Jump to content

Photo

Some issues with the EET world map


9 replies to this topic

#1 Question

Question
  • Members
  • 114 posts

Posted 19 August 2018 - 07:05 AM

Im having issues with adoy's enclave and the cloudpeaks mountains.

 

Generally, exiting a map via the appropriate edge will let you travel to the adjacent map. For example going east from beregost lets you go to to the temple, going west lets you go to high hedge.

 

With these 2 locations, exiting via an adjacent map does not let you travel there.

 

For example, it looks like adoy's enclave is right next to the gibberlings mountains and the valley of tombs. But exiting from these maps wont let you travel there...you have to exit south from the firewine ruins....which is FURTHER than either of those 2 locations...

 

Another issue is that after visiting adoy's enclave, it is still highlighted blue as if it was unexplored.

 

Similar issue with the cloud peak mountains...it looks like its west of nashkel, but going west from nashkel does not let you get there. You have to exit south from the nashkel mines to get there...which makes no sense because the mountains are west of nashkel...

Attached Thumbnails

  • Baldr000.jpg


#2 Jarno Mikkola

Jarno Mikkola

    The Imp

  • Modders
  • 6829 posts
  • Gender:Male
  • Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 19 August 2018 - 07:22 AM

Weidu.log's conten would be needed to ease the detection of where what comes from ... Cloudpeak mountains are definitely south of Nashkel.

The map is off for a few reasons. But then, try to find any todays location in 500 year old map and you'll be surpriced to not find dragons there. 


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#3 K4thos

K4thos
  • Modders
  • 1208 posts
  • Gender:Male

Posted 19 August 2018 - 07:22 AM

you're not using EET Worldmap. This is how EET worldmap looks like.

 

from what I see you didn't install patch that adds proper icons to bp-bgt worldmap (included in Big World Fixpack), that's why icons unique to EE games are not displaying correctly.

 

As for the problem - I suspect that's how it works in BG:EE too, so not a bug.


Edited by K4thos, 19 August 2018 - 08:32 AM.


#4 Question

Question
  • Members
  • 114 posts

Posted 20 August 2018 - 04:08 PM

Okay im confused. What exactly do i need to install then?

 

I definately had big world setup installed when installing mods via BWS...and the files are in the folder. I tried running BiG World Fixpack.bat but it just opens a command prompt window for a while before closing it.

 

Weidu.log btw :

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #0 #0 // EET core - resource importation: 1.0 RC10
~EET_END.TP2~ #0 #0 // EET end - last mod in install order
~SETUP-WEIDU.TP2~ #0 #0 // 24600
~UB/UB.TP2~ #0 #12 // Item Restorations: v27beta
~UB/UB.TP2~ #0 #15 // NPC Portrait Restorations: v27beta
~UB/UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v27beta
~UB/UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v27beta
~UB/UB.TP2~ #0 #18 // Restored Minor Dialogs: v27beta
~UB/UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v27beta
~UB/UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v27beta
~UB/UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v27beta
~UB/UB.TP2~ #0 #24 // Sarevok's Remorse: v27beta
~UB/UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v27beta
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.0.3
~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.12
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2293 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Un-Nerfed Druid Spell Table (Blucher): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-class Restrictions -> Allow non-humans to dual-class: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3020 // Identify All Items: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Are Never Angry About Reputation: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3124 // Stop Haer'Dalis-Aerie romance from starting: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3176 // Accelerate/Decelerate Romances: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3183 // Romance Cheats: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3191 // Disable Non-Hostile Rest Spawns: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3293 // Personalize automatic save names -> Use scheme: 000000000-(Protagonist) Save-Name: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v5 RC 1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v5 RC 1
~ANIMALCOMPANIONS/SETUP-ANIMALCOMPANIONS.TP2~ #0 #0 // Animal Companions For All Rangers (Optional: Druids)
~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.12
~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.12
~WSR/SETUP-WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.12
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2042 // XP for Traps, Spells and Lockpicking -> Vanilla friendly progressive: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4030 // Remove junk from global scripts: 1.7
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.2
~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v2.4
 



#5 jastey

jastey
  • Gibberlings
  • 7530 posts
  • Gender:Female

Posted 20 August 2018 - 09:32 PM

Not this, I think:

 

~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.2

The BP-BGT-WORLDMAP is only needed if you install mods that add new areas and state in their readme that BP-BGT-WORLDMAP has to be installed (for EET) to be able to see them on the worldmap. There are a few mods that add the areas directly for EET, and in your list I think is none that actually adds areas.

 

And I am highly confused the EET-END.tp2 is listed as second installed mod. It should be the last.



#6 ALIENQuake

ALIENQuake
  • Modders
  • 630 posts
  • Gender:Male
  • Location:Poland

Posted 20 August 2018 - 11:40 PM

And I am highly confused the EET-END.tp2 is listed as second installed mod. It should be the last.

~EET/EET.TP2~ #0 #0 // EET core - resource importation: 1.0 RC10

~EET_END.TP2~ #0 #0 // EET end - last mod in install order

 

Well, he didn't listen. Once again it's a malformed install order. Now wonder if it's causing problems.


Edited by ALIENQuake, 21 August 2018 - 12:15 AM.


#7 Question

Question
  • Members
  • 114 posts

Posted 21 August 2018 - 02:48 PM

I dont know why EET_END is listed as the second installed mod, because the last time i updated the mods, I ran it last.

 

So all I have to do is uninstall BP-BGT-WORLDMAP?

 

Edit : I just uninstalled BP-BGT-WORLDMAP, ran EET_END again, and now my savegame in SOD crashes when I try to go to the world map...

 

Im confused as to how im supposed to uninstall this BP-BGT-WORLDMAP thing without breaking your saves. The readme doesnt say anything and the mod page leads to the spell hold studios site which has been down for ages apparently.

 

I started a new game in SOA and the world map now looks like what the EET world map should look like, but my SOD savegame crashes everytime i try to view the world map.

 

Also i figured out why it was saying EET_END was the 2nd mod installed instead of the last one, choosing the reinstall option lists it as the 2nd mod installed in weidu.log.


Edited by Question, 21 August 2018 - 03:21 PM.


#8 jastey

jastey
  • Gibberlings
  • 7530 posts
  • Gender:Female

Posted 21 August 2018 - 08:31 PM

You can't change the worldmap for a running game, you need to start a new one.

 

 

Also i figured out why it was saying EET_END was the 2nd mod installed instead of the last one, choosing the reinstall option lists it as the 2nd mod installed in weidu.log.

That's not true. Reinstalling doesn't change the install order, as weidu reinstalls in the same order it was before, i.e. if you reinstall a mod in the middle, all mods after will be first deinstalled and then reinstalled again after.



#9 Question

Question
  • Members
  • 114 posts

Posted 22 August 2018 - 07:28 PM

So if i finish SOD then choose to start a BG 2 campaign, can i import my SOD savegame and start with a fresh worldmap?



#10 Jarno Mikkola

Jarno Mikkola

    The Imp

  • Modders
  • 6829 posts
  • Gender:Male
  • Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 22 August 2018 - 08:44 PM

So if i finish SOD then choose to start a BG 2 campaign, can i import my SOD savegame and start with a fresh worldmap?

Yes, but anything you have done so far has been for naught, as the import-ing of the game data is really ignoring a lots.


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users