Magus Posted January 25, 2017 Share Posted January 25, 2017 I'm trying to implement hit-and-run technique for a green-circle creature. So the player directs it to attack the target, it does so for one round, then falls back and returns. I don't see how to retain original target in the second part. It seems that LastTargetedBy was meant for that purpose, but it doesn't work. Any ways to emulate it? Link to comment
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