Mike1072, you can add to readme that it also works with EET, since it doesn't need any changes.
As for the EE comptibility. The mod is not fully compatible with the new engine yet.
1. There should be another copy of 'game.tra' with these strings loaded if ENGINE_IS ~bg2ee~:
@2 = ~One of Anomen's most cherished possessions, this helmet was originally gifted to Hittorin de'Elryn by the Duke Marnak III, as a reward for his valiant deeds against the would-be usurper, Carragon of Macken. It has been handed down through the family ever since, and can be worn only by those descendants who show true loyalty to the Delryn bloodline. Donning this helmet bestows infravision (to 120 feet) upon the wearer, and they also experience the same nimbleness and coordination that Hittorin himself enjoyed. In addition, once per day the helmet's wearer is able to call into existence a phantasmal sword, which strikes as a +3 weapon and is especially damaging to undead foes.
– Dexterity: 15
– Infravision up to 120 ft.
– Protects against critical hits
– Phantom Blade once per day
Duration: 13 rounds
@4 = ~Sir Anomen, Knight of the Radiant Heart, has been granted this gift from the god Torm. This powerful armor protects Sir Anomen from the life draining attacks of undead foes. Once per day it may be called on to channel the god's fury through it, causing a destructive beam of light to injure all who would attack the wearer.
– Negative Plane Protection
– Sunray once per day
Damage: 3d6 magic (Save vs. Spell or be blinded for 1 turn)
Undead: An additional 1d6 points of fire damage per level of caster (Save vs. Spell or be destroyed)
Range: 20 ft.
Area: 30-ft. radius
Armor Class: -1
Other languages should be updated too.
2. You should patch ANOHELM.ITM and ANOPLAT.ITM if ENGINE_IS ~bg2ee~
opcode = 319 //Item Usability
target = 1
timing = 2
parameter2 = 11 //Actor's script name
power = 1 //Usable by
special = 9138 //Anomen
resource = "ANOMEN"
I've noticed a couple of bugs with Anomen's items and I'll try to release a fix tomorrow.
didn't notice your reply, so you've probably already made those changes.
Edited by K4thos, 15 September 2016 - 05:13 AM.