Guest Guest Posted June 24, 2009 Share Posted June 24, 2009 Have you included everything from this thread (post 3 onwards): http://forums.gibberlings3.net/index.php?s...mp;#entry129272 Link to comment
cmorgan Posted June 24, 2009 Share Posted June 24, 2009 Checked in with Mike1072, and we think so. diff so far: 7:16 PM 6/24/2009 diff < song_and_silence-v3/song_and_silence/tra/english/setup-song_and_silence.tra --- > song_and_silence-v4/song_and_silence/tra/english/setup-song_and_silence.tra 28c28 < thac0: +1 bonus --- > THAC0: +1 bonus 30c30 < Damage type: missle (piercing) --- > Damage type: missile (piercing) 81c81 < thac0: +2 bonus --- > THAC0: +2 bonus 103c103 < When held by a character, the party is granted a +2 bonus to saves vs.death. --- > When held by a character, the party is granted a +2 bonus to saves vs. death. 130c130 < All great heroes must die, though, and eventually Grefyn was killed by some adventuring priests of Waukeen after a 'disagreement' over Church property. The weapon remained in Church usage for centuries until it was eventually lost in battles against Orcs in the Time of Troubles; it's wherabouts from then to the present being unknown. --- > All great heroes must die, though, and eventually Grefyn was killed by some adventuring priests of Waukeen after a 'disagreement' over Church property. The weapon remained in Church usage for centuries until it was eventually lost in battles against Orcs in the Time of Troubles; it's whereabouts from then to the present being unknown. 134c134 < THACO: +2 bonus --- > THAC0: +2 bonus 151c151 < This suit is particularly light and well - crafted, allowing the casting of arcane spells while worn. Suits with similar properties are famously manufactured by the elves, to aid their graceful fighter-mages and bladesingers in combat. The secrets of the elves are jealously guarded, making this human-crafted equivalent something of a rarity indeed. It would not surprise you much if, having learned of its creation, the smith responsible for the crafting of the suit had been tracked down and 'persuaded' not to make any more like it. --- > This suit is particularly light and well-crafted, allowing the casting of arcane spells while worn. Suits with similar properties are famously manufactured by the elves, to aid their graceful fighter-mages and bladesingers in combat. The secrets of the elves are jealously guarded, making this human-crafted equivalent something of a rarity indeed. It would not surprise you much if, having learned of its creation, the smith responsible for the crafting of the suit had been tracked down and 'persuaded' not to make any more like it. 165c165 < This suit is particularly light and well - crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armour. --- > This suit is particularly light and well-crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armor. 177c177 < This suit is particularly light and well - crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armour. --- > This suit is particularly light and well-crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armor. 188c188 < This suit is particularly light and well - crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armour. --- > This suit is particularly light and well-crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armor. 391c391 < - Song Curses enemies, giving them a -1 penalty to saves and thac0. At level 10 the penalty becomes -2, at level 20 -3 and level 30 -4. --- > - Song Curses enemies, giving them a -1 penalty to saves and THAC0. At level 10 the penalty becomes -2, at level 20 -3 and level 30 -4. 412c412 < - Can cast Curse once per day. The opposite of a Bless spell, this gives foes a -1 penalty to thac0 and saves --- > - Can cast Curse once per day. The opposite of a Bless spell, this gives foes a -1 penalty to THAC0 and saves 419c419 < @78 = ~ADVENTURER: The adventurer is a jack-of-all-trades, not so much a thief as a character who takes advantage of general thiefly skills on adventures. An Adventurer is preferred by many adventuring parties, because he is much less lA!ely than other thieves to betray or steal from his own companions. The successful Adventurer knows the value of trust and cooperation, while many a "street thief" has been raised on duplicity and (sometimes literal) backstabbing. --- > @78 = ~ADVENTURER: The adventurer is a jack-of-all-trades, not so much a thief as a character who takes advantage of general thiefly skills on adventures. An Adventurer is preferred by many adventuring parties, because he is much less likely than other thieves to betray or steal from his own companions. The successful Adventurer knows the value of trust and cooperation, while many a "street thief" has been raised on duplicity and (sometimes literal) backstabbing. 440c440 < @85 = ~BURGLAR: This sort of thief is the consummate Burglar. He is an expert at breaking and entering the most difficult buildings, bypassing walls, locks, traps and guardians, grabbing the best loot, and escaping unnoticed as stealthily as he arrived. --- > @85 = ~BURGLAR: This sort of thief is the consummate burglar. He is an expert at breaking and entering the most difficult buildings, bypassing walls, locks, traps and guardians, grabbing the best loot, and escaping unnoticed as stealthily as he arrived. 456c456 < - Can manifest a Mind Blade once per day per 10 levels. This short sword is a psionic weapon that lasts for 1 round/level, and counts as being of enchantment 1 higher than it is when determining what it can hit, to a maximum of +5. Each hit heals the Soulknife 1HP. Thac0 bonus and damage improve by 1 per 5 levels, to a maximum of +5 at level 25. Range improves by 10 every 5 levels to a maximum of 50 at level 25. --- > - Can manifest a Mind Blade once per day per 10 levels. This short sword is a psionic weapon that lasts for 1 round/level, and counts as being of enchantment 1 higher than it is when determining what it can hit, to a maximum of +5. Each hit heals the Soulknife 1HP. THAC0 bonus and damage improve by 1 per 5 levels, to a maximum of +5 at level 25. Range improves by 10 every 5 levels to a maximum of 50 at level 25. 465c465 < - Can manifest a Mind Blade once per day per 10 levels. This short sword is a psionic weapon that lasts for 1 round/level, and counts as being of enchantment 1 higher than it is when determining what it can hit, to a maximum of +5. Each hit heals the Soulknife 1HP. Thac0 bonus and damage improve by 1 per 5 levels, to a maximum of +5 at level 25. Range improves by 5 every 5 levels to a maximum of 25 at level 25. --- > - Can manifest a Mind Blade once per day per 10 levels. This short sword is a psionic weapon that lasts for 1 round/level, and counts as being of enchantment 1 higher than it is when determining what it can hit, to a maximum of +5. Each hit heals the Soulknife 1HP. THAC0 bonus and damage improve by 1 per 5 levels, to a maximum of +5 at level 25. Range improves by 5 every 5 levels to a maximum of 25 at level 25. 475c475 < @96 = ~SHARPSHOOTER: This sort of thief tends to be a stealthy character, preferring to engage their target from afar with bolt or arrow rather than face them in dangerous melee combat. Unlike the ranger, they use their skills to aid their dubious activities involving the property and lives of others rather than the protection of the great outdoors. --- > @96 = ~SHARPSHOOTER: This sort of thief tends to be a stealthy character, preferring to engage their target from afar with bolt or arrow rather than face them in dangerous melee combat. Unlike the ranger, the Sharpshooter uses her skills to aid in dubious activities involving the property and lives of others rather than the protection of the great outdoors. 477c477 < Although well - versed in the use of many missile weapons, the sharpshooter is not as resilient as a true warrior and the propensity for missile attacks over melee means that they lack the opportunism of other thieves when it comes to backstabbing. They tend not to see this as a disadvantage, instead striking from the shadows with a well - aimed projectile, or setting a deadly trap for those who would follow, when necessary. --- > Although well-versed in the use of many missile weapons, sharpshooters are not as resilient as true warriors, and their propensity for missile attacks over melee means that they lack the opportunism of other thieves when it comes to backstabbing. They tend not to see this as a disadvantage, instead striking from the shadows with a well-aimed projectile, or setting a deadly trap for those who would follow, when necessary. 480,481c480,481 < - Can attain Grand Mastery in any missile weapon a Thief can use < - May coat his missile weapon in poison once per day per 4 levels. Attacks made with the weapon in the next round will inject the poison into the target, dealing out 1 damage per second for 24 seconds (3 damage for the first 6 seconds). A saving throw vs. poison limits damage to 12 total. --- > - Can attain Grand Mastery in any missile weapon a thief can use > - May coat a missile weapon in poison once per day per 4 levels. Attacks made with the weapon in the next round will inject the poison into the target, dealing out 1 damage per second for 24 seconds (3 damage for the first 6 seconds). A saving throw vs. poison limits damage to 12 total. ////////// diff < song_and_silence-v3/song_and_silence/readme-song_and_silence.html --- > song_and_silence-v4/song_and_silence/readme-song_and_silence.html 18,19c18,19 < <p><strong> Version 3 - <a href="http://www.gibberlings3.net/downloads/#sns">Check for the most recent version</a></strong><br /> < <strong>Languages:</strong> English, French, Polish<br /> --- > <p><strong> Version 4 - <a href="http://www.gibberlings3.net/downloads/#sns">Check for the most recent version</a></strong><br /> > <strong>Languages:</strong> English, French, German, Polish<br /> 28,41c28 < <p>This mod is designed to work with <acronym title="Baldur's Gate II">BG2</acronym>: < Shadows of Amn with or without the expansion pack Throne of Bhaal. The mod < is also designed to be compatible with Baldur's Gate Tutu. The mod is fully < compatible with the changes made in the Ashes of Embers Universal Weapons < component, provided Song and Silence is installed after it. The Rogue Rebalancing < and Refinements mods from <a href="http://www.spellholdstudios.net/">Spellhold < Studios </a> also alter rogues (bards and thieves); if you are using these < then you should get the benefits of whichever was installed most recently. < Until I get <acronym title="High Level Abilities">HLAs</acronym> (High Level < Abilities) done in this mod I would recommend installing one of them before < this mod, so you get their <acronym title="High Level Abilities">HLAs</acronym> and < my new kits and changes to classes. All the new kits in this mod currently < use the standard <acronym title="High Level Ability">HLA</acronym> tables < so will be compatible with Refinements and Rogue Rebalancing.</p> --- > <p>This mod is designed to work with <acronym title="Baldur's Gate II">BG2</acronym>: Shadows of Amn with or without the expansion pack Throne of Bhaal. The mod is also designed to be compatible with Baldur's Gate Tutu. The mod is fully compatible with the changes made in the Ashes of Embers "Universal Weapons" component, provided Song and Silence is installed after it. The Rogue Rebalancing and Refinements mods from <a href="http://www.spellholdstudios.net/">Spellhold Studios </a> also alter rogues (bards and thieves); if you are using these then you should get the benefits of whichever was installed most recently. Until I get <acronym title="High Level Abilities">HLAs</acronym> (High Level Abilities) done in this mod I would recommend installing one of them before this mod, so you get their <acronym title="High Level Abilities">HLAs</acronym> and my new kits and changes to classes. All the new kits in this mod currently use the standard <acronym title="High Level Ability">HLA</acronym> tables so will be compatible with Refinements and Rogue Rebalancing.</p> 75c62 < <p>Thirdly, Thieves (kitless and kitted) can now place 3 proficiency points --- > <p>Thirdly, thieves (kitless and kitted) can now place 3 proficiency points 113c100 < - May only place proficiency points in weapons a Thief can use<br /> --- > - May only place proficiency points in weapons a thief can use<br /> 252,254c239,241 < to engage their target from afar with bolt or arrow rather than face them < in dangerous melee combat. Unlike the ranger, they use their skills to < aid their dubious activities involving the property and lives of others --- > to engage a target from afar with bolt or arrow rather than face them > in dangerous melee combat. Unlike the ranger, the Sharpshooter uses her skills to > aid her dubious activities involving the property and lives of others 256c243 < <p>Although well - versed in the use of many missile weapons, the sharpshooter --- > <p>Although well-versed in the use of many missile weapons, the sharpshooter 260c247 < striking from the shadows with a well - aimed projectile, or setting a --- > striking from the shadows with a well-aimed projectile, or setting a 263c250 < - Can attain Mastery in any missile weapon a Thief can use<br /> --- > - Can attain Grand Mastery in any missile weapon a thief can use<br /> 315c302,311 < <div class="section"> --- > <div class="section"> > <p><strong>Version 4 - June 24, 2009 </strong></p> > <ul> > <li>WeiDU update to v210</li> > <li><a href="http://forums.gibberlings3.net/index.php?showtopic=17482">German translation</a> provided by Roter Berserker</li> > <li><a href="http://forums.gibberlings3.net/index.php?showtopic=16050">PATCH_IF code repair</a> provided by Steve and Mike1072</li> > <li><a href="http://forums.gibberlings3.net/index.php?showtopic=12060">ASCIIE code repair</a> provided by Mike1072</li> > <li><a href="http://forums.gibberlings3.net/index.php?showtopic=11574">Readme and .tra repairs</a> </li> > <li><a href="http://forums.gibberlings3.net/index.php?showtopic=11574">3 points in dual-wielding for thieves fix</a> provided by Mike1072</li> > </ul> 328,329c324 < <li>Incorporated the <acronym title="Pen and Paper">PnP</acronym> bard spell < progression table </li> --- > <li>Incorporated the <acronym title="Pen and Paper">PnP</acronym> bard spell progression table </li> /////////// diff < song_and_silence-v3/song_and_silence/setup-song_and_silence.tp2 --- > song_and_silence-v4/song_and_silence/setup-song_and_silence.tp2 3c3 < //MODDER --- > // MODDER 5c5 < VERSION ~v3~ --- > VERSION ~v4~ 59c59 < --- > LANGUAGE ~German (translated by Roter Berserker)~ ~german~ ~song_and_silence/tra/german/setup-song_and_silence.tra~ 113c113 < //Fix Blade's pick pockets skill --- > // Fix Blade's pick pockets skill 144c144 < //Fix Skald's lack of thac0 bonus --- > // Fix Skald's lack of THAC0 bonus 168c168 < //Allow thieves 3 points in dual wielding + fix Swashbuckler broken profs --- > // Allow thieves 3 points in dual wielding + fix Swashbuckler broken profs 170,177c170,186 < PATCH_FOR_EACH kit IN 7 16 18 39 40 41 BEGIN < SET_2DA_ENTRY_LATER set 34 kit 3 < END < SET_2DA_ENTRY_LATER set 16 41 2 //Swashbucklers, katanas < SET_2DA_ENTRY_LATER set 26 41 1 //Swashbucklers, crossbows < SET_2DA_ENTRY_LATER set 28 41 1 //Swashbucklers, short bows < SET_2DA_ENTRY_LATER set 30 41 1 //Swashbucklers, slings < SET_2DA_ENTRIES_NOW set 1 --- > COUNT_2DA_COLS cols > // 3 points in dual-wielding for thieves > SET_2DA_ENTRY_LATER weapprof 31 7 ~3~ // Thief > SET_2DA_ENTRY_LATER weapprof 31 14 ~3~ // Fighter/Thief (just in case) > SET_2DA_ENTRY_LATER weapprof 31 15 ~3~ // Fighter/Mage/Thief (just in case) > SET_2DA_ENTRY_LATER weapprof 31 16 ~3~ // Mage/Thief > SET_2DA_ENTRY_LATER weapprof 31 18 ~3~ // Cleric/Thief > SET_2DA_ENTRY_LATER weapprof 31 39 ~3~ // Assassin > SET_2DA_ENTRY_LATER weapprof 31 40 ~3~ // Bounty Hunter > SET_2DA_ENTRY_LATER weapprof 31 41 ~3~ // Swashbuckler > > // fix swashbuckler profs > SET_2DA_ENTRY_LATER weapprof 13 41 ~2~ // Swashbucklers, katanas > SET_2DA_ENTRY_LATER weapprof 23 41 ~1~ // Swashbucklers, crossbows > SET_2DA_ENTRY_LATER weapprof 25 41 ~1~ // Swashbucklers, short bows > SET_2DA_ENTRY_LATER weapprof 27 41 ~1~ // Swashbucklers, slings > SET_2DA_ENTRIES_NOW weapprof cols 180c189,190 < //Swashbuckler description change --- > > // Swashbuckler description change 184c194 < //Alignment changes --- > // Alignment changes 217c227 < //Kitless HLA changes --- > // Kitless HLA changes 219c229 < //Blade HLA changes --- > // Blade HLA changes 221c231 < //Jester HLA changes --- > // Jester HLA changes 223c233 < //Skald HLA changes --- > // Skald HLA changes 228d237 < 267,275c276,284 < ADD_STORE_ITEM "a!brsb" #1 #0 #0 IDENTIFIED #1 //Skald's Battered Buckler < ADD_STORE_ITEM "a!brsd" #1 #0 #0 IDENTIFIED #1 //Sound Defense < ADD_STORE_ITEM "a!bleat1" #1 #0 #0 IDENTIFIED #1 //Bardic Leathers < ADD_STORE_ITEM "a!bleat2" #1 #0 #0 IDENTIFIED #1 //Bardic Leathers +1 < ADD_STORE_ITEM "a!bchan1" #1 #0 #0 IDENTIFIED #1 //Caster's Chain < ADD_STORE_ITEM "a!brds" #1 #0 #0 IDENTIFIED #1 //Tale of Ghastly Evil < ADD_STORE_ITEM "a!brhr" #1 #0 #0 IDENTIFIED #3 //Tale of the Horiffic Dead < ADD_STORE_ITEM "a!brrf" #1 #0 #0 IDENTIFIED #3 //Tale of True Bravery < ADD_STORE_ITEM "a!brtr" #1 #0 #0 IDENTIFIED #3 //Tress of Jessecyl --- > ADD_STORE_ITEM "a!brsb" #1 #0 #0 IDENTIFIED #1 // Skald's Battered Buckler > ADD_STORE_ITEM "a!brsd" #1 #0 #0 IDENTIFIED #1 // Sound Defense > ADD_STORE_ITEM "a!bleat1" #1 #0 #0 IDENTIFIED #1 // Bardic Leathers > ADD_STORE_ITEM "a!bleat2" #1 #0 #0 IDENTIFIED #1 // Bardic Leathers +1 > ADD_STORE_ITEM "a!bchan1" #1 #0 #0 IDENTIFIED #1 // Caster's Chain > ADD_STORE_ITEM "a!brds" #1 #0 #0 IDENTIFIED #1 // Tale of Ghastly Evil > ADD_STORE_ITEM "a!brhr" #1 #0 #0 IDENTIFIED #3 // Tale of the Horiffic Dead > ADD_STORE_ITEM "a!brrf" #1 #0 #0 IDENTIFIED #3 // Tale of True Bravery > ADD_STORE_ITEM "a!brtr" #1 #0 #0 IDENTIFIED #3 // Tress of Jessecyl 294,297c303,306 < ADD_STORE_ITEM "a!thpo" #1 #0 #0 IDENTIFIED #5 //Phial of Poison < ADD_STORE_ITEM "a!thh1" #1 #0 #0 IDENTIFIED #1 //Alathis' Guard < ADD_STORE_ITEM "a!thcl" #1 #0 #0 IDENTIFIED #1 //Lights Out < ADD_STORE_ITEM "a!thtd" #1 #0 #0 IDENTIFIED #1 //Returning Throwing Daggers +1 --- > ADD_STORE_ITEM "a!thpo" #1 #0 #0 IDENTIFIED #5 // Phial of Poison > ADD_STORE_ITEM "a!thh1" #1 #0 #0 IDENTIFIED #1 // Alathis' Guard > ADD_STORE_ITEM "a!thcl" #1 #0 #0 IDENTIFIED #1 // Lights Out > ADD_STORE_ITEM "a!thtd" #1 #0 #0 IDENTIFIED #1 // Returning Throwing Daggers +1 301,304c310,313 < ADD_STORE_ITEM "a!thpo" #1 #0 #0 IDENTIFIED #5 //Phial of Poison < ADD_STORE_ITEM "a!thh1" #1 #0 #0 IDENTIFIED #1 //Alathis' Guard < ADD_STORE_ITEM "a!thcl" #1 #0 #0 IDENTIFIED #1 //Lights Out < ADD_STORE_ITEM "a!thtd" #1 #0 #0 IDENTIFIED #1 //Returning Throwing Daggers +1 --- > ADD_STORE_ITEM "a!thpo" #1 #0 #0 IDENTIFIED #5 // Phial of Poison > ADD_STORE_ITEM "a!thh1" #1 #0 #0 IDENTIFIED #1 // Alathis' Guard > ADD_STORE_ITEM "a!thcl" #1 #0 #0 IDENTIFIED #1 // Lights Out > ADD_STORE_ITEM "a!thtd" #1 #0 #0 IDENTIFIED #1 // Returning Throwing Daggers +1 470c479 < //Spell for half lore --- > // Spell for half lore 472c481 < //Pick Pockets spells --- > // Pick Pockets spells 478c487 < //Armor of Faith --- > // Armor of Faith 482c491 < //Cure Light Wounds --- > // Cure Light Wounds 484c493 < WRITE_SHORT 0x1c 1 --- > WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1) 486c495 < //Doom --- > // Doom 488c497 < WRITE_SHORT 0x1c 1 --- > WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1) 490c499 < //Chant --- > // Chant 492c501 < WRITE_SHORT 0x1c 1 --- > WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1) 494c503 < //Slow Poison --- > // Slow Poison 496c505 < WRITE_SHORT 0x1c 1 --- > WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1) 498c507 < //Draw Upon Holy Might --- > // Draw Upon Holy Might 500c509 < WRITE_SHORT 0x1c 1 --- > WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1) 502c511 < //Glyph of Warding --- > // Glyph of Warding 504c513 < WRITE_SHORT 0x1c 1 --- > WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1) 506c515 < //Cure Medium Wounds --- > // Cure Medium Wounds 508c517 < WRITE_SHORT 0x1c 1 --- > WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1) 510c519 < //Defensive Harmony --- > // Defensive Harmony 512c521 < WRITE_SHORT 0x1c 1 --- > WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1) 514c523 < //Holy Power --- > // Holy Power 516c525 < WRITE_SHORT 0x1c 1 --- > WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1) 518c527 < //Mass Cure --- > // Mass Cure 520c529 < WRITE_SHORT 0x1c 1 --- > WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1) 522c531 < //Bolt of Glory --- > // Bolt of Glory 524c533 < WRITE_SHORT 0x1c 1 --- > WRITE_SHORT 0x1c 1 // sets spell type to Wizard (1) 584c593 < //Animate Dead --- > // Animate Dead 629c638 < //Save bonus --- > // Save bonus 631c640 < //Song --- > // Song 635c644 < //Curse from Cam's spell --- > // Curse from Cam's spell 639c648 < //Changing the name of Cam's projectile from CD to A! in case CR is installed; BAM filenames may as well stay the same --- > // Changing the name of Cam's projectile from CD to A! in case CR is installed; BAM filenames may as well stay the same 660c669 < ~A!ADVENTURER 0 0 0 0 0 0 0 0~ --- > ~A!ADVENTURER 0 0 0 0 0 0 0 0~ 662,667c671,676 < ~A!ADVENTURER 0 9 0 0 0 0~ < ~A!ADVENTURER 0 0 0 0 0 0~ < ~A!ADVENTURER 0 17 0 0 0 0~ < ~A!ADVENTURER 0 15 0 0 0 0~ < ~A!ADVENTURER 1 1 1 1 1 1 1 1 1~ < ~A!ADVENTURER 1 1 1 0 0 0~ --- > ~A!ADVENTURER 0 9 0 0 0 0~ > ~A!ADVENTURER 0 0 0 0 0 0~ > ~A!ADVENTURER 0 17 0 0 0 0~ > ~A!ADVENTURER 0 5 0 0 0 0~ > ~A!ADVENTURER 1 1 1 1 1 1 1 1 1~ > ~A!ADVENTURER 1 1 1 0 0 0~ 680a690 > 683c693,694 < //This means that if Idobek's Kitpack is installed, Nalia and Imoen will get this version of the Adventurer. --- > > // This means that if Idobek's Kitpack is installed, Nalia and Imoen will get this version of the Adventurer. 688c699 < PATCH_IF "%dv%" STRING_MATCHES_REGEXP ~^imoen2?$~ && MOD_IS_INSTALLED npckit.tp2 1400 BEGIN --- > PATCH_IF (("%dv%" STRING_MATCHES_REGEXP ~^imoen2?$~) == 0) && (MOD_IS_INSTALLED npckit.tp2 1400) BEGIN 693c704,705 < END ELSE PATCH_IF "%dv%" STRING_MATCHES_REGEXP ~^nalia$~ && MOD_IS_INSTALLED npckit.tp2 2500 BEGIN --- > END ELSE > PATCH_IF (("%dv%" STRING_MATCHES_REGEXP ~^nalia$~) == 0) && (MOD_IS_INSTALLED npckit.tp2 2500) BEGIN 700c712 < BUT_ONLY --- > BUT_ONLY_IF_IT_CHANGES 776,779c788,791 < WRITE_LONG 0x60 e + 1 < 5 ? e + 1 : 5 //Enchantment < WRITE_SHORT 0x80 e * 5 //Range < WRITE_SHORT 0x86 e //To Hit bonus < WRITE_SHORT 0x8c e + 1 //Damage bonus --- > WRITE_LONG 0x60 e + 1 < 5 ? e + 1 : 5 // Enchantment > WRITE_SHORT 0x80 e * 5 // Range > WRITE_SHORT 0x86 e // To Hit bonus > WRITE_SHORT 0x8c e + 1 // Damage bonus 818d829 < 875,880c886,891 < WRITE_BYTE 0x052 18 - e * 3 // Thac0 < WRITE_BYTE 0x054 19 - e * 3 //Save vs death < WRITE_BYTE 0x055 21 - e * 3 //Save vs wands < WRITE_BYTE 0x056 20 - e * 3 //Save vs poly < WRITE_BYTE 0x057 22 - e * 3 //Save vs breath < WRITE_BYTE 0x058 22 - e * 3 //Save vs spell --- > WRITE_BYTE 0x052 18 - e * 3 // THAC0 > WRITE_BYTE 0x054 19 - e * 3 // Save vs death > WRITE_BYTE 0x055 21 - e * 3 // Save vs wands > WRITE_BYTE 0x056 20 - e * 3 // Save vs poly > WRITE_BYTE 0x057 22 - e * 3 // Save vs breath > WRITE_BYTE 0x058 22 - e * 3 // Save vs spell 886,887c897,898 < WRITE_ASCII 0x30 ~a#sdsha%e%~ //Resource < WRITE_ASCII 0x70 ~spportal~ //VVC --- > WRITE_ASCIIE 0x30 ~a#sdsha%e%~ // Resource > WRITE_ASCII 0x70 ~spportal~ // VVC We even threw in a neatness check for Adventurer kit for you, DirtyUncleBerty Link to comment
Mike1072 Posted June 25, 2009 Share Posted June 25, 2009 A couple changes to those listed above: > All great heroes must die, though, and eventually Grefyn was killed by some adventuring priests of Waukeen after a 'disagreement' over Church property. The weapon remained in Church usage for centuries until it was eventually lost in battles against orcs in the Time of Troubles; its whereabouts from then to the present being unknown. > > Version 4 - June 24, 2009 > > WeiDU update to v210 > German translation provided by Roter Berserker > STRING_MATCHES_REGEXP code repair provided by Steve and Mike1072 > WRITE_ASCII code repair provided by Mike1072 > Readme and .tra repairs> 3 points in dual-wielding for thieves fix provided by Nythrun and Mike1072 > Link to comment
cmorgan Posted June 25, 2009 Share Posted June 25, 2009 Cool - integrated those repairs! Anyone see anything else? Link to comment
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