Jump to content

Photo

WMP BGEE Expansion Areas Offset

BGEE

1 reply to this topic

#1 Endurium

Endurium
  • Members
  • 32 posts
  • Gender:Male

Posted 01 September 2018 - 05:06 PM

On BGEE only, location 0x44 in the "Worldmap Entry" substructure contains an offset to where AR1000 (Ulgoth's Beard) is in the "Area Entry" list. Because it is not present in BG2EE though the SoA map has additional DLC areas, I suspect this was for marking where Tales Expansion areas appeared in the Area Entry list. For modding purposes it doesn't seem important since the area count at 0x0020 (Worldmap Entry) includes all additional Area Entries.

 

The eight bytes between the "BGEE Flags" field and this offset are unknown.

 

That leaves 112 unknown bytes at the end of the "Worldmap Entry".



#2 Avenger

Avenger
  • Modders
  • 3800 posts
  • Gender:Male
  • Location:Hungary

Posted 03 September 2018 - 07:31 AM

That is just garbage. The engine has 31 unused dwords after the flags. (and only 2 bits of the flags are used).





Reply to this topic



  



Also tagged with one or more of these keywords: BGEE

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users