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For those who want romance conflicts...


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And now we've got Skie:

 

// Name: Skie

//Death Variable: SkieDV

// SoA Script: 1xSkie

// ToB Script: 1xSki25

// Romance is serious number: 2

// Romance kill number: 3

// For female?: 0

// For male?: 1

// Can kill other romances?: 1 SoA, 1 ToB

// Can be killed by other romances?: 1

// Romance Variable: SkieRomanceActive

//Checking file in case it's needed: skiei1.itm

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Tsuki:

 

// Name: Tsuki

//Death Variable: L7TSUKI

// SoA Script: L7Tsuki

// ToB Script: L7Ts25

// Romance is serious number: 2

// Romance kill number: 3

// For female?: 1

// For male?: 1

// Can kill other romances?: 1 SoA, 1 ToB

// Can be killed by other romances?: 0

// Romance Variable: L7TsukiSexActive

//Checking file in case it's needed: l7arm.itm

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Whoops, almost forgot this.

 

// Name: Adrian

// SoA Script: rh#adr

// ToB Script: rh#ad25

// Romance is serious number: 2

// Romance kill number: 3

// For female?: 1

// For male?: 0

// Can kill other romances?: 1

// Can be killed by other romances?: 1

// Romance Variable: rh#AdrianRomanceActive

 

Note: On the off-chance that I'm blind and Edwin does have cross-romance kills, the mod already does check for Edwin.

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// Name: Arath

// SoA Script: lk#arath

// ToB Script: lk#ara25

// Romance is serious number: 2

// Romance kill number: 3

// For female?: 1

// For male?: 1

// Can kill other romances?: 1

// Can be killed by other romances?: 1

// Romance Variable: LK#ArathRomanceActive

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Question, and I apologize if this is not the place for it. Does installing the Romance Conflict portion install romance conflict type banters, or just the auto kill? 'Cause I can happily mulitromance and ignore the roleplay logic factor, but I'd consider installing romance conflict if it provides extra banter content. So many NPC mods, so little time...

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Name: Isra

SoA Script: rh#isr

ToB Script: rh#is25

Romance is serious number: 2

Romance kill number: 3

For female?: 1

For male?: 1

Can kill other romances?: 1

Can be killed by other romances?: 1

Romance Variable: rh#IsraRomanceActive

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New RE material for Valygar ToB has an option for female PC to run away with Valygar. If RE_ValygarEscape variable is set to 1 at the end of the game, PC and Valygar run away together in Valygar's epilogue. ValygarRomanceActive also gets set to 2, to get Gaider's Throne of Bhaal FINSOL01 dialogue. So, technically, it's a romance, and it might require killer scripts.

 

For myself, I've adjusted Xan's epilogues accordingly(if PC escapes with Valygar, she obviously can't be with Xan at the same time). Naturally, please, feel free to write any individual reactions you'd like.

 

Or there's a simple blanket solution for this, like adding an EXTEND_TOP to AR6200.bcs for other female PC romances via Crossmod:

IF

Global("StartEndBios","AR6200",1)

InParty("MyNPC")

Global("PlayerChoseEssence","GLOBAL",0)

Global("RE_ValygarEscape","GLOBAL",1)

Global("MyNPCRomanceActive","GLOBAL",2)

THEN

RESPONSE #100

SetGlobal("MyNPCRomanceActive","GLOBAL",3)

END

(no need for such block for Xan, since I've already adjusted his epilogues in v11 myself)

 

At least, that's what I propose. Then again, multiromancing's fine, too.

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Name: Branwen

Death variable: O#Bran

SoA Script: O#BranS

ToB Script: O#Bra25S

Romance is serious number: 2

Romance kill number: 3

For female: no

For male: yes

Can kill other romances: yes

Can be killed by other romances: yes

Romance Variable: O#BranRomanceActive

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Last update for Lord Mirabbloo Imoen Romance mod is from Version 4 - August 24, 2005. That version of Imoen Romance was picked by Vanatos and finished with TOB content after 2010. I want to install Crossbanter mod with romance conflict and Imoen Romance mod. In what order should I install those mods and which components to skip/install to avoid the conflicts?

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