CamDawg Posted August 14, 2007 Share Posted August 14, 2007 The Gibberlings Three The NPC Kitpack is a mod that allows you to kit the original BioWare NPCs. Some are kitted with new, custom kits while others use the available BioWare kits. Version 1 is a revamp of the previously available beta, fixes known bugs, makes kits available for NPCs in Tutu/BGT games, and adds French and Spanish translations (courtesy of D'Oghmatiques and Clan DLAN). Relevant links: Project Page Forum Readme Download Changelog from v0.7.2 Beta: Added a Spanish translation courtesy of Clan DLAN and a French transla tion, courtesy of Thot and the d'Oghmatiques A great deal of under-the-hood changes to streamline installation. Notably, there's no longer a 'master component' which needs to be installed, and the mage kit options for Imoen and Nalia are now presented in much more user-friendly menu options Added new Replace Berserker Kit with Battlerager for Dwarves component If NPC Tweak is installed, Anomen's new equipment from that mod is now adjusted to still work if Anomen gets the berserker or Helm kits Watcher of Helm Anomen now receives a Holy Symbol he can use Made Tutu- and BGT-friendly; Edwin, Imoen, and Minsc can now receive their kits in Tutu/BGT games Weapon proficiency compatibility code streamlined to be compatible with just about everything Install order dependence for the thief and mage kit components for Nalia and Imoen has been removed Fixed bug on non-Fixpack installs where Spellhold Imoen doesn't have a script assigned, causing her kitting to fail Magic Missile is a disallowed spell for enchanters, so if Imoen is kitted as an enchanter she'll use Larloch's Minor Drain in the initial BG2 Promenade cutscene instead HLA tables for the new kits now use the generic tables for their classes (instead of their own copies) for better compatibility with HLA-altering mods such as Refinements Link to comment
Kulyok Posted August 14, 2007 Share Posted August 14, 2007 For one, blissful moment, I thought lvl1npcs went live. Still, congratulations. Installation in Tutu before/after BG1 NPC Project(for Tutu modlist and stuff)? Readme doesn't mention any specifics about the installation order, and I know that class- or kit-related Tweaks components should not be installed after BG1 NPC. Link to comment
Guest jastey* Posted August 15, 2007 Share Posted August 15, 2007 I'm confused to see v1, I thought it's been already released. From the readme: "The NPC Kitpack is ©200-2007 Idobek." Either I don't know what the "©200-" stands for, or Idobek was working on that one for a long, long time. (Don't tell me it's just a typo. ) Anyway, congrats! It feels like it's raining mod releases currently. -jastey Link to comment
Graoumf Posted August 17, 2007 Share Posted August 17, 2007 Ahhh ! Great ! I think it's the oldest translation the d'Oghmatiques made and that was never been added. Thanks to have updated the mod CamDawg. Link to comment
CamDawg Posted August 17, 2007 Author Share Posted August 17, 2007 Still, congratulations. Installation in Tutu before/after BG1 NPC Project(for Tutu modlist and stuff)? Readme doesn't mention any specifics about the installation order, and I know that class- or kit-related Tweaks components should not be installed after BG1 NPC. I don't think install order really matters. Kitting is done via script extension so I don't think it can interfere with BG1 NPC. I'm confused to see v1, I thought it's been already released. It's been languishing at 'beta v0.7.2' for some time now. From the readme: "The NPC Kitpack is ©200-2007 Idobek."Either I don't know what the "©200-" stands for, or Idobek was working on that one for a long, long time. (Don't tell me it's just a typo. ) Yes, typo. Should be 2004- 2007. Ahhh ! Great ! I think it's the oldest translation the d'Oghmatiques made and that was never been added. Thanks to have updated the mod CamDawg. Heh, cheers. Link to comment
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