agb1 Posted January 22, 2016 Share Posted January 22, 2016 IMOEMJ.DLG state 5->response 7->action 1 in vanilla BG2 contains a typo: MoveToObject("Reilev") GiveItemCreate("Misc4e",Myself,1) ActionOverride("Rielev",DestroySelf()) I suggest adding this line to soa-dlg.d: REPLACE_ACTION_TEXT ~imoemj~ ~MoveToObject("Reilev")~ ~MoveToObject("Rielev")~ Link to comment
khelban12 Posted January 22, 2016 Share Posted January 22, 2016 I suggest adding this line to soa-dlg.d: REPLACE_ACTION_TEXT ~imoemj~ ~MoveToObject("Reilev")~ ~MoveToObject("Rielev")~ Doesn't this line contain the fix ? Link to comment
Roxanne Posted January 22, 2016 Share Posted January 22, 2016 I suggest adding this line to soa-dlg.d: REPLACE_ACTION_TEXT ~imoemj~ ~MoveToObject("Reilev")~ ~MoveToObject("Rielev")~ Doesn't this line contain the fix ? I made this post earlier in response to agb1 http://www.shsforums.net/topic/56752-the-official-bwp-fixpack-thread/page-11?do=findComment&comment=585875 The end-result of BG2Fixpack in the ImoenJ dialogue is correct in the final installation, i.e. to other correction works its part. And most important - it works correctly in the game. Link to comment
agb1 Posted January 22, 2016 Author Share Posted January 22, 2016 Ah yes, I didn't see that imoe[mn] regex before. Thanks. Link to comment
Almateria Posted January 25, 2016 Share Posted January 25, 2016 Does it even matter if imoemj isn't used in game Link to comment
Roxanne Posted January 25, 2016 Share Posted January 25, 2016 Does it even matter if imoemj isn't used in game At least in BGT it is used for Imoen in Irenicus dungeon. After transition from BG1 and before taken to Spellhold. (This is where that Rielev correction and the powercell scene is applied). Link to comment
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