in-BG2 game, and then you can delete the BG2 folder, as you can then move the copyed backup * to it's place. Or you could of course make it a real backup by making a .rar archive from it so you will never need to install the game again.

You do not need to widescreen mod at these points, the game might look to be in a small window, that doesn't matter... as you'll fix it after by installing the Widescreen mod after the IWD-in-BG2 mod, to both folders.
Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.



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