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Off-hand Blocking


Aquadrizzt

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I am working on a kit that thematically should not be able to equip weapons or shields in their off-hand. This functionality is similar to the original BG2's handling of Monks. I was wondering if it is possible to replicate such functionality easily or efficiently in the Enhanced Engine.

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The current EE versions allow you to put a shield or off-hand weapon in that slot even if you have a two-handed or ranged weapon equipped. The off-hand item will only be used when you have a compatible weapon equipped in the main hand.

 

Having a shield there may interfere with single weapon style proficiency. (I assume you don't allow sword and shield style or two-weapon style since the kit is not supposed to use a shield or second weapon.)

 

To try to get around the weapon style stuff, you could try putting an item into the slot that isn't classified as a shield or weapon, but I don't know what effect that will have (maybe it crashes, maybe it solves all your problems).

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Easy enough to disable spellcasting as an equipping effect of the off-hand item, no?

 

As to the rest: ideally I would make it an item, and give it an equipping effect that adds a huge penalty to off-hand thac0 and a small bonus to main-hand thac0 that is based on your dual-wielding proficiency (so it would offset your main-hand thac0 penalty regardless of your proficiency).

 

But as we know, opcode 326 cannot handle equipping effects and opcode 177 cannot handle stats.ids. :(

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