Jump to content


Photo

Enhanced Edition Compatibility with L1NPCs


92 replies to this topic

#1 Avehn

Avehn
  • Members
  • 1 posts

Posted 07 December 2012 - 11:51 PM

I'm sorry if this has been asked before but is there a possibility that you guys will update this mod to be compatible with BGEE and BG2EE?

#2 Mike1072

Mike1072
  • Gibberling Poobah
  • 2332 posts
  • Gender:Male
  • Location:Canada

Posted 08 December 2012 - 01:01 AM

No! There's no possibility!

Actually, it's pretty safe to assume the majority of popular mods will eventually be made compatible.

#3 Jarno Mikkola

Jarno Mikkola

    The Imp

  • Modders
  • 6005 posts
  • Gender:Male
  • Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 08 December 2012 - 08:12 AM

No! There's no possibility!

Erhm, why so negative. I thing you mean that it's quite impossible do that at the moment as the mods installed(weidu.exe) needs to be updated to make moding the BG:EE files even possible with the normal routines of the program. Properly, without loops, hoops and unofficial updates to who knows how many normal macro'es. 'K, so Wisp might... cause he is working on the fact on the official role.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.

Here's how to install all the stable mods you ever really could want to Infinity Engine games.


#4 Kaeloree

Kaeloree

    beluga

  • Modders
  • 833 posts
  • Gender:Male

Posted 08 December 2012 - 08:40 PM

Mike is being sarcastic ;)

Patience is a virtue; mods like this will be updated eventually.

#5 Azazello

Azazello

    The Anti-Spammer

  • Modders
  • 555 posts
  • Gender:Male
  • Location:New York City (via Nairobi, Kenya {via Orlando [via ... 0_o] })

Posted 09 December 2012 - 03:51 AM

I'm sorry if this has been asked before but is there a possibility that you guys will update this mod to be compatible with BGEE and BG2EE?

I edited your title as it's too ambiguous. The same type of question is being asked alot, it's only going to increase, so it's best to make such topics more-easier searchable.

Considering BG:EE is not having the most stellar of beginnings, 'BG2:EE' hasn't even been made (BG:EE is not helping its prospects), and AND L1NPCs is a BG2 mod...

My answer would be: It might happen, it might not - Let's wait and see.

Edited by Azazello, 09 December 2012 - 04:09 AM.

Der Tag beginnt in der Mittel am Nacht, immer. -- Peter Wendl
================================================================
Community Contributions
Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Weimer's-Tactics: revised TP2 for MegaInstalls * non-detectable Cloak of Non-Detection ?? * Shar Nadal (DSotSC-BGT) revision


#6 Miloch

Miloch

    Barbarian

  • Modders
  • 4777 posts
  • Gender:Male
  • Location:At Large

Posted 09 December 2012 - 11:23 AM

Level 1 NPCs is compatible with Tutu, BGT and BG2, so it could be adapted to BG:EE but will take considerably time due to its complexity, especially if I am the only one doing it, as my modding time might be curtailed for at least the short-time future.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett

#7 Tasraya

Tasraya
  • Members
  • 1 posts

Posted 09 November 2013 - 12:17 PM

I'm just curious, but does this fantastic mod work with BGEE? I've tried to install it into my 00766 directory, but when I run the setup, it doesn't detect that I have a valid installation. I'm pretty comfortable with mod installations--and my BG2 Tweaks install on BGEE works fine--so I'm guessing this just isn't yet compatible? Is there anything I can tweak personally to convince things to work? Or alternately, is there something I might be screwing up on my end?

Thanks in advance for any help someone might be able to offer!

#8 Miloch

Miloch

    Barbarian

  • Modders
  • 4777 posts
  • Gender:Male
  • Location:At Large

Posted 17 December 2013 - 01:07 AM

As yet, it's not compatible. I suppose someone could kick my orcish butt into making it compatible, but it's made of pretty thick hide these days...
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett

#9 Jarno Mikkola

Jarno Mikkola

    The Imp

  • Modders
  • 6005 posts
  • Gender:Male
  • Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 17 December 2013 - 01:17 AM

As yet, it's not compatible. I suppose someone could kick my orcish butt into making it compatible, but it's made of pretty thick hide these days...

Take this *Jumps in and starts the work just out of the joy of the kicking a drow-orc* ...

Erhm, isn't it just a matter of editing the correct creatures? As the weidu.exe v236 should handle the file formats correctly and the dialog things. And of course adding in the function that's needed to define the BG1 NPCs in BGEE/BGIIEE.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.

Here's how to install all the stable mods you ever really could want to Infinity Engine games.


#10 Aranthys

Aranthys
  • Members
  • 211 posts

Posted 22 December 2013 - 04:25 AM

*kicks that orcish butt* :D

I'd love to get Lvl1 NPC for BG:EE/BG2:EE.
The BG1 NPCs really lack kit flavour, and it's a pain to recruit NPCs that already have wasted thieving points/proficiencies :D

#11 Jarno Mikkola

Jarno Mikkola

    The Imp

  • Modders
  • 6005 posts
  • Gender:Male
  • Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 22 December 2013 - 05:00 AM

The BG1 NPCs really lack kit flavour, and it's a pain to recruit NPCs that already have wasted thieving points/proficiencies :D

Time to use the Shadowkeeper ... yes, it works, but you need to move the saves from your computers profile to the games folder and then return them back to play with the edited saves... a small thing.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.

Here's how to install all the stable mods you ever really could want to Infinity Engine games.


#12 Acrux

Acrux
  • Members
  • 1 posts

Posted 20 June 2014 - 06:00 PM

Well, BG2:EE is a bargain during the Steam summer sale, but I'm disappointed to find out one of my top 5 mods is not compatible. Are there still plans to update for these new versions? Is there a good workaround in the meantime? I don't think ShadowKeeper works any more, either, but there are apparently many mods that are compatible.



#13 Jarno Mikkola

Jarno Mikkola

    The Imp

  • Modders
  • 6005 posts
  • Gender:Male
  • Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 21 June 2014 - 12:05 AM

Well, BG2:EE is a bargain during the Steam summer sale, but I'm disappointed to find out one of my top 5 mods is not compatible. Are there still plans to update for these new versions? Is there a good workaround in the meantime? I don't think ShadowKeeper works any more, either, but there are apparently many mods that are compatible.

Miloch has not found the time to work on this.

And what do you mean the ShadowKeeper doesn't work anymore ? Of course you have to find your savegames for it to be able to do it's work, and there should actually be a Enhanced Editor keeper or whatever it was called..


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.

Here's how to install all the stable mods you ever really could want to Infinity Engine games.


#14 Sergio

Sergio
  • Members
  • 200 posts
  • Gender:Male

Posted 21 June 2014 - 02:45 AM

Acrux buying BG:EE is still not worth it. I would wait for patch 1.3 to come out.



#15 Miloch

Miloch

    Barbarian

  • Modders
  • 4777 posts
  • Gender:Male
  • Location:At Large

Posted 30 June 2014 - 12:43 PM

there should actually be a Enhanced Editor keeper or whatever it was called..

Like this?


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users