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jacklhoward

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  1. hi. just remebered this. if i were to install SRR through project infinity and wanted to get the original lightning bolt. do it simply set the original_lightning_bolt"=1 in the mod resource folder (extracted mod zips used to install)? or should i install the mod and change the ini within the game directory? i am not exactly sure how project infinity works. does it not touch game directory at all like mo2 for skyrim?
  2. @WanderingScholar Hi. Could you plz teach me how to change lightning bolts back to its original form? Do you need Near Infinity to change it? And if you only have SRR, and do not have IRR installed, do you get bouncy lightning bolts for wands and stormstar? if so I would just keep the spell versions as they are from SRR, but use items in later game.
  3. Does spell revision revised change the effects of wands or weapons that would cast spells upon usage?e.g. Will the lightning bolts shot from wands of lightning and storm star be kept with the same behaviour as before if spell revision is installed (without any other mods fiddle with item effects)? i really like bouncing lightning bolts in the vanilla. it works well with resistance type of spells and tanks like haer. nothing regarding that mentioned here also is spell revision revised compatible with icewind dale spells added by SCS? PS: does SCS party AI scripts component work for both spell revision spells and icewind dale spells added by scs? i assume scs icewind spells would work as it is packaged in the same mod? has anyone tested with the newest spell revision?
  4. for lvl 1 npc mod, regarding what would happen to their special weapons when changing NPC's classes and proficiency pts: "Signature items are a little more complicated; in the case of, say, Haer'Dalis's Chaos and Entropy blades, he'll keep them, and the weapons themselves will be altered so that he can use them regardless of whatever class he is (Fighter/Mage? Fine, they're Fighter/Mage usable now. Cleric? Uh... okay, he can still use them, and he'll get his special bonus star in shortswords even though Clerics can't normally use this kind of weapon.)" how should i inrepret this paragraph? if i were to give haer 0 pts in short blade but 2 pts into longsword, would he get a longsword version of chaos and entropy each or will it still be short sword version (and a proficiency star is automatically added to shortsword, giving him an illegal 1 extra proficiency pts)? or how does it work?
  5. Does spell revision change the effects of wands or weapons that would cast spells upon usage?e.g. Will the lightning bolts shot from wands of lightning and storm star be kept with the same behaviour as before if spell revision is installed (without any other mods fiddle with item effects)? i really like bouncing lightning bolts in the vanilla. it works well with resistance type of spells and tanks like haer.
  6. thank you. it seems perfect. does it recognize newly added or edited icewind dale spells (from scs itself) + added or edited spell revision spells? I was informed that in the case of spell revision spells, scripts would not work due to spell effects being changed.
  7. thank you very much for reply! also are you familiar with any good AI scripts for classic BGT with my setup? (spell revision+IWDification+SCS which I think would mess up scripts meant for vanilla) only simple scripts like those help you pre-cast or cast via hotkeys some keybuffs and some basic formations like use all ranged weapons etc.. etc..
  8. which one has the better package (more stable, less bugs, and better balanced), from your experience and, work well with classic BGT? in general? SCS has just had an update with some changes to spells effects. and things like polymorph is treated differently in each mod. not sure which to take. i also have spell revision. ... also does anyone know good AI scripts that work with classic BGT, modded with spell revision+iwidification+scs? which script is more compatible? would the scripts detect and use icewind dale spells / new spells added? which is is closer to morpheus562's powergaming scripts, from how intuitive the usage feels and how easy it is to control characters (less fuss)? i was told about Useries but I cannot find it. I am not sure if it is Useries or this eseries from here or uscript which is on the same page (this looks outdated and unmaintained, do not know if its good for my setup)...
  9. hi. i have level 1 npc, spell revision and iwdification, and am planning to make minsc a berserker / druid. would that work from candlekeep all the way to throne of bal? i am having trouble deiciding what weapons to give each member in my team, can anyone help? it's classic bgt so some ee only weapons do not exist for bg1 cleric and druid multi class weapon restriction unlocked, for allowing minsc and PC to use blades. do not plan to abuse it too much. PC C/R, spelltable unlocked. not sure what to use, preferrably warhammer or flail, or scimitar? khalid (changed to f/m) /garrick / xan (support arcane caster) in the beginning--->Quayle (he throws rocks) alora / safana / imoen in the beginning----> coran longbow swords varscona Jaheira -> quarterstaff+scimitar? preferrably consistent with her old druid image (drizzt's goodies, frontliner) minsc -> not sure what weapon to use, preferrably bladed. frontliner (change him to berserker / druid) dynaheir (cannon-blaster) bg2 PC Cleric / Ranger, jan jansen caster minsc haer needs something to boost str keldron 2hd avenger, nalia main arcane caster (backup members valygar, anomen, mazzy, jaheira, aerie swap out if necessary to balance roles and weapon distribution. except nalia as i am trying to romance her per a mod)
  10. Hi. sorry for troubling you again with questions. If i install "Alter Ranger Spell Progression Table (previously known as Rangers Use Icewind Dale-Heart of Winter Spell Tables [grogerson])" component from tweak anthology in classic BGT would I still keep the old, default c/r glitched behaviour, but with that icewind-dale ranger progression table as i want to take up a ranger as npc? since it is hard-coded into the exe, i assume it will work without me doing anything, if i install the icewind ranger spell table from tweak anthology? " CamDawg — 11/22/2023 3:22 AM In the originals it's hardcoded, so you'd need a special mod that modifies the exe like TobEx to change it. SCS, BG2FP, and Tweaks won't change it. " I would like to just confirm if that mean c/r's spell table won't be changed no matter what without an exe patcher, even if "Alter Ranger Spell Progression Table (previously known as Rangers Use Icewind Dale-Heart of Winter Spell Tables [grogerson])" or any other "soft-coded" mod was chosen during installation?
  11. how is the compatibilty betwen IWDification and spell revision ? SR has no documentation on compatibility. and IWDIFIcation only mentions bugs related to compatibility between them were fixed but i do not know whether that means they are compatibile now or that there could sitll be issues. also I understand that to use boring beetle spells for classic BGT you need this skellytz/infinity-animations (github.com) which is WIP and not stable so safety for game file integrity during playthru is not guaranteed?
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