Jump to content

Broken lines in .tp2 file


Steve

Recommended Posts

Checked in with Mike1072, and we think so.

 

diff so far:

 

7:16 PM 6/24/2009

diff  

< song_and_silence-v3/song_and_silence/tra/english/setup-song_and_silence.tra 
---
> song_and_silence-v4/song_and_silence/tra/english/setup-song_and_silence.tra


28c28
< thac0: +1 bonus
---
> THAC0: +1 bonus
30c30
< Damage type:   missle (piercing)
---
> Damage type:   missile (piercing)
81c81
< thac0: +2 bonus
---
> THAC0: +2 bonus
103c103
< When held by a character, the party is granted a +2 bonus to saves vs.death.
---
> When held by a character, the party is granted a +2 bonus to saves vs. death.
130c130
< All great heroes must die, though, and eventually Grefyn was killed by some adventuring priests of Waukeen after a 'disagreement' over Church property. The weapon remained in Church usage for centuries until it was eventually lost in battles against Orcs in the Time of Troubles; it's wherabouts from then to the present being unknown.
---
> All great heroes must die, though, and eventually Grefyn was killed by some adventuring priests of Waukeen after a 'disagreement' over Church property. The weapon remained in Church usage for centuries until it was eventually lost in battles against Orcs in the Time of Troubles; it's whereabouts from then to the present being unknown.
134c134
< THACO:  +2 bonus
---
> THAC0:  +2 bonus
151c151
< This suit is particularly light and well - crafted, allowing the casting of arcane spells while worn. Suits with similar properties are famously manufactured by the elves, to aid their graceful fighter-mages and bladesingers in combat. The secrets of the elves are jealously guarded, making this human-crafted equivalent something of a rarity indeed. It would not surprise you much if, having learned of its creation, the smith responsible for the crafting of the suit had been tracked down and 'persuaded' not to make any more like it.
---
> This suit is particularly light and well-crafted, allowing the casting of arcane spells while worn. Suits with similar properties are famously manufactured by the elves, to aid their graceful fighter-mages and bladesingers in combat. The secrets of the elves are jealously guarded, making this human-crafted equivalent something of a rarity indeed. It would not surprise you much if, having learned of its creation, the smith responsible for the crafting of the suit had been tracked down and 'persuaded' not to make any more like it.
165c165
< This suit is particularly light and well - crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armour.
---
> This suit is particularly light and well-crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armor.
177c177
< This suit is particularly light and well - crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armour.
---
> This suit is particularly light and well-crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armor.
188c188
< This suit is particularly light and well - crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armour.
---
> This suit is particularly light and well-crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armor.
391c391
< -  Song Curses enemies, giving them a -1 penalty to saves and thac0. At level 10 the penalty becomes -2, at level 20 -3 and level 30 -4.
---
> -  Song Curses enemies, giving them a -1 penalty to saves and THAC0. At level 10 the penalty becomes -2, at level 20 -3 and level 30 -4.
412c412
< -  Can cast Curse once per day. The opposite of a Bless spell, this gives foes a -1 penalty to thac0 and saves
---
> -  Can cast Curse once per day. The opposite of a Bless spell, this gives foes a -1 penalty to THAC0 and saves
419c419
< @78   = ~ADVENTURER: The adventurer is a jack-of-all-trades, not so much a thief as a character who takes advantage of general thiefly skills on adventures. An Adventurer is preferred by many adventuring parties, because he is much less lA!ely than other thieves to betray or steal from his own companions. The successful Adventurer knows the value of trust and cooperation, while many a "street thief" has been raised on duplicity and (sometimes literal) backstabbing.
---
> @78   = ~ADVENTURER: The adventurer is a jack-of-all-trades, not so much a thief as a character who takes advantage of general thiefly skills on adventures. An Adventurer is preferred by many adventuring parties, because he is much less likely than other thieves to betray or steal from his own companions. The successful Adventurer knows the value of trust and cooperation, while many a "street thief" has been raised on duplicity and (sometimes literal) backstabbing.
440c440
< @85   = ~BURGLAR: This sort of thief is the consummate Burglar. He is an expert at breaking and entering the most difficult buildings, bypassing walls, locks, traps and guardians, grabbing the best loot, and escaping unnoticed as stealthily as he arrived.
---
> @85   = ~BURGLAR: This sort of thief is the consummate burglar. He is an expert at breaking and entering the most difficult buildings, bypassing walls, locks, traps and guardians, grabbing the best loot, and escaping unnoticed as stealthily as he arrived.
456c456
< -  Can manifest a Mind Blade once per day per 10 levels. This short sword is a psionic weapon that lasts for 1 round/level, and counts as being of enchantment 1 higher than it is when determining what it can hit, to a maximum of +5. Each hit heals the Soulknife 1HP. Thac0 bonus and damage improve by 1 per 5 levels, to a maximum of +5 at level 25. Range improves by 10 every 5 levels to a maximum of 50 at level 25.
---
> -  Can manifest a Mind Blade once per day per 10 levels. This short sword is a psionic weapon that lasts for 1 round/level, and counts as being of enchantment 1 higher than it is when determining what it can hit, to a maximum of +5. Each hit heals the Soulknife 1HP. THAC0 bonus and damage improve by 1 per 5 levels, to a maximum of +5 at level 25. Range improves by 10 every 5 levels to a maximum of 50 at level 25.
465c465
< -  Can manifest a Mind Blade once per day per 10 levels. This short sword is a psionic weapon that lasts for 1 round/level, and counts as being of enchantment 1 higher than it is when determining what it can hit, to a maximum of +5. Each hit heals the Soulknife 1HP. Thac0 bonus and damage improve by 1 per 5 levels, to a maximum of +5 at level 25. Range improves by 5 every 5 levels to a maximum of 25 at level 25.
---
> -  Can manifest a Mind Blade once per day per 10 levels. This short sword is a psionic weapon that lasts for 1 round/level, and counts as being of enchantment 1 higher than it is when determining what it can hit, to a maximum of +5. Each hit heals the Soulknife 1HP. THAC0 bonus and damage improve by 1 per 5 levels, to a maximum of +5 at level 25. Range improves by 5 every 5 levels to a maximum of 25 at level 25.
475c475
< @96   = ~SHARPSHOOTER: This sort of thief tends to be a stealthy character, preferring to engage their target from afar with bolt or arrow rather than face them in dangerous melee combat. Unlike the ranger, they use their skills to aid their dubious activities involving the property and lives of others rather than the protection of the great outdoors.
---
> @96   = ~SHARPSHOOTER: This sort of thief tends to be a stealthy character, preferring to engage their target from afar with bolt or arrow rather than face them in dangerous melee combat. Unlike the ranger, the Sharpshooter uses her skills to aid in dubious activities involving the property and lives of others rather than the protection of the great outdoors.
477c477
< Although well - versed in the use of many missile weapons, the sharpshooter is not as resilient as a true warrior and the propensity for missile attacks over melee means that they lack the opportunism of other thieves when it comes to backstabbing. They tend not to see this as a disadvantage, instead striking from the shadows with a well - aimed projectile, or setting a deadly trap for those who would follow, when necessary.
---
> Although well-versed in the use of many missile weapons, sharpshooters are not as resilient as true warriors, and their propensity for missile attacks over melee means that they lack the opportunism of other thieves when it comes to backstabbing. They tend not to see this as a disadvantage, instead striking from the shadows with a well-aimed projectile, or setting a deadly trap for those who would follow, when necessary.
480,481c480,481
< -  Can attain Grand Mastery in any missile weapon a Thief can use
< -  May coat his missile weapon in poison once per day per 4 levels. Attacks made with the weapon in the next round will inject the poison into the target, dealing out 1 damage per second for 24 seconds (3 damage for the first 6 seconds).  A saving throw vs. poison limits damage to 12 total.
---
> -  Can attain Grand Mastery in any missile weapon a thief can use
> -  May coat a missile weapon in poison once per day per 4 levels. Attacks made with the weapon in the next round will inject the poison into the target, dealing out 1 damage per second for 24 seconds (3 damage for the first 6 seconds).  A saving throw vs. poison limits damage to 12 total.

//////////

diff  

< song_and_silence-v3/song_and_silence/readme-song_and_silence.html 
---
> song_and_silence-v4/song_and_silence/readme-song_and_silence.html


18,19c18,19
<   <p><strong> Version 3 - <a href="http://www.gibberlings3.net/downloads/#sns">Check for the most recent version</a></strong><br />
< 	<strong>Languages:</strong> English, French, Polish<br />
---
>   <p><strong> Version 4 - <a href="http://www.gibberlings3.net/downloads/#sns">Check for the most recent version</a></strong><br />
> 	<strong>Languages:</strong> English, French, German, Polish<br />
28,41c28
<   <p>This mod is designed to work with <acronym title="Baldur's Gate II">BG2</acronym>:
<	 Shadows of Amn with or without the expansion pack Throne of Bhaal. The mod
<	 is also designed to be compatible with Baldur's Gate Tutu. The mod is fully
<	 compatible with the changes made in the Ashes of Embers Universal Weapons
<	 component, provided Song and Silence is installed after it. The Rogue Rebalancing
<	 and Refinements mods from <a href="http://www.spellholdstudios.net/">Spellhold
<	 Studios </a> also alter rogues (bards and thieves); if you are using these
<	 then you should get the benefits of whichever was installed most recently.
<	 Until I get <acronym title="High Level Abilities">HLAs</acronym> (High Level
<	 Abilities) done in this mod I would recommend installing one of them before
<	 this mod, so you get their <acronym title="High Level Abilities">HLAs</acronym> and
<	 my new kits and changes to classes. All the new kits in this mod currently
<	 use the standard <acronym title="High Level Ability">HLA</acronym> tables
<	 so will be compatible with Refinements and Rogue Rebalancing.</p> 
---
>   <p>This mod is designed to work with <acronym title="Baldur's Gate II">BG2</acronym>: Shadows of Amn with or without the expansion pack Throne of Bhaal. The mod is also designed to be compatible with Baldur's Gate Tutu. The mod is fully compatible with the changes made in the Ashes of Embers "Universal Weapons" component, provided Song and Silence is installed after it. The Rogue Rebalancing and Refinements mods from <a href="http://www.spellholdstudios.net/">Spellhold Studios </a> also alter rogues (bards and thieves); if you are using these then you should get the benefits of whichever was installed most recently. Until I get <acronym title="High Level Abilities">HLAs</acronym> (High Level Abilities) done in this mod I would recommend installing one of them before this mod, so you get their <acronym title="High Level Abilities">HLAs</acronym> and my new kits and changes to classes. All the new kits in this mod currently use the standard <acronym title="High Level Ability">HLA</acronym> tables	 so will be compatible with Refinements and Rogue Rebalancing.</p> 
75c62
<   <p>Thirdly, Thieves (kitless and kitted) can now place 3 proficiency points
---
>   <p>Thirdly, thieves (kitless and kitted) can now place 3 proficiency points
113c100
<	   - May only place proficiency points in weapons a Thief can use<br /> 
---
>	   - May only place proficiency points in weapons a thief can use<br /> 
252,254c239,241
<	   to engage their target from afar with bolt or arrow rather than face them
<	   in dangerous melee combat. Unlike the ranger, they use their skills to
<	   aid their dubious activities involving the property and lives of others
---
>	   to engage a target from afar with bolt or arrow rather than face them
>	   in dangerous melee combat. Unlike the ranger, the Sharpshooter uses her skills to
>	   aid her dubious activities involving the property and lives of others
256c243
<	 <p>Although well - versed in the use of many missile weapons, the sharpshooter
---
>	 <p>Although well-versed in the use of many missile weapons, the sharpshooter
260c247
<	   striking from the shadows with a well - aimed projectile, or setting a
---
>	   striking from the shadows with a well-aimed projectile, or setting a
263c250
<	   - Can attain Mastery in any missile weapon a Thief can use<br /> 
---
>	   - Can attain Grand Mastery in any missile weapon a thief can use<br /> 
315c302,311
< 	<div class="section"> 
---
> 	<div class="section">
> 		<p><strong>Version 4 - June 24, 2009 </strong></p>
> 			<ul>
> 				<li>WeiDU update to v210</li>
> 				<li><a href="http://forums.gibberlings3.net/index.php?showtopic=17482">German translation</a> provided by Roter Berserker</li>
> 				<li><a href="http://forums.gibberlings3.net/index.php?showtopic=16050">PATCH_IF code repair</a> provided by Steve and Mike1072</li>
> 				<li><a href="http://forums.gibberlings3.net/index.php?showtopic=12060">ASCIIE code repair</a> provided by Mike1072</li>
> 				<li><a href="http://forums.gibberlings3.net/index.php?showtopic=11574">Readme and .tra repairs</a> </li>
> 				<li><a href="http://forums.gibberlings3.net/index.php?showtopic=11574">3 points in dual-wielding for thieves fix</a> provided by Mike1072</li>
> 				</ul>
328,329c324
< 				<li>Incorporated the <acronym title="Pen and Paper">PnP</acronym> bard spell
<	   progression table </li> 
---
> 				<li>Incorporated the <acronym title="Pen and Paper">PnP</acronym> bard spell progression table </li> 


///////////


diff  

< song_and_silence-v3/song_and_silence/setup-song_and_silence.tp2
---
> song_and_silence-v4/song_and_silence/setup-song_and_silence.tp2

3c3
< //MODDER
---
> // MODDER
5c5
< VERSION ~v3~
---
> VERSION ~v4~
59c59
< 
---
> LANGUAGE ~German (translated by Roter Berserker)~ ~german~ ~song_and_silence/tra/german/setup-song_and_silence.tra~
113c113
<   //Fix Blade's pick pockets skill
---
>   // Fix Blade's pick pockets skill
144c144
<   //Fix Skald's lack of thac0 bonus
---
>   // Fix Skald's lack of THAC0 bonus
168c168
< //Allow thieves 3 points in dual wielding + fix Swashbuckler broken profs
---
> // Allow thieves 3 points in dual wielding + fix Swashbuckler broken profs
170,177c170,186
<   PATCH_FOR_EACH kit IN 7 16 18 39 40 41 BEGIN
<	 SET_2DA_ENTRY_LATER set 34 kit 3
<   END
<   SET_2DA_ENTRY_LATER set 16 41 2 //Swashbucklers, katanas
<   SET_2DA_ENTRY_LATER set 26 41 1 //Swashbucklers, crossbows
<   SET_2DA_ENTRY_LATER set 28 41 1 //Swashbucklers, short bows
<   SET_2DA_ENTRY_LATER set 30 41 1 //Swashbucklers, slings
<   SET_2DA_ENTRIES_NOW set 1
---
>   COUNT_2DA_COLS cols
>   // 3 points in dual-wielding for thieves
>   SET_2DA_ENTRY_LATER weapprof 31 7  ~3~ // Thief
>   SET_2DA_ENTRY_LATER weapprof 31 14 ~3~ // Fighter/Thief (just in case)
>   SET_2DA_ENTRY_LATER weapprof 31 15 ~3~ // Fighter/Mage/Thief (just in case)
>   SET_2DA_ENTRY_LATER weapprof 31 16 ~3~ // Mage/Thief
>   SET_2DA_ENTRY_LATER weapprof 31 18 ~3~ // Cleric/Thief
>   SET_2DA_ENTRY_LATER weapprof 31 39 ~3~ // Assassin
>   SET_2DA_ENTRY_LATER weapprof 31 40 ~3~ // Bounty Hunter
>   SET_2DA_ENTRY_LATER weapprof 31 41 ~3~ // Swashbuckler
>   
>   // fix swashbuckler profs
>   SET_2DA_ENTRY_LATER weapprof 13 41 ~2~ // Swashbucklers, katanas
>   SET_2DA_ENTRY_LATER weapprof 23 41 ~1~ // Swashbucklers, crossbows
>   SET_2DA_ENTRY_LATER weapprof 25 41 ~1~ // Swashbucklers, short bows
>   SET_2DA_ENTRY_LATER weapprof 27 41 ~1~ // Swashbucklers, slings
>   SET_2DA_ENTRIES_NOW weapprof cols
180c189,190
< //Swashbuckler description change
---
> 
> // Swashbuckler description change
184c194
< //Alignment changes
---
> // Alignment changes
217c227
<   //Kitless HLA changes
---
>   // Kitless HLA changes
219c229
<   //Blade HLA changes
---
>   // Blade HLA changes
221c231
<   //Jester HLA changes
---
>   // Jester HLA changes
223c233
<   //Skald HLA changes
---
>   // Skald HLA changes
228d237
< 
267,275c276,284
<   ADD_STORE_ITEM "a!brsb"   #1 #0 #0 IDENTIFIED #1 //Skald's Battered Buckler
<   ADD_STORE_ITEM "a!brsd"   #1 #0 #0 IDENTIFIED #1 //Sound Defense
<   ADD_STORE_ITEM "a!bleat1" #1 #0 #0 IDENTIFIED #1 //Bardic Leathers
<   ADD_STORE_ITEM "a!bleat2" #1 #0 #0 IDENTIFIED #1 //Bardic Leathers +1
<   ADD_STORE_ITEM "a!bchan1" #1 #0 #0 IDENTIFIED #1 //Caster's Chain
<   ADD_STORE_ITEM "a!brds"   #1 #0 #0 IDENTIFIED #1 //Tale of Ghastly Evil
<   ADD_STORE_ITEM "a!brhr"   #1 #0 #0 IDENTIFIED #3 //Tale of the Horiffic Dead
<   ADD_STORE_ITEM "a!brrf"   #1 #0 #0 IDENTIFIED #3 //Tale of True Bravery
<   ADD_STORE_ITEM "a!brtr"   #1 #0 #0 IDENTIFIED #3 //Tress of Jessecyl
---
>   ADD_STORE_ITEM "a!brsb"   #1 #0 #0 IDENTIFIED #1 // Skald's Battered Buckler
>   ADD_STORE_ITEM "a!brsd"   #1 #0 #0 IDENTIFIED #1 // Sound Defense
>   ADD_STORE_ITEM "a!bleat1" #1 #0 #0 IDENTIFIED #1 // Bardic Leathers
>   ADD_STORE_ITEM "a!bleat2" #1 #0 #0 IDENTIFIED #1 // Bardic Leathers +1
>   ADD_STORE_ITEM "a!bchan1" #1 #0 #0 IDENTIFIED #1 // Caster's Chain
>   ADD_STORE_ITEM "a!brds"   #1 #0 #0 IDENTIFIED #1 // Tale of Ghastly Evil
>   ADD_STORE_ITEM "a!brhr"   #1 #0 #0 IDENTIFIED #3 // Tale of the Horiffic Dead
>   ADD_STORE_ITEM "a!brrf"   #1 #0 #0 IDENTIFIED #3 // Tale of True Bravery
>   ADD_STORE_ITEM "a!brtr"   #1 #0 #0 IDENTIFIED #3 // Tress of Jessecyl
294,297c303,306
<	 ADD_STORE_ITEM "a!thpo" #1 #0 #0 IDENTIFIED #5 //Phial of Poison
<	 ADD_STORE_ITEM "a!thh1" #1 #0 #0 IDENTIFIED #1 //Alathis' Guard
<	 ADD_STORE_ITEM "a!thcl" #1 #0 #0 IDENTIFIED #1 //Lights Out
<	 ADD_STORE_ITEM "a!thtd" #1 #0 #0 IDENTIFIED #1 //Returning Throwing Daggers +1
---
>	 ADD_STORE_ITEM "a!thpo" #1 #0 #0 IDENTIFIED #5 // Phial of Poison
>	 ADD_STORE_ITEM "a!thh1" #1 #0 #0 IDENTIFIED #1 // Alathis' Guard
>	 ADD_STORE_ITEM "a!thcl" #1 #0 #0 IDENTIFIED #1 // Lights Out
>	 ADD_STORE_ITEM "a!thtd" #1 #0 #0 IDENTIFIED #1 // Returning Throwing Daggers +1
301,304c310,313
<	 ADD_STORE_ITEM "a!thpo" #1 #0 #0 IDENTIFIED #5 //Phial of Poison
<	 ADD_STORE_ITEM "a!thh1" #1 #0 #0 IDENTIFIED #1 //Alathis' Guard
<	 ADD_STORE_ITEM "a!thcl" #1 #0 #0 IDENTIFIED #1 //Lights Out
<	 ADD_STORE_ITEM "a!thtd" #1 #0 #0 IDENTIFIED #1 //Returning Throwing Daggers +1
---
>	 ADD_STORE_ITEM "a!thpo" #1 #0 #0 IDENTIFIED #5 // Phial of Poison
>	 ADD_STORE_ITEM "a!thh1" #1 #0 #0 IDENTIFIED #1 // Alathis' Guard
>	 ADD_STORE_ITEM "a!thcl" #1 #0 #0 IDENTIFIED #1 // Lights Out
>	 ADD_STORE_ITEM "a!thtd" #1 #0 #0 IDENTIFIED #1 // Returning Throwing Daggers +1
470c479
< //Spell for half lore
---
> // Spell for half lore
472c481
< //Pick Pockets spells
---
> // Pick Pockets spells
478c487
< //Armor of Faith
---
> // Armor of Faith
482c491
< //Cure Light Wounds
---
> // Cure Light Wounds
484c493
<   WRITE_SHORT 0x1c 1
---
>   WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1)
486c495
< //Doom
---
> // Doom
488c497
<   WRITE_SHORT 0x1c 1
---
>   WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1)
490c499
< //Chant
---
> // Chant
492c501
<   WRITE_SHORT 0x1c 1
---
>   WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1)
494c503
< //Slow Poison
---
> // Slow Poison
496c505
<   WRITE_SHORT 0x1c 1
---
>   WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1)
498c507
< //Draw Upon Holy Might
---
> // Draw Upon Holy Might
500c509
<   WRITE_SHORT 0x1c 1
---
>   WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1)
502c511
< //Glyph of Warding
---
> // Glyph of Warding
504c513
<   WRITE_SHORT 0x1c 1
---
>   WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1)
506c515
< //Cure Medium Wounds
---
> // Cure Medium Wounds
508c517
<   WRITE_SHORT 0x1c 1
---
>   WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1)
510c519
< //Defensive Harmony
---
> // Defensive Harmony
512c521
<   WRITE_SHORT 0x1c 1
---
>   WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1)
514c523
< //Holy Power
---
> // Holy Power
516c525
<   WRITE_SHORT 0x1c 1
---
>   WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1)
518c527
< //Mass Cure
---
> // Mass Cure
520c529
<   WRITE_SHORT 0x1c 1
---
>   WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1)
522c531
< //Bolt of Glory
---
> // Bolt of Glory
524c533
<   WRITE_SHORT 0x1c 1
---
>   WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1)
584c593
< //Animate Dead
---
> // Animate Dead
629c638
< //Save bonus
---
> // Save bonus
631c640
< //Song
---
> // Song
635c644
< //Curse from Cam's spell
---
> // Curse from Cam's spell
639c648
< //Changing the name of Cam's projectile from CD to A! in case CR is installed; BAM filenames may as well stay the same
---
> // Changing the name of Cam's projectile from CD to A! in case CR is installed; BAM filenames may as well stay the same
660c669
< ~A!ADVENTURER 0 0 0 0 0 0 0 0~
---
> ~A!ADVENTURER				 0		   0		   0		   0		   0		   0		   0		   0~
662,667c671,676
< ~A!ADVENTURER 0 9 0 0 0 0~
< ~A!ADVENTURER 0 0 0 0 0 0~
< ~A!ADVENTURER 0 17 0 0 0 0~
< ~A!ADVENTURER 0 15 0 0 0 0~
< ~A!ADVENTURER 1 1 1 1 1 1 1 1 1~
< ~A!ADVENTURER 1 1 1 0 0 0~
---
> ~A!ADVENTURER	0	9	0	0	0	0~
> ~A!ADVENTURER		0	0	0	0	0	0~
> ~A!ADVENTURER		0	17	0	0	0	0~
> ~A!ADVENTURER		0	5	0	0	0	0~
> ~A!ADVENTURER		1	1	1	1	1	1	1	1	1~
> ~A!ADVENTURER		1	1	1	0	0	0~
680a690
> 
683c693,694
< //This means that if Idobek's Kitpack is installed, Nalia and Imoen will get this version of the Adventurer.
---
> 
> // This means that if Idobek's Kitpack is installed, Nalia and Imoen will get this version of the Adventurer.
688c699
<	   PATCH_IF		  "%dv%" STRING_MATCHES_REGEXP ~^imoen2?$~ && MOD_IS_INSTALLED npckit.tp2 1400 BEGIN
---
>	   PATCH_IF (("%dv%" STRING_MATCHES_REGEXP ~^imoen2?$~) == 0) && (MOD_IS_INSTALLED npckit.tp2 1400) BEGIN
693c704,705
<	   END ELSE PATCH_IF "%dv%" STRING_MATCHES_REGEXP ~^nalia$~   && MOD_IS_INSTALLED npckit.tp2 2500 BEGIN
---
>	   END ELSE 
> 	PATCH_IF (("%dv%" STRING_MATCHES_REGEXP ~^nalia$~) == 0) && (MOD_IS_INSTALLED npckit.tp2 2500) BEGIN
700c712
<   BUT_ONLY
---
>   BUT_ONLY_IF_IT_CHANGES
776,779c788,791
<	 WRITE_LONG  0x60  e + 1 < 5 ? e + 1 : 5 //Enchantment
<	 WRITE_SHORT 0x80  e * 5				 //Range
<	 WRITE_SHORT 0x86  e					 //To Hit bonus
<	 WRITE_SHORT 0x8c  e + 1				 //Damage bonus
---
>	 WRITE_LONG  0x60  e + 1 < 5 ? e + 1 : 5 // Enchantment
>	 WRITE_SHORT 0x80  e * 5				// Range
>	 WRITE_SHORT 0x86  e					// To Hit bonus
>	 WRITE_SHORT 0x8c  e + 1				// Damage bonus
818d829
< 
875,880c886,891
<	 WRITE_BYTE  0x052 18 - e * 3  // Thac0
<	 WRITE_BYTE  0x054 19 - e * 3  //Save vs death
<	 WRITE_BYTE  0x055 21 - e * 3  //Save vs wands
<	 WRITE_BYTE  0x056 20 - e * 3  //Save vs poly
<	 WRITE_BYTE  0x057 22 - e * 3  //Save vs breath
<	 WRITE_BYTE  0x058 22 - e * 3  //Save vs spell
---
>	 WRITE_BYTE  0x052 18 - e * 3  // THAC0
>	 WRITE_BYTE  0x054 19 - e * 3  // Save vs death
>	 WRITE_BYTE  0x055 21 - e * 3  // Save vs wands
>	 WRITE_BYTE  0x056 20 - e * 3  // Save vs poly
>	 WRITE_BYTE  0x057 22 - e * 3  // Save vs breath
>	 WRITE_BYTE  0x058 22 - e * 3  // Save vs spell
886,887c897,898
<	 WRITE_ASCII 0x30 ~a#sdsha%e%~ //Resource
<	 WRITE_ASCII 0x70 ~spportal~   //VVC
---
>	 WRITE_ASCIIE 0x30 ~a#sdsha%e%~ // Resource
>	 WRITE_ASCII 0x70 ~spportal~	  // VVC

 

We even threw in a neatness check for Adventurer kit for you, DirtyUncleBerty :)

Link to comment

A couple changes to those listed above:

> All great heroes must die, though, and eventually Grefyn was killed by some adventuring priests of Waukeen after a 'disagreement' over Church property. The weapon remained in Church usage for centuries until it was eventually lost in battles against orcs in the Time of Troubles; its whereabouts from then to the present being unknown.

 

>

>

Version 4 - June 24, 2009

>

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...