lynx Posted September 21, 2012 Share Posted September 21, 2012 What do Valve or Blizzard have to do with it? They had to start their online service at one point too and it wasn't free. But Obsidian doesn't need to go that way at all. And laying people off after a project is cancelled is normal, since they were hired due to the sudden required spike in activity when the deal was made. Normal supply and demand economechanics. Link to comment
lynx Posted September 21, 2012 Share Posted September 21, 2012 What do Valve or Blizzard have to do with it? They had to start their online service at one point too and it wasn't free. But Obsidian doesn't need to go that way at all. And laying people off after a project is cancelled is normal, since they were hired due to the sudden required spike in activity when the deal was made. Normal supply and demand economechanics. Link to comment
10thLich Posted September 21, 2012 Share Posted September 21, 2012 Blizzard and Valve are insofar relevant to this topic, that both are/were independent developers, which are not forced to deal with the likes of EA or Activision (I know that the latter no longer applies to Blizzard). 10th Link to comment
aVENGER_(RR) Posted September 22, 2012 Author Share Posted September 22, 2012 A few tidbits from the recent updates: Project Eternity will be using the Unity engine Mac and Linux versions have been confirmed a DRM-free version of the game will be available via GOG there won't be an alignment system, just reputation with various factions party-based tactical combat will be similar to BG2 Check the Known Information thread at the Obsidian forums for the full scoop. Link to comment
aVENGER_(RR) Posted September 25, 2012 Author Share Posted September 25, 2012 Something of interest for international players, Project Eternity will be getting French, German and Spanish translations if the kickstarter reaches $2.2M. Considering that it's now almost at 2 million, there's a very good chance that this will happen. See here for more details. Link to comment
InKal Posted September 26, 2012 Share Posted September 26, 2012 A few tidbits from the recent updates: Project Eternity will be using the Unity engine Mac and Linux versions have been confirmed a DRM-free version of the game will be available via GOG there won't be an alignment system, just reputation with various factions party-based tactical combat will be similar to BG2 Check the Known Information thread at the Obsidian forums for the full scoop. Great news. Thank God and whatever for kickstarter. They are making a good game finally, instead of wasting time and talent on pseudo-mainstream crap like DSieges or Alpha Brotocols. Link to comment
aVENGER_(RR) Posted September 26, 2012 Author Share Posted September 26, 2012 They are making a good game finally, instead of wasting time and talent on pseudo-mainstream crap like DSieges or Alpha Brotocols. Agreed. I was really ticked off when I first heard that Obsidian is working on a damn South Park game. Such a waste of Obsidian's creative energy. Hopefully, with Project Eternity, they will once again show us what they're really capable of. Link to comment
aVENGER_(RR) Posted October 4, 2012 Author Share Posted October 4, 2012 Today, we got a huge update with a lot of new info: 4 core classes - Fighter, Wizard, Priest and Rogue 3 bonus classes already in thanks to stretch goals - Ranger, Monk and Druid 2 additional classes proposed if the $2.5M stretch goal is reached: Barbarian and Cipher Full party creation (custom party members) will be possible at $2.6M Russian and Polish translations are in PayPal support has arrived Check the update for more detailed info on the 4 core classes. Link to comment
aVENGER_(RR) Posted October 6, 2012 Author Share Posted October 6, 2012 Another great update today. Apparently, the developers will try their best to make the game easy to mod and translate into different languages: Mod Support Our plan is to release our file-format information and expose as much of the data in the game as possible for you to extend and edit. We traditionally do not "hard-code" numbers so that our designers, and you, have the power to easily change and iterate on RPG data. We also plan on releasing localization tools to let communities around the world create localized versions for languages we are not translating Project Eternity into. Link to comment
aVENGER_(RR) Posted October 9, 2012 Author Share Posted October 9, 2012 Once again showing that they actually care about what their fans want, Obsidian have added Paladins and Bards Chanters at the $2.7M stretch goal. And more importantly, George Ziets will re-join Obsidian at $2.8M!!! Check out Update #18 FYI, George was the Creative Lead on NWN2: Mask of the Betrayer, a game which probably had the best storyline since Planescape Torment. Ok, it's official now, Project Eternity is going to be made by my personal dream team. Link to comment
cmorgan Posted October 9, 2012 Share Posted October 9, 2012 Awesome stuff. I am already on board, though I stopped at the same cost as a full ME3+DLC. Link to comment
aVENGER_(RR) Posted October 11, 2012 Author Share Posted October 11, 2012 Update #20 brings a bunch of cool stuff, including tidbits of game lore, a PnP-style handbook/almanach, new mega stretch goals (stronghold!) and the very first screenshot - a 2D pre-rendered background. Check it out: Note: larger versions of the screenshot are available on the update page. Link to comment
aVENGER_(RR) Posted October 11, 2012 Author Share Posted October 11, 2012 Also, just for fun: Eternal Gate 2 Link to comment
Dakk Posted October 12, 2012 Share Posted October 12, 2012 Hahaha priceless! That's BG3:EE right there Link to comment
aVENGER_(RR) Posted October 14, 2012 Author Share Posted October 14, 2012 FYI, the Project Eternity Kickstarter is now over 3 million dollars. The stronghold is officially in! The next stretch goal is a second big city (think Baldur's Gate in terms of size) at $3.5M. Hope we reach that too, there are only two more days left before the Kickstarter ends. Link to comment
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