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#31 janoha

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Posted 29 October 2018 - 09:28 AM

K4thos I don't really understand why IWD 1 and 2 needs to be a package. Can you elaborate a bit on your thought process about why IWD-in-EET can't be a standalone and needs to include IWD2?

#32 bob_veng

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Posted 30 October 2018 - 09:11 AM

IWD2 was within the scope from (almost?) the beginning, so when you see IWD-in-EET you shouldn't automatically presume "IWD1-in-EET". it's not possible to cut out IWD2 now, i think that can reliably be said.

#33 oraclex

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Posted 03 November 2018 - 01:15 PM

So I read that new updates are close. Where these the ones needed to get every game on one line?

#34 Sarge945

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Posted 14 November 2018 - 03:30 AM

Good to see this is making progress, and I look forward to it.


I guess I look at the idea behind this mod differently to most people. I guess most people see it as "wow I can play IWD with my BG2 characters and visit the area and do the quests". This is fine. But personally I am more excited by the prospect of play IWD itself as a full game, disconnected from BG completely, but with the BG2 UI, some of it's mods, and without the little rule changes that exist between the games. Basically as a fully unified version of the games, making seperate character and portrait collections redundant, and incorporating the entirety of both games (the BG series and the IWD series) with the best elements of each game available in all the others. Sort of like how Tale of Two Wastelands let us play standalone Fallout 3 but use all the cool New Vegas features and mods.


Obviously what I think is cool is likely very different from what the mod author envisions, and I am fine with that, but I can hopefully get the next best thing through this amazing project.

Edited by Sarge945, 14 November 2018 - 03:38 AM.

#35 subtledoctor

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Posted 14 November 2018 - 06:46 AM

...isn't thst exactly what you get with IWDEE?

Will the IWD/HOW campaign in IWD-in-EET be any different from playing IWDEE alone? The only difference I can foresee is that GM will give you the BG2EE +1/2 APR instead of the IWD +1 APR.

Am I missing anything?

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE

#36 Sarge945

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Posted 15 November 2018 - 11:00 PM

...isn't thst exactly what you get with IWDEE?

Well no, since many BG2 mods simply don't work in IWD:EE, the UI is different, and we need to have seperate character pools and portraits folders. Also, I think there are some kit differences.

#37 Ser Elryk

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Posted Today, 05:09 AM

If K4thos is around, may we have a status update just to let us know if the project is still alive? Pretty please =)

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