CTD durning encounter with party in North forest.
Tobex log: ASSERTION FAILED! Return Address: 0x84C3C1 File: ObjAnimation.cpp Line: 20514 Expression: !(m_weaponCode&MELEE_1HLR_MASK) Message: (null)
Tried it on BG2 GOG, Windows 7 x64
I have experienced that one too, it's because of a creature using an illegal combination of dual wielding and a ranged weapon. Not actually SCS's fault; the creature has this in the vanilla game too, but the bug never gets triggered there because it's not scripted to use its ranged weapon.
The offending creature is ar18prie.cre, who has a mace +1 in his shield slot and a sling in his second weapon slot, which is not normally possible and the animation engine cannot handle it.
You can use DLTCEP or NearInfinity to put a shield into its shield slot instead. Or unzip the file I have attached in your BG2 directory, this puts a fixed ar18prie.cre in your override directory. (However, it won't use SCS scripting then.)
scs_northern_forest_ctd_hotfix.zip 629bytes 5 downloads