Demivrgvs Posted February 24, 2016 Author Share Posted February 24, 2016 hey, will this mod stay a beta forever?It has switched to open beta not long ago, and it's not really a "beta" anymore but rather a pre-release build. It will get an official release but if you are interested in it just get the current v4 build, you will not regret it. Quote Link to comment
trotzor Posted March 4, 2016 Share Posted March 4, 2016 How exactly does this new ranged backstabbing work? on a fighter/assassin, with a x3 multiplier listed for my composite longbow (I disabled the penalties in settings.ini), it's not triggering a backstab at all. this was tested on a gibberling outside candlekeep, from both melee range and across the screen. I met all of the backstab requirements as far as I know, it just doesnt seem to work. Quote Link to comment
Demivrgvs Posted March 6, 2016 Author Share Posted March 6, 2016 How exactly does this new ranged backstabbing work? on a fighter/assassin, with a x3 multiplier listed for my composite longbow (I disabled the penalties in settings.ini), it's not triggering a backstab at all. this was tested on a gibberling outside candlekeep, from both melee range and across the screen. I met all of the backstab requirements as far as I know, it just doesnt seem to work. Are you sure you are attacking from behind the enemy? Afaik this component works fine because a few testers used it and reprted feedback on it. Quote Link to comment
trotzor Posted March 6, 2016 Share Posted March 6, 2016 (edited) Yes, i'm attacking from behind the enemy, while hiding. I tried this again with a fresh install of bgee, with only this particular tweak installed, on a single class theif. the multiplier is listed as x2, penalties are disabled, and still no backstab. edit: I tried re-enabling penalties, and bumping my multiplier up with eekeeper. Its listed as x8, still not working, even with a shortbow. Edited March 6, 2016 by trotzor Quote Link to comment
Demivrgvs Posted March 6, 2016 Author Share Posted March 6, 2016 (edited) Yes, i'm attacking from behind the enemy, while hiding. I tried this again with a fresh install of bgee, with only this particular tweak installed, on a single class theif. the multiplier is listed as x2, penalties are disabled, and still no backstab. edit: I tried re-enabling penalties, and bumping my multiplier up with eekeeper. Its listed as x8, still not working, even with a shortbow. Maybe it works only with ToBEx and they didn't enabled the tweak for EE. I'll try to check it on both installs... Edited March 6, 2016 by Demivrgvs Quote Link to comment
kreso Posted March 6, 2016 Share Posted March 6, 2016 Do you get a string displayed? I.e. "Your weapon is not suitable for backstab" or similar? Quote Link to comment
trotzor Posted March 6, 2016 Share Posted March 6, 2016 Do you get a string displayed? I.e. "Your weapon is not suitable for backstab" or similar? Nope. It just does regular damage, no errors/messages of any kind aside from the hit/damage rolls. If it doesnt work on EE, thats fine, I dont mind playing classic Quote Link to comment
Fiann of the Silver Hand Posted March 6, 2016 Share Posted March 6, 2016 EE and ToBEx use the same item flag for this purpose, and should work the same. I would make the sure the itm file actually has this flag set (25 @ 0x0018). Quote Link to comment
kreso Posted March 23, 2016 Share Posted March 23, 2016 Belt of Inertial Barrier has wrong power level (1) on few of it's abilities (belt10b.spl). "Increase asf" has no duration. Quote Link to comment
kreso Posted April 10, 2016 Share Posted April 10, 2016 (edited) warblade has "sunder" effect (undocumented). Aswerer's +1 apr has two round duration, instead of one. Hindo's doom +4 should have 206 vs Disintegrate & Flesh to Stone. Edited April 10, 2016 by kreso Quote Link to comment
Demivrgvs Posted April 10, 2016 Author Share Posted April 10, 2016 warblade has "sunder" effect (undocumented). Aswerer's +1 apr has two round duration, instead of one. Hindo's doom +4 should have 206 vs Disintegrate & Flesh to Stone. I'll fix those tomorrow morning. Thanks. Quote Link to comment
Cornelius Posted April 12, 2016 Share Posted April 12, 2016 (edited) Installs SRv4... Installs IRv4... Begins the game... At the inn of candlekeep, all shields have the same color. Edited April 12, 2016 by Cornelius Quote Link to comment
Demivrgvs Posted April 13, 2016 Author Share Posted April 13, 2016 Installs SRv4... Installs IRv4... Begins the game... At the inn of candlekeep, all shields have the same color. I'm not sure what you mean...different shields have all the same color or all shields of the same type share the same color? Quote Link to comment
Cornelius Posted April 13, 2016 Share Posted April 13, 2016 Hmmmm... >> http://nsa37.casimages.com/img/2016/04/13//160413102925985650.jpg Quote Link to comment
Incantatar Posted April 16, 2016 Share Posted April 16, 2016 I would like it if IR uses the enhanced stacks of BGEE or makes it optional. Using throwing daggers with a stack of 10 is really awkward. Quote Link to comment
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